Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 7259896614575191067 41 xsansara the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Oct 28, 2024. Slain by Terence ... wielding a +0 short sword of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (929 turns). xsansara the Magician (Djinni Conjurer) Turns: 929, Time: 00:02:32 Health: -4/25 AC: 3 Str: 6 XL: 3 Next: 75% Gold: 57 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Missiles e - a throwing net Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls d - a scroll of identify Potions c - a potion of attraction f - 2 potions of enlightenment Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Shock Conj/Air 92% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence barely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword of protection. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword of protection and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you with a +0 short sword of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence barely misses you. Okay, then. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 short sword of protection. You die... Terence says, "Finally, peace and quiet." ######### ######.@...... ##...##@# ####.....#.###### .............[.... ####......######## #.....#.# #.#.....# #######...###### %................ #######.######### You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) An endoplasm (D:1) 3 giant cockroaches 3 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xsansara the Djinni Conjurer began the quest for the Orb. 0 | D:1 | xsansara set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 186 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 297 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 297 | D:1 | Learned a level 1 spell: Shock 350 | D:1 | Found a faded altar of an unknown god. 920 | D:2 | Noticed Terence 929 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, ebering_ecumenical_altar_sacrificial, chequers_serial_rivers_micro_b, minivault_19, chequers_serial_rivers_micro_d D:2: kennysheep_the_goblin_king, layout_loops_ring, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 56 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 9 Dodge: Dodged || 13