Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 7680453528361621621 49 xsansara the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Sept 21, 2024. Slain by Terence ... wielding a +1 mace of holy wrath (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (1152 turns). xsansara the Magician (Djinni Conjurer) Turns: 1152, Time: 00:03:12 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 1% Gold: 117 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . g - staff of cold rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Inventory: Missiles b - 3 javelins Armour a - a +0 robe (worn) Magical Staves g - a staff of cold (weapon) Wands f - a wand of warping (10) Scrolls c - a scroll of identify {unknown} d - a scroll of noise {unknown} h - a scroll of amnesia {unknown} Potions e - 2 potions of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Soul Splinter Necr 96% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History g - a staff of cold (weapon) h - a scroll labelled QEXZIA EMEZY A bat comes into view. The magic dart hits the bat. You kill the bat! Terence the Veteran comes into view. He is wielding a +1 mace of holy wrath. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 mace of holy wrath and wearing a +0 chain mail (85% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence hits you with a +1 mace of holy wrath. The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you with a +1 mace of holy wrath! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of holy wrath and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +1 mace of holy wrath. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +1 mace of holy wrath! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.#..#########............# #.#.........##.####.......# #.##.##.#.#.##.# ##.###### #. #.##.#......# #...# #.##.#...###### ###.# #.##..........# #.## ..#####.#####.# #†.### ### #.# ##...# #@# #...# #@# #...# #.. #...' #$.. #...# #.... #...# ##.... ###.. ..... #.. .....# #.. #.. You could see Terence. Vanquished Creatures A gnoll (D:1) 3 dart slugs 2 endoplasms (D:2) A giant cockroach (D:1) A hobgoblin (D:1) 6 jackals (D:2) 2 kobolds (D:1) 2 quokkas (D:1) 3 ball pythons 4 bats A frilled lizard (D:1) 3 goblins (D:1) 2 rats (D:1) 31 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xsansara the Djinni Conjurer began the quest for the Orb. 0 | D:1 | xsansara set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 189 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 547 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 547 | D:1 | Learned a level 1 spell: Soul Splinter 1096 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1146 | D:2 | Noticed Terence 1152 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring D:2: layout_basic, minmay_misc_feat_enclosed, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 64 | 1 || 65 Soul Splinter | 1 | || 1 Searing Ray | | 2 || 2 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 5 | 1 || 6