Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7472810661003503155 251511 xsansara the Thanatomancer (level 18, -2/93 HPs) Began as a Felid Summoner on Apr 7, 2024. Was the Champion of Jiyva. Collided with a rockslime (21 damage) ... after being knocked back by a merfolk aquamancer ... on level 4 of the Shoals on May 8, 2024. The game lasted 07:43:14 (37906 turns). xsansara the Thanatomancer (Felid Summoner) Turns: 37906, Time: 07:43:15 Health: -2/93 AC: 3 Str: 5 XL: 18 Next: 94% Magic: 51/51 EV: 28 Int: 30 God: Jiyva [******] Gold: 479 SH: 5 Dex: 26 Spells: 5/50 levels left Lives: 0 Deaths: 6 rFire . . . (weapon unavailable) rCold + . . (shield unavailable) rNeg + . . (body armour unavailable) rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr + (gloves unavailable) SInv + (boots unavailable) Will ++... p - amulet of reflection Stlth +++ H - ring of the Black Skies {rN+ Str+3 Slay+4} HPRegen 1.95/turn G - +6 ring of intelligence MPRegen 1.12/turn %: reflection @: very slow A: very small, claws 3, fangs 3, see invisible, shaggy fur 3, stealthy paws, no weapons or thrown items, no armour, multi-lived, antennae 2, agile 2, high MP 3, poison resistance, eyeballs 2, tendrils, engulf }: 2/15 runes: serpentine, slimy a: Renounce Religion, Oozemancy, Slimify You were on level 4 of the Shoals. You worshipped Jiyva. Jiyva was exalted by your worship. You visited 7 branches of the dungeon, and saw 36 of its levels. You collected 3394 gold pieces. You spent 2915 gold pieces at shops. Inventory: Jewellery m - a +4 ring of protection p - an amulet of reflection (around neck) B - an amulet of magic regeneration G - a +6 ring of intelligence (right paw) H - the ring of the Black Skies (left paw) {rN+ Str+3 Slay+4} (You bought it in a shop on level 2 of the Orcish Mines) [ring of slaying] Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rN+: It protects you from negative energy. I - a ring of fire J - a +4 ring of protection O - the amulet of Sloth {Spirit rN+++ Stlth-} (You found it on level 5 of the Pits of Slime) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. Talismans K - the serpent talisman "Kalemac" {Fly Int+3 Stlth+} (You took it off Aizul on level 1 of the Snake Pit) [serpent talisman] Int+3: It affects your intelligence (+3). Fly: It grants you flight. Stlth+: It makes you more stealthy. R - a granite talisman Wands d - a wand of flame (5) i - a wand of acid (4) q - a wand of iceblast (26) r - a wand of charming (16) C - a wand of digging (1) E - a wand of polymorph (8) S - a wand of mindburst (6) Scrolls c - a scroll of immolation f - 7 scrolls of teleportation j - 5 scrolls of fog k - 2 scrolls of torment n - 4 scrolls of vulnerability o - a scroll of blinking s - a scroll of summoning u - 3 scrolls of poison v - 3 scrolls of fear x - 6 scrolls of revelation y - 2 scrolls of silence D - 3 scrolls of identify Potions a - 7 potions of curing b - 2 potions of attraction e - 2 potions of might g - 5 potions of enlightenment h - 8 potions of lignification t - 5 potions of brilliance w - 2 potions of resistance A - 3 potions of berserk rage F - a potion of haste L - a potion of heal wounds M - 2 potions of cancellation N - a potion of invisibility Miscellaneous l - a phantom mirror z - a phial of floods P - a lightning rod (4/4) Q - a condenser vane Skills: - Level 10.0 Fighting - Level 10.0 Dodging - Level 10.0 Stealth - Level 16.5 Spellcasting - Level 13.0 Summonings * Level 22.2 Necromancy - Level 4.0 Translocations - Level 5.0 Fire Magic - Level 5.0 Air Magic - Level 5.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 0% 1 b - Haunt Necr/Summ 46% N/A 1% 7 c - Call Canine Familiar Summ 80% N/A 1% 3 d - Martyr's Knell Necr/Summ 92% N/A 0% 4 e - Blink Tloc 96% N/A 1% 2 f - Summon Lightning Spi Summ/Air 68% N/A 1% 4 g - Animate Dead Necr 100% N/A 0% 4 h - Death Channel Necr 51% N/A 1% 6 i - Summon Cactus Giant Summ 40% N/A 1% 6 j - Infestation Necr 51% N/A 1% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 100% 1d9 0% 1 Call Imp Summ 100% N/A 0% 2 Sublimation of Blood Necr 100% N/A 0% 2 Vampiric Draining Necr 100% 2d13 0% 3 Curse of Agony Necr 100% N/A 0% 5 Apportation Tloc 96% N/A 1% 1 Magic Dart Conj 96% 1d7 1% 1 Sandblast Erth 48% 2d12 1% 1 Shock Conj/Air 100% 1d9 1% 1 Slow Hex 96% N/A 1% 1 Sting Conj/Alch 96% 1d9 1% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 100% N/A 1% 2 Lesser Beckoning Tloc 96% N/A 1% 2 Mercury Vapours Alch/Air 78% N/A 1% 2 Scorch Fire 100% 2d9 1% 2 Gell's Gravitas Tloc 48% N/A 1% 3 Swiftness Air 53% N/A 1% 3 Teleport Other Tloc 48% N/A 1% 3 Summon Blazeheart Golem Fire/Summ 68% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 37% N/A 1% 5 Summon Forest Summ/Tloc 33% N/A 1% 5 Jinxbite Hex 48% N/A 2% 2 Searing Ray Conj 48% 2d6 2% 2 Airstrike Air 26% 2d(4-20) 2% 4 Manifold Assault Tloc 48% N/A 3% 4 Summon Mana Viper Hex/Summ 59% N/A 3% 5 Confusing Touch Hex 24% N/A 5% 3 Frozen Ramparts Ice 48% 1d8 5% 3 Passwall Erth 24% N/A 5% 3 Sigil of Binding Hex 24% N/A 5% 3 Stone Arrow Conj/Erth 48% 3d10 5% 3 Flame Wave Conj/Fire 39% 2d11 6% 4 Brom's Barrelling Bould Conj/Erth 24% 2d5 19% 4 Fulminant Prism Conj/Alch 12% 3d9 19% 4 Leda's Liquefaction Alch/Erth 12% N/A 19% 4 Olgreb's Toxic Radiance Alch 24% N/A 19% 4 Petrify Alch/Erth 24% N/A 19% 4 Metabolic Englaciation Hex/Ice 12% N/A 45% 5 Yara's Violent Unravell Hex/Alch 12% 3d7 45% 5 Borgnjor's Revivificati Necr 51% N/A 1% 8 Death's Door Necr 51% N/A 19% 9 Malign Gateway Summ/Tloc 33% N/A 43% 7 Dispersal Tloc 24% N/A 47% 6 Spellforged Servitor Conj/Summ 29% N/A 71% 7 Sculpt Simulacrum Ice/Alch 12% N/A 95% 6 Enfeeble Hex 12% N/A 100% 7 Orb of Destruction Conj 12% 9d7 100% 7 Ozocubu's Refrigeration Ice 12% 4d10 100% 7 Disjunction Tloc 24% N/A 100% 8 Polar Vortex Ice 12% 12d1* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:11 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:8 ? Orc:2 [=([ Snake:1 [!(= Snake:4 * Portals: Trove: D:14 (give 14 potions of heal wounds) Annotations: D:1 1 transporter Shoals:2 3 runed translucent doors Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) Your thick and shaggy fur keeps you warm. (AC +3, rC+) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. You have a pair of antennae on your head. You are very agile. (Dex +8, Str/Int -2) You have a greatly increased reservoir of magic. (+30% MP) Your system is resistant to poisons. (rPois) Your body has grown many eyes which may confuse attackers. (Acc +5) You are covered in slimy tendrils that may disarm your opponents. Your melee attacks may engulf your foes in ooze. Message History The cherub unwields a +3 scimitar of flaming. It stops flaming. The cherub wields a +0 longbow. The cherub shoots an arrow. The arrow barely misses you. The merfolk impaler completely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk impaler completely misses you. The merfolk impaler closely misses you. The merfolk impaler closely misses you. The merfolk impaler hits you from afar with a +0 trident of protection!! You shudder from the blow and a jelly pops out! The cherub sings praise to Elyvilon. The merfolk aquamancer shouts! A water elemental comes into view. Your surroundings suddenly seem different. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. A merfolk javelineer, a cherub and a merfolk come into view. The merfolk javelineer is wielding a +0 trident of freezing. The cherub is wielding a +3 scimitar of flaming. The merfolk shouts! You hear an angry hiss. The merfolk javelineer throws a javelin. The javelin pierces through you! Your dream sheep zombie is smitten. Your dream sheep zombie is destroyed! A merfolk aquamancer comes into view. It is wielding a +6 falchion of protection. The water elemental moves out of view. The cherub moves out of view. The merfolk javelineer throws a javelin. The javelin pierces through you!! The merfolk javelineer throws a javelin. The javelin completely misses you. The merfolk aquamancer shouts! The merfolk aquamancer points at you and mumbles some strange words. The torrent of water hits you!! * * * LOW HITPOINT WARNING * * * You shudder from the blast and a jelly pops out! You are knocked back by the torrent of water. You collide with your rockslime! Your rockslime is moderately wounded. You die... ~......P.##~. #~≈~##.~.## ~P.........~~~##~~.##~~$.( P~m....P.~~~≈~~~...~~~~.~~ ~~.......~≈≈≈≈~~.<..~~≈≈~~ ~~.~.~~~≈≈≈≈≈~~~...~~~≈≈≈≈ P~.~~~≈≈≈≈≈≈B~#######.≈≈≈≈ ~~~~≈≈≈≈≈≈.~P.#######P~~≈≈ ≈~≈≈≈≈≈≈J~PB.##.()~~##..~~ ≈≈≈≈≈≈~~~@..##...