Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 13895247058982897454 34 xsansara the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Sept 19, 2024. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:05:39 (1020 turns). xsansara the Magician (Djinni Conjurer) Turns: 1020, Time: 00:05:40 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 50% Gold: 46 EV: 1 Int: 21 God: SH: 0 Dex: 11 rFire + + + f - staff of conjuration rCold x . . l - sphere of Battle rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + c - ring of protection from fire HPRegen 0.24/turn k - ring of wizardry %: wizardry (x1), infuse magic (-1 HP) @: confused, flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons e - a +2 dagger of speed Armour a - a +0 robe (worn) h - an orb of light l - the sphere of Battle (worn) (You found it on level 2 of the Dungeon) Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. Magical Staves f - a staff of conjuration (weapon) Jewellery c - a ring of protection from fire (left hand) k - a ring of wizardry (right hand) Scrolls b - a scroll of enchant weapon {unknown} d - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} Potions g - a potion of degeneration {unknown} i - 2 potions of berserk rage {unknown} Skills: - Level 2.7 Dodging - Level 2.0 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 23% 3d12 9% 4 d - Iskenderun's Mystic Conj/Tloc 47% 2d10 (+2d59% 4 e - Soul Splinter Necr 40% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 dig out staff D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You're too confused to cast spells. Okay, then. A ball python comes into view. Okay, then. A frilled lizard comes into view. A hobgoblin comes into view. An adder comes into view. Something bites your battlesphere. You completely miss the frilled lizard. You feel less confused. The frilled lizard bites you. Sigmund hits you from afar with a +0 scythe. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe of fire resistance (lightly wounded, 100% to hit) You feel a strong surge of power! The magic dart hits the frilled lizard! You kill the frilled lizard! Your battlesphere fires! The barrage of energy hits Sigmund! Sigmund is heavily wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. Sigmund hits you from afar with a +0 scythe. The ball python bites you but does no damage. The ball python constricts you. You escape the ball python's grasp. Sigmund is suddenly surrounded by pale green light. Sigmund says, "Your kind have come here before. I understand now why. You desire death..." Sigmund casts a spell at you. You are confused. You're too confused to move! The ball python barely misses you. The ball python grabs you. The ball python constricts you. You bump into the rock wall. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. #.# ##.# #.# #<.# #.# #..# ##.## #..# .#####...###..# .......#...#.. .#####...#.#.####### .### ##.##.#.......# #.## #.... #.lS@..######.####... ......#.@.......###........ .†.....gS............####.. .................)...# #.. .......*.####........# #.. .....$...# #........# #.. ......#### ##.......# ##.. ###### #.......# #... #.......###.#. You could see Sigmund (ally target), an adder, a hobgoblin, a ball python, a frilled lizard and a friendly battlesphere. Vanquished Creatures 2 ball pythons 4 endoplasms 2 giant cockroaches 4 goblins A hobgoblin (D:2) 4 jackals (D:1) A quokka (D:1) 2 bats 3 frilled lizards 4 kobolds 27 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:2) 1 creature vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xsansara the Djinni Conjurer began the quest for the Orb. 0 | D:1 | xsansara set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 215 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 828 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 828 | D:2 | Learned a level 1 spell: Soul Splinter 919 | D:2 | Found the sphere of Battle 1005 | D:2 | Noticed Sigmund 1020 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, item_on_display_a D:2: layout_basic, minmay_misc_feat_tower, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.7 Action || total ---------------------------++------- Melee: Staff || 1 Cast: Magic Dart || 50 Soul Splinter || 3 Armour: Robe || 12 Dodge: Dodged || 3