Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 13639903853320610733 1336 xsansara the Thaumaturge (level 8, -3/54 HPs) Began as a Djinni Conjurer on Sept 22, 2024. Was an Initiate of Makhleb. Slain by a wight ... wielding a +4 mace of freezing (6 damage) ... on level 6 of the Dungeon. The game lasted 00:14:38 (4620 turns). xsansara the Thaumaturge (Djinni Conjurer) Turns: 4620, Time: 00:14:39 Health: -3/54 AC: 8 Str: 6 XL: 8 Next: 92% Gold: 145 EV: 16 Int: 24 God: Makhleb [......] SH: 0 Dex: 12 rFire + + + k - +7 hand axe "Guddiegruo" {flame, rF+ Int+2} rCold x . . (no shield) rNeg . . . i - +0 leather armour "Terepn" {rF+ rCorr} rPois ∞ j - +1 helmet rElec . e - +0 cloak rCorr + g - +1 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth + p - +5 ring of evasion HPRegen 0.29/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 292 gold pieces. You spent 147 gold pieces at shops. Inventory: Hand Weapons k - the +7 hand axe "Guddiegruo" (weapon) {flame, rF+ Int+2} (You found it on level 2 of the Dungeon) Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Armour e - a +0 cloak (worn) g - a +1 pair of gloves (worn) i - the +0 leather armour "Terepn" (worn) {rF+ rCorr} (You bought it in a shop on level 5 of the Dungeon) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. j - a +1 helmet (worn) Jewellery p - a +5 ring of evasion (left hand) Wands n - a wand of flame (28) Scrolls b - 5 scrolls of teleportation c - a scroll of vulnerability {unknown} f - a scroll of enchant armour Potions a - a potion of heal wounds d - a potion of resistance {unknown} h - a potion of lignification o - 3 potions of haste q - a potion of brilliance Skills: + Level 2.2 Fighting + Level 3.5 Dodging - Level 1.5 Stealth + Level 8.3 Spellcasting + Level 8.3 Conjurations + Level 8.3 Hexes + Level 8.3 Summonings + Level 8.3 Necromancy + Level 8.3 Translocations + Level 8.3 Fire Magic + Level 8.3 Ice Magic + Level 8.3 Air Magic + Level 8.3 Earth Magic + Level 8.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 25% 3d14 3% 4 d - Iskenderun's Mystic Conj/Tloc 50% 2d11 (+2d63% 4 e - Sting Conj/Alch 100% 1d9 1% 1 f - Momentum Strike Conj/Tloc 100% 3d10 1% 2 g - Swiftness Air 50% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 = D:5 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The wight attacks as it pursues you! The wight misses you. The wight attacks as it pursues you! The wight hits you with a +4 mace of freezing. The wight freezes you. The wight attacks as it pursues you! The wight barely misses you. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 halberd and wearing a +0 robe (83% to hit) The searing ray misses the wight. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The wight hits you with a +4 mace of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * The searing ray hits the wight. The wight is moderately damaged. The searing ray misses the wight. * * * LOW HITPOINT WARNING * * * The wight hits you from afar with a +3 halberd. * * * LOW HITPOINT WARNING * * * The wight misses you. The searing ray hits the wight but does no damage. The wight is moderately damaged. The searing ray hits the wight. The wight is moderately damaged. * * * LOW HITPOINT WARNING * * * The wight barely misses you. x2 The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is severely damaged. The searing ray misses the wight. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The wight misses you. The wight hits you with a +4 mace of freezing. You die... #<# #.# #.# #.# #.# ###.####### #.........# . ##########.#.......# .. #.zzz@..##.########## ...# #.#####.##.#.z.z..z.# #... #.# #....#.######.# #..#z## ######[# #.# #....## #......# #.# ###...###.###########.# #.......z.......z...# ####....############# ####.# You could see 3 wights. Vanquished Creatures Sigmund (D:3) A water moccasin (D:6) An ice beast (D:5) Pargi (Sewer) A black bear (D:5) 2 ogres A brain worm (Sewer) A howler monkey (D:5) 5 hounds A bombardier beetle (D:5) 2 iguanas (D:5) Jessica (D:3) A sleepcap (D:5) An orc wizard (D:3) 4 gnolls (D:3) 4 adders A shadow imp (D:4) 4 dart slugs A ribbon worm (D:3) 10 orcs 11 ball pythons 7 endoplasms 3 giant cockroaches 5 goblins 8 hobgoblins 6 jackals 8 kobolds 9 quokkas 13 bats 5 frilled lizards 8 rats 127 creatures vanquished. Vanquished Creatures (others) 15 fulminant prisms 15 creatures vanquished. Grand Total: 142 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xsansara the Djinni Conjurer began the quest for the Orb. 0 | D:1 | xsansara set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 283 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 283 | D:1 | Learned a level 1 spell: Sting 833 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1156 | D:2 | Identified the +7 hand axe "Guddiegruo" {flame, rF+ Int+2} 1672 | D:3 | Reached skill level 5 in Spellcasting 1672 | D:3 | Reached skill level 5 in Conjurations 1672 | D:3 | Reached skill level 5 in Hexes 1672 | D:3 | Reached skill level 5 in Summonings 1672 | D:3 | Reached skill level 5 in Necromancy 1672 | D:3 | Reached skill level 5 in Translocations 1672 | D:3 | Reached skill level 5 in Fire Magic 1672 | D:3 | Reached skill level 5 in Ice Magic 1672 | D:3 | Reached skill level 5 in Air Magic 1672 | D:3 | Reached skill level 5 in Earth Magic 1672 | D:3 | Reached skill level 5 in Alchemy 1672 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1672 | D:3 | Learned a level 2 spell: Momentum Strike 1824 | D:3 | Noticed Jessica 1828 | D:3 | Killed Jessica 1873 | D:3 | Reached XP level 6. HP: 26/40 MP: 0/0 2032 | D:3 | Noticed Sigmund 2036 | D:3 | Killed Sigmund 2037 | D:3 | Reached XP level 7. HP: 38/45 MP: 0/0 2037 | D:3 | Learned a level 3 spell: Swiftness 2575 | D:4 | Found a glowing drain. 2587 | Sewer | Entered a sewer 2707 | Sewer | Noticed Pargi 2715 | Sewer | Killed Pargi 3329 | D:4 | Found Kasakau's Jewellery Emporium. 3527 | D:5 | Entered Level 5 of the Dungeon 3546 | D:5 | Reached XP level 8. HP: 39/50 MP: 0/0 3835 | D:5 | Found Poekhat's Antique Armour Shoppe. 3865 | D:5 | Bought a transparent leather armour for 147 gold pieces 3865 | D:5 | Identified the +0 leather armour "Terepn" {rF+ rCorr} (You | bought it in a shop on level 5 of the Dungeon) 3946 | D:5 | Reached skill level 1 in Fighting 4035 | D:5 | Found a staircase to the Ecumenical Temple. 4040 | Temple | Entered the Ecumenical Temple 4048 | Temple | Became a worshipper of Makhleb the Destroyer 4620 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, minmay_tree_intersection, minmay_stone_trees_small, dreamdust_princess_corridor, chequers_garden D:2: layout_loops_ring D:3: wad_pebble_path, layout_basic, grunt_ministairs_13, minmay_misc_feat_rows, uniq_sigmund, uniq_jessica D:4: layout_loops_corners, portal_sewer_entry_f, minmay_misc_feat_iff, kennysheep_small_circle D:5: layout_loops_ring, minmay_temple_entry_wispy, serial_shops, shop D:6: minmay_inner_zag, layout_basic Temple: mainiacjoe_temple_hex_bubbles Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 8 | 8.3 Conjurations | 4 5 6 7 8 | 8.3 Hexes | 4 5 6 7 8 | 8.3 Summonings | 4 5 6 7 8 | 8.3 Necromancy | 4 5 6 7 8 | 8.3 Translocations | 4 5 6 7 8 | 8.3 Fire Magic | 4 5 6 7 8 | 8.3 Ice Magic | 4 5 6 7 8 | 8.3 Air Magic | 4 5 6 7 8 | 8.3 Earth Magic | 4 5 6 7 8 | 8.3 Alchemy | 4 5 6 7 8 | 8.3 Fighting | 2 | 2.2 Dodging | 3 | 3.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Hand axe | | 7 | 25 || 32 Cast: Magic Dart | 57 | 89 | 56 || 202 Searing Ray | 2 | | 2 || 4 Sting | 1 | | 1 || 2 Fulminant Prism | | 4 | 11 || 15 Iskenderun's Myst | | 1 | 10 || 11 Use: Scroll | 2 | | 8 || 10 Stab: Sleeping | | 1 | || 1 Armour: Robe | 6 | 10 | 17 || 33 Leather armour | | | 7 || 7 Dodge: Dodged | 3 | 7 | 29 || 39