Dungeon Crawl Stone Soup version 0.32.0-18-gac60e26e73 (webtiles) character file. Game seed: 17496683200901169604 59 xsansara the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Sept 16, 2024. Slain by Terence ... wielding a +0 flail of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:38 (906 turns). xsansara the Magician (Djinni Conjurer) Turns: 906, Time: 00:04:39 Health: -2/31 AC: 3 Str: 12 XL: 4 Next: 22% Gold: 26 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ i - +6 ring of strength HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 cloak (worn) k - a +0 chain mail of positive energy Jewellery i - a +6 ring of strength (left hand) Scrolls b - 3 scrolls of identify d - a scroll of immolation {unknown} f - a scroll of teleportation {unknown} g - a scroll of enchant armour {unknown} j - a scroll of enchant weapon {unknown} Potions c - a potion of attraction h - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (71% to hit) The zap hits the ball python! You kill the ball python! You start resting. HP restored. You fly downwards. Level annotation: Terence The rat bites you. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you with a +0 flail of protection. The rat closely misses you. Terence hits you with a +0 flail of protection! There is a stone staircase leading up here. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail of protection and wearing a +0 ring mail (82% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The rat bites you. Terence closely misses you. The searing ray misses Terence. The rat bites you. Terence hits you with a +0 flail of protection. The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * The rat closely misses you. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The rat barely misses you. Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail of protection! You die... Terence says, "Finally, peace and quiet." ............#####........ .............[.....#..... .>.).###..†...##...#..... .....# ##.#.#............ .....# #.#†#............ .....####.#..#........... ..............:....[....# ........................# ................@@....... .....###.##.....r<....... .....# #..............#.. .....# ##......).>....# ..........####.....[..# .....##..## #######.... ..... ##. ..... # ###. You could see Terence and a rat. Vanquished Creatures Jessica (D:2) An adder (D:1) A ribbon worm (D:2) 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) 3 jackals (D:2) 2 kobolds A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xsansara the Djinni Conjurer began the quest for the Orb. 0 | D:1 | xsansara set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 248 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 568 | D:2 | Noticed Terence 573 | D:2 | Noticed Jessica 583 | D:2 | HP: 1/21 [goblin/+0 dagger (2)] 739 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 739 | D:2 | Learned a level 1 spell: Shock 775 | D:2 | Killed Jessica 776 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 906 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, item_on_display_a D:2: layout_rooms, shapermc_ecumenical_altar_mp_vishouse, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 40 | 2 || 42 Searing Ray | 3 | 1 || 4 Shock | 3 | 4 || 7 Use: Scroll | 1 | || 1 Armour: Robe | 9 | 19 || 28 Dodge: Dodged | 11 | 20 || 31