ASSERT(in_bounds(source)) in 'beam.cc' at line 616 failed. (source = (0,0)) Version: Dungeon Crawl Stone Soup 0.15-a0-110-gb05c47c Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-b05c47ca70 -name xvga -rc /dgldir/rcfiles/crawl-git/xvga.rc -macro /dgldir/rcfiles/crawl-git/xvga.macro -morgue /dgldir/morgue/xvga/ -sprint -webtiles-socket /crawl-master/webserver/sockets/xvga:2014-04-10.20:10:02.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-b05c47ca70(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5f75e3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-b05c47ca70(_Z13do_crash_dumpv+0x2a4) [0x5fdbc4]: do_crash_dump() /usr/games/crawl-git-b05c47ca70(_Z20crash_signal_handleri+0x74) [0x5f7854]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x324f0) [0x7f0f7b1594f0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f0f7b4bfefb]: /usr/games/crawl-git-b05c47ca70() [0x5fd494] /usr/games/crawl-git-b05c47ca70(_Z12AssertFailedPKcS0_iS0_z+0x145) [0x5fd6c5]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-git-b05c47ca70(_ZN4bolt15initialise_fireEv+0x154) [0x5b7584]: bolt::initialise_fire() /usr/games/crawl-git-b05c47ca70(_ZN4bolt7do_fireEv+0x14) [0x5bdb34]: bolt::do_fire() /usr/games/crawl-git-b05c47ca70(_ZN4bolt4fireEv+0x126a) [0x5bf53a]: bolt::fire() /usr/games/crawl-git-b05c47ca70(_Z10siren_songP7monster+0x99a) [0x833e5a]: siren_song(monster*) /usr/games/crawl-git-b05c47ca70(_ZN7monster17apply_enchantmentERK11mon_enchant+0x1bb2) [0x8715b2]: monster::apply_enchantment(mon_enchant const&) /usr/games/crawl-git-b05c47ca70(_ZN7monster18apply_enchantmentsEv+0x96) [0x872346]: monster::apply_enchantments() /usr/games/crawl-git-b05c47ca70(_Z15handle_monstersb+0x210) [0x845d30]: handle_monsters(bool) /usr/games/crawl-git-b05c47ca70(_Z31cheibriados_temporal_distortionv+0x5c) [0x6bc20c]: cheibriados_temporal_distortion() /usr/games/crawl-git-b05c47ca70() [0x57fed5] /usr/games/crawl-git-b05c47ca70(_Z15activate_talentRK6talent+0x179) [0x5821d9]: activate_talent(talent const&) /usr/games/crawl-git-b05c47ca70(_Z16activate_abilityv+0x1c4) [0x582774]: activate_ability() /usr/games/crawl-git-b05c47ca70(_Z15process_command12command_type+0x13c4) [0x7b5e64]: process_command(command_type) /usr/games/crawl-git-b05c47ca70() [0x7b7689] /usr/games/crawl-git-b05c47ca70(main+0x5cd) [0x4fc14d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f0f7b145ead]: /usr/games/crawl-git-b05c47ca70() [0x570199] GDB not installed. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Apr 10 2014 at 00:22:34 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-format-zero-length -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -isystem contrib/install/x86_64-linux-gnu/include -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b05c47ca70/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b05c47ca70/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b05c47ca70/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (6, 62): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You continue eating. x2 Eat one of 3 chunks of catoblepas flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Eat one of 2 chunks of catoblepas flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 You're too full to eat anything. You channel some magical energy. You feel slightly less full. You channel some magical energy. You feel slightly less full. Your skin feels tender. The stone giant shouts! The stone giant throws a large rock. The large rock hits you! You see here a large rock. The stone giant throws a large rock. The large rock misses you. The stone giant throws a large rock. The large rock misses you. Use which ability? (? or * to list) You warp the flow of time around you! You feel somewhat less full. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your uncursed staff of energy melds into your body. The stone giant hits you! You hit the stone giant but do no damage. You slash the stone giant, but do no damage. The stone giant hits you! You slice the stone giant!! The stone giant is moderately wounded. The stone giant hits you! * * * LOW HITPOINT WARNING * * * You shred the stone giant!!!! You kill the stone giant! Cheibriados thoroughly appreciates the change of pace. Things that are here: a large rock; a stone giant corpse You start butchering the stone giant corpse. You continue butchering the corpse. x3 You finish butchering the stone giant corpse. I - 8 chunks of stone giant flesh Things that are here: a stone giant skeleton; a large rock You're too full to eat anything. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your uncursed staff of energy unmelds from your body. You start resting. Magic restored. You start resting. HP restored. You start waiting. Something in your inventory has become rotten. (slot H) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Something in your inventory has become rotten. (slot I) The giant eyeball is too close now for your liking. The giant eyeball turns its gaze towards you. The giant eyeball stares at you. You suddenly lose the ability to move! You can move again. The giant eyeball stares at you. You suddenly lose the ability to move! You can move again. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) K - a +0,+0 longbow (weapon) Firing (i - inventory): b - 47 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - giant eyeball Aim: a giant eyeball You shoot an arrow. The arrow hits the giant eyeball. The giant eyeball is moderately wounded. Firing (i - inventory): b - 46 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant eyeball Aim: a giant eyeball (moderately wounded) You shoot an arrow. The arrow hits the giant eyeball. The giant eyeball is moderately wounded. The giant eyeball stares at you. You resist. Firing (i - inventory): b - 45 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant eyeball Aim: a giant eyeball (moderately wounded) You shoot an arrow. The arrow hits the giant eyeball. The giant eyeball is almost dead. Firing (i - inventory): b - 44 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant eyeball Aim: a giant eyeball (almost dead) You shoot an arrow. The arrow hits the giant eyeball. You kill the giant eyeball! b - 47 arrows (gained 4) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) q - an uncursed staff of energy (weapon) The fire giant shouts! The fire giant is too close now for your liking. A fire dragon and a fire giant come into view. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Use which ability? (? or * to list) You warp the flow of time around you! You feel somewhat less full. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your uncursed staff of energy melds into your body. You shred the fire giant!!! The fire giant is severely wounded. You shred the fire giant!!!! You kill the fire giant! Cheibriados appreciates the change of pace. Your Earth Magic skill increases to level 11! Things that are here: a great sword of flaming; a fire giant corpse The fire dragon breathes flames at you. The blast of flame is repelled. You feel less protected from missiles. The fire dragon bites you! The fire dragon completely misses you. The fire dragon barely misses you. There is an open door to the Dungeon, spattered with blood here. You see here a battleaxe of freezing. You closely miss the fire dragon. You slash the fire dragon. The fire dragon is lightly wounded. The fire dragon completely misses you. The fire dragon closely misses you. The fire dragon completely misses you. You slice the fire dragon!! You slash the fire dragon. The fire dragon is moderately wounded. You shred the fire dragon!!! You kill the fire dragon! Cheibriados appreciates the change of pace. Your Armour skill increases to level 10! Things that are here: a great sword of flaming; a fire giant corpse You start butchering the fire giant corpse. You continue butchering the corpse. x3 You finish butchering the fire giant corpse. J - 4 chunks of fire giant flesh You see here a great sword of flaming. There is an open door to the Dungeon, spattered with blood here. You see here a battleaxe of freezing. You see here a fire dragon corpse. You start butchering the fire dragon corpse. You continue butchering the corpse. x3 You finish butchering the fire dragon corpse. L - 8 chunks of fire dragon flesh Things that are here: a fire dragon skeleton; a fire dragon hide Eat a rotting chunk of catoblepas flesh? (ye/n/q/i?) This raw flesh tastes great. HP restored. You continue eating. x2 A spriggan berserker comes into view. It is wielding a war axe. Unknown command. A giant eyeball comes into view. An ice dragon comes into view. Your transformation is almost over. The spriggan berserker prays to Trog. The polar bear goes berserk! Use which ability? (? or * to list) You can feel time thicken for a moment. You feel somewhat less full. The polar bear rages. The giant eyeball stares at you. You suddenly lose the ability to move! The polar bear rages. The spriggan berserker hits you but does no damage. A stone giant comes into view. The stone giant shouts! The spriggan berserker hits you with a war axe! The giant eyeball stares at you. You resist. You can move again. Unknown command. Use which ability? (? or * to list) You can feel time thicken for a moment. You kill the polar bear! The polar bear's corpse disappears in a puff of smoke! You feel somewhat less full. The spriggan berserker hits you with a war axe! Unknown command. Use which ability? (? or * to list) You can feel time thicken for a moment. You kill the spriggan berserker! Cheibriados thoroughly appreciates the change of pace. You feel somewhat less full. Unknown command. A deep elf mage comes into view. It is wielding a runed long sword. The ice dragon breathes frost at you. The blast of cold hits the giant eyeball. The giant eyeball dies! The blast of cold hits you! You resist. Things that are here: a war axe; an animal skin A fire dragon comes into view. Your hands revert to their normal proportions. Your uncursed staff of energy unmelds from your body. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your uncursed staff of energy melds into your body. You hit the ice dragon but do no damage. The ice dragon is severely wounded. The ice dragon bites you. The ice dragon closely misses you. The ice dragon tramples you but does no damage. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. You feel protected from missiles. The deep elf mage casts a spell. The ice dragon breathes frost at you. The blast of cold hits you! You resist. One of your 8 potions of heal wounds freezes and shatters! You shred the ice dragon!!!! You kill the ice dragon! Cheibriados thoroughly appreciates the change of pace. The stone giant throws a large rock. The large rock hits you! A hell knight comes into view. It is wielding a runed long sword. The stone giant closely misses you. The stone giant hits you! * * * LOW HITPOINT WARNING * * * You see here an ice dragon corpse. You shred the stone giant!!! You kill the stone giant! Cheibriados thoroughly appreciates the change of pace. Your Unarmed Combat skill increases to level 19! Your Invocations skill increases to level 14! A purple very ugly thing comes into view. Drink which item? (? for menu, Esc to quit) You feel much better. The purple very ugly thing moves out of view. You hit the deep elf mage. You slash the deep elf mage!! You kill the deep elf mage! Cheibriados appreciates the change of pace. The ice beast disappears in a puff of smoke! You hit the fire dragon. You slash the fire dragon. The fire dragon is lightly wounded. You shred the fire dragon!!! The fire dragon is heavily wounded. The fire dragon bites you. * * * LOW HITPOINT WARNING * * * The fire dragon barely misses you. x2 You shred the fire dragon!!! You kill the fire dragon! Cheibriados thoroughly appreciates the change of pace. The hell knight mumbles some strange words. The hell knight seems to speed up. Use which ability? (? or * to list) You warp the flow of time around you! You feel somewhat less full. You shred the purple very ugly thing!!!! You kill the purple very ugly thing! Cheibriados thoroughly appreciates the change of pace. You slash the hell knight! The hell knight is lightly wounded. The hell knight hits you with a runed long sword! * * * LOW HITPOINT WARNING * * * x2 You shred the hell knight!!!! You kill the hell knight! Cheibriados thoroughly appreciates the change of pace. Things that are here: a runed long sword; a plate armour; a large rock There isn't anything to butcher here. Eat one of 8 rotting chunks of stone giant flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Eat one of 7 rotting chunks of stone giant flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 You're too full to eat anything. Unknown command. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your uncursed staff of energy unmelds from your body. You start resting. Some of the chunks of flesh in your inventory have completely rotted away. You start resting. HP restored. You see here an ice dragon corpse. Things that are here: a fire dragon corpse; a runed long sword; 4 large rocks; a stone giant corpse You see here an ice dragon corpse. You start butchering the ice dragon corpse. You continue butchering the corpse. x3 You finish butchering the ice dragon corpse. H - 8 chunks of ice dragon flesh Things that are here: an ice dragon skeleton; an ice dragon hide Things that are here: a fire dragon corpse; a runed long sword; 4 large rocks; a stone giant corpse Butcher a fire dragon corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] Butcher a stone giant corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] There isn't anything else to butcher here. You start butchering the fire dragon corpse. You continue butchering the corpse. x3 You finish butchering the fire dragon corpse. I - 2 chunks of fire dragon flesh Things that are here: a fire dragon hide; a runed long sword; 4 large rocks; a stone giant corpse M - a fire dragon hide Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Enchant which item? (? for menu, Esc to quit) Your fire dragon hide glows purple and changes! Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 swamp dragon armour. x7 You finish taking off your +0 swamp dragon armour. You start putting on your armour. You continue putting on your +0 fire dragon armour. x8 You finish putting on your +0 fire dragon armour. A frost giant comes into view. It is wielding a battleaxe of freezing. The frost giant shouts! Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Use which ability? (? or * to list) You step out of the flow of time. You return to the normal time flow. You feel somewhat less full. The frost giant shouts! Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Use which ability? (? or * to list) You warp the flow of time around you! You feel quite a bit less full. Use which ability? (? or * to list) You warp the flow of time around you! You feel quite a bit less full. The frost giant points at you and mumbles some strange words. The bolt of cold hits you! The frost giant points at you and mumbles some strange words. The bolt of cold is repelled. The frost giant casts a spell at you. The bolt of cold misses you. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your uncursed staff of energy melds into your body. The frost giant points at you and mumbles some strange words. The bolt of cold hits you! The frost giant hits you with a great sword of flaming! The frost giant burns you. Things that are here: a runed long sword; 4 large rocks; a stone giant skeleton You slice the frost giant!! The frost giant is moderately wounded. The frost giant closely misses you. You shred the frost giant!!!! The frost giant is almost dead. You shred the frost giant!!! You kill the frost giant! Cheibriados thoroughly appreciates the change of pace. Your Dodging skill increases to level 10! Things that are here: a great sword of flaming; an animal skin; an ice dragon skeleton an ice dragon hide Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 fire dragon armour. x2 Something in your inventory has become rotten. (slots J and L) You continue taking off your +0 fire dragon armour. x6 You finish taking off your +0 fire dragon armour. You start putting on your armour. You continue putting on your +0 swamp dragon armour. x7 You finish putting on your +0 swamp dragon armour. Things that are here: a runed long sword; 4 large rocks; a stone giant skeleton Eat one of 4 rotting chunks of fire giant flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Eat one of 3 rotting chunks of fire giant flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 You start resting. Your transformation is almost over. You start resting. Something in your inventory has become rotten. (slots H and I) You start resting. Your hands revert to their normal proportions. Your uncursed staff of energy unmelds from your body. You're too full to eat anything. You start resting. HP restored. Press: ? - help, v - describe, . - travel A closed door to the Vaults. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Okay, then. This spell is quite dangerous to cast! Memorise Statue Form, consuming 6 spell levels and leaving 2? You start memorising the spell. You continue memorising. You continue memorising. x5 You finish memorising. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your uncursed staff of energy melds into your body. You open the door. 3 vampire mosquitoes, a yaktaur captain, a hill giant and 2 humans come into view. The hill giant shouts! The vampire mosquito buzzes angrily. The ironheart preserver shouts! The vault sentinel shouts! The yaktaur captain shouts! The vampire mosquito bites you. The vault sentinel blows on a signal horn! The ironheart preserver mumbles some strange words. The ironheart preserver begins to accept its allies' injuries. You hit the vampire mosquito. You slash the vampire mosquito. The vampire mosquito is lightly damaged. The vampire mosquito barely misses you. You shred the vampire mosquito!!! You destroy the vampire mosquito! Cheibriados thoroughly appreciates the change of pace. You shred the hill giant!!! The hill giant is heavily wounded. You slice the hill giant!! The hill giant is severely wounded. The hill giant misses you. A green ugly thing comes into view. You shred the hill giant!!!! You kill the hill giant! Cheibriados thoroughly appreciates the change of pace. You kill the ironheart preserver! Cheibriados thoroughly appreciates the change of pace. The vampire mosquito bites you but does no damage. You shred the vampire mosquito!!!! You destroy the vampire mosquito! Cheibriados thoroughly appreciates the change of pace. The vampire mosquito closely misses you. A hill giant comes into view. It is wielding a giant club. You completely miss the vampire mosquito. The vampire mosquito barely misses you. You shred the vampire mosquito!!!! You destroy the vampire mosquito! Cheibriados thoroughly appreciates the change of pace. Your Transmutations skill increases to level 11! The vault sentinel points at you and mumbles some strange words. A sentinel's mark forms upon you. The vault sentinel misses you. The yaktaur captain picks up a glowing morningstar. The yaktaur captain wields a glowing morningstar. It begins to drip with poison! A mottled dragon and a vault warden come into view. There is an open door to the Vaults, spattered with blood here. Items here: %%%% ) a vampire mosquito corpse x2 a giant club; a hill giant corpse; a vampire mosquito corpse You shred the vault sentinel!!! You kill the vault sentinel! Cheibriados thoroughly appreciates the change of pace. The yaktaur captain unwields an uncursed morningstar of venom. It stops dripping with poison. The yaktaur captain wields a crossbow. The yaktaur captain shoots a bolt. The bolt hits you! A deep elf conjurer comes into view. It is wielding a cutlass. The yaktaur captain unwields an uncursed crossbow. The yaktaur captain wields an uncursed morningstar of venom. It begins to drip with poison! The yaktaur captain completely misses you. An ironbrand convoker comes into view. It is wielding a great mace. Things that are here: a morningstar; a ring mail; a human corpse You shred the yaktaur captain!!! You slash the yaktaur captain. The yaktaur captain is severely wounded. You slice the yaktaur captain!! You kill the yaktaur captain! Cheibriados thoroughly appreciates the change of pace. The vault warden activates a sealing rune. A door slams shut! You slice the green ugly thing!! The green ugly thing is heavily wounded. The green ugly thing engulfs you. You shred the green ugly thing!!! You kill the green ugly thing! Cheibriados thoroughly appreciates the change of pace. You have reached level 14! You slice the hill giant!! The hill giant is moderately wounded. An ironbrand convoker comes into view. It is wielding a great mace. You shred the hill giant!!!! You kill the hill giant! Cheibriados appreciates the change of pace. The mottled dragon spits sticky flame at you. The sticky flame misses you. A vault sentinel comes into view. It is wielding a war axe. Your transformation is almost over. The mottled dragon misses you. The mottled dragon claws you but does no damage. The vault warden hits you from afar with a glaive! The mottled dragon misses you. x2 An orc knight and a deep elf conjurer come into view. Items here: %% ( ))) [[ You shred the mottled dragon!!!! You kill the mottled dragon! Cheibriados thoroughly appreciates the change of pace. The vault warden misses you. The vault warden hits you with a glaive! A vault warden comes into view. It is wielding a halberd. You see here a mottled dragon corpse. You shred the vault warden!!! The vault warden is severely wounded. The vault warden completely misses you. You shred the vault warden!!!! You kill the vault warden! Cheibriados thoroughly appreciates the change of pace. The runic seal fades away. The vault sentinel blows on a signal horn! The deep elf conjurer unwields an uncursed cutlass. The deep elf conjurer drops an uncursed cutlass. The deep elf conjurer picks up a glaive. The deep elf conjurer wields a glaive. You closely miss the deep elf conjurer. The vault warden activates a sealing rune. You slice the deep elf conjurer!! Your punch misses the deep elf conjurer. The deep elf conjurer is severely wounded. The deep elf conjurer completely misses you. You shred the deep elf conjurer!!!! You kill the deep elf conjurer! Cheibriados appreciates the change of pace. You shred the ironbrand convoker!!! You kill the ironbrand convoker! Cheibriados thoroughly appreciates the change of pace. An orc knight comes into view. It is wielding a great mace. Your hands revert to their normal proportions. Your uncursed staff of energy unmelds from your body. You hit the ironbrand convoker. The ironbrand convoker is lightly wounded. The ironbrand convoker barely misses you. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your uncursed staff of energy melds into your body. The ironbrand convoker closely misses you. The vault sentinel blows on a signal horn! A great orb of eyes comes into view. You hit the ironbrand convoker but do no damage. You slash the ironbrand convoker!! The ironbrand convoker is heavily wounded. You slash the ironbrand convoker! The ironbrand convoker is severely wounded. The ironbrand convoker misses you. A griffon comes into view. You slash the ironbrand convoker! The ironbrand convoker is almost dead. You shred the ironbrand convoker!!! You kill the ironbrand convoker! Cheibriados appreciates the change of pace. You slice the vault sentinel!! The vault sentinel is severely wounded. The vault sentinel unwields an uncursed war axe. The vault sentinel drops an uncursed war axe. The vault sentinel picks up a great mace. The vault sentinel wields a great mace. You shred the vault sentinel!!!! You kill the vault sentinel! Cheibriados thoroughly appreciates the change of pace. The runic seal fades away. The orc knight hits you with a war axe. The vault warden activates a sealing rune. The orc knight barely misses you. Items here: %% ( )))))) [[[[[ You shred the orc knight!!!! You kill the orc knight! Cheibriados thoroughly appreciates the change of pace. Your Dodging skill increases to level 11! You shred the deep elf conjurer!!!! You kill the deep elf conjurer! Cheibriados appreciates the change of pace. The vault warden hits you from afar with a halberd! The vault warden hits you but does no damage. Items here: %% )) [ a long sword; an elf corpse; a war axe; a plate armour; an orc corpse You shred the vault warden!!!! You kill the vault warden! Cheibriados thoroughly appreciates the change of pace. The runic seal fades away. Your Unarmed Combat skill increases to level 20! You completely miss the orc knight. Your punch misses the orc knight. The orc knight closely misses you. You shred the orc knight!!! The orc knight is almost dead. You slice the orc knight!! You kill the orc knight! Cheibriados thoroughly appreciates the change of pace. Your Fighting skill increases to level 13! The great orb of eyes bites you but does no damage. The great orb of eyes gazes at you. You resist with significant effort. Items here: %% )) [[ You shred the great orb of eyes!!!! You kill the great orb of eyes! Cheibriados appreciates the change of pace. You slice the griffon!! The griffon is moderately wounded. You shred the griffon!!! The griffon is almost dead. The griffon misses you. The griffon pecks you but does no damage. The griffon misses you. You shred the griffon!!!! You kill the griffon! Cheibriados appreciates the change of pace. The sentinel's mark upon you fades away. Items here: %% )) [[ Butcher an orc corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] Butcher a human corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] You start butchering the orc corpse. You continue butchering the corpse. You continue butchering the corpse. x2 Some of the chunks of flesh in your inventory have completely rotted away. You finish butchering the orc corpse. You start butchering the human corpse. You continue butchering the corpse. You continue butchering the corpse. x3 Magic restored. You finish butchering the human corpse. J - a chunk of orc flesh; L - a chunk of human flesh Items here: % )) [[ a human skeleton; a great mace; a plate armour; a halberd; a chain mail Eat one of 8 rotting chunks of ice dragon flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your uncursed staff of energy unmelds from your body. You start resting. HP restored. Some of the chunks of flesh in your inventory have completely rotted away. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your skin hardens. You open the door. There is an open door here. Magic restored. Your skin feels tender. Something in your inventory has become rotten. (slots J and L) Press: ? - help, v - describe, . - travel A closed door. You open the door. Found four items. There is an open door here. Found a +0,+0 bardiche of dragon slaying. H - a +0,+3 ring of slaying Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or t - a ring of protection from cold; > or y - a +3 ring of dexterity You remove your +3 ring of dexterity. You feel clumsy. H - a +0,+3 ring of slaying (right claw) Drop what? (_ for help) (? for menu, Esc to quit) You drop a +3 ring of dexterity. Found the +0,+0 bardiche "Pruraof" {chop, rPois SInv}. y - a +6 ring of strength Found a +2,+2 glaive of chopping. I - a +6 ring of strength Found a +6,+6 scythe of dragon slaying. N - an uncursed ring of regeneration Found the +1,+1 battleaxe of Zessel {holy, +Rage rC+}. O - an uncursed ring of wizardry Drop what? (_ for help) (? for menu, Esc to quit) You drop a +6 ring of strength. x2 Found a +4,+4 glaive. You see here a +0,+0 bardiche of dragon slaying. Found a +2 naga barding. You see here the +0,+0 bardiche "Pruraof" {chop, rPois SInv}. Found a +3 ice dragon armour. You see here a +2,+2 glaive of chopping. Found a +0 helmet of see invisible. You see here a +6,+6 scythe of dragon slaying. Found a +0 hat of intelligence. You see here the +1,+1 battleaxe of Zessel {holy, +Rage rC+}. Found a +5 chain mail. You see here a +4,+4 glaive. You see here the +1,+1 battleaxe of Zessel {holy, +Rage rC+}. You see here a +4,+4 glaive. Found a +1 robe of positive energy. You see here a +2 naga barding. Found a potion of curing. You see here a +3 ice dragon armour. y - a +3 ice dragon armour Drop what? (_ for help) (? for menu, Esc to quit) You drop a +1 ice dragon armour. Found a potion of might. You see here a +0 helmet of see invisible. Found a potion of curing. You see here a +0 hat of intelligence. G - a +0 hat of intelligence Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your +0 hat of intelligence. You finish putting on your +0 hat of intelligence. You feel clever. Found a potion of berserk rage. You see here a +5 chain mail. Found 2 potions of cure mutation. You see here a +1 robe of positive energy. Found a potion of haste. e - 8 potions of curing (gained 1) Found a scroll of recharging. I - a potion of might Found 2 scrolls of enchant weapon I. e - 9 potions of curing (gained 1) Found a scroll of blinking. You see here a potion of berserk rage. Found 2 scrolls of enchant armour. P - 2 potions of cure mutation Drop what? (_ for help) (? for menu, Esc to quit) You drop 2 potions of cure mutation. You see here a potion of berserk rage. You see here 2 potions of cure mutation. Found 2 scrolls of enchant weapon I. You see here a potion of haste. Found 2 scrolls of enchant weapon II. Found a scroll of remove curse. u - 2 scrolls of recharging (gained 1) P - 2 scrolls of enchant weapon I j - 3 scrolls of blinking (gained 1) E - 5 scrolls of enchant armour (gained 2) P - 4 scrolls of enchant weapon I (gained 2) Q - 2 scrolls of enchant weapon II n - 5 scrolls of remove curse (gained 1) Read which item? (? for menu, Esc to quit) Okay, then. Press: ? - help, v - describe, . - travel A closed door. You open the door. There is an open door here. Drop what? (_ for help) (? for menu, Esc to quit) You drop a +0,+0 executioner's axe of distortion. All of the chunks of flesh in your inventory have completely rotted away. Wear which item? (? for menu, Esc to quit) Okay, then. Casting: Stoneskin Confirm with . or Enter, or press ? or * to list all spells. Your skin hardens. Casting: Stoneskin Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your uncursed staff of energy melds into your body. You open the door. 3 hydras, 2 swamp drakes and 2 swamp dragons come into view. The swamp dragon roars! The six-headed hydra roars! The swamp dragon roars! The four-headed hydra roars! The swamp drake roars! Found a decaying rune of Zot. The swamp drake roars! The swamp drake breathes noxious fumes at you. The noxious blast misses you. You can't wield anything in your present form. Unknown command. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. You miscast Statue Form. You are very lightly contaminated with residual magic. Your scythe-like blades glow momentarily. Casting: Statue Form Confirm with . or Enter, or press ? or * to list all spells. You miscast Statue Form. Waves of light ripple over your body. The swamp drake bites you. Casting: Statue Form Confirm with . or Enter, or press ? or * to list all spells. Your hands revert to their normal proportions. Your uncursed staff of energy unmelds from your body. You turn into a living statue of rough stone. Your +0 swamp dragon armour melds into your body. Your new body merges with your stone armour. The swamp drake bites you. x2 You are now empty-clawed. You eviscerate the swamp drake!!!! You kill the swamp drake! Cheibriados appreciates the change of pace. You rip one of the five-headed hydra's heads off! The four-headed hydra grows two more! You eviscerate the six-headed hydra!!! You kill the six-headed hydra! Cheibriados thoroughly appreciates the change of pace. A swamp dragon comes into view. The swamp dragon breathes poison at you. The blast of poison hits you! You resist. The swamp dragon closely misses you. The swamp dragon claws you but does no damage. The swamp dragon misses you. The swamp dragon bites you but does no damage. The swamp dragon claws you. The swamp dragon tramples you but does no damage. The swamp dragon bites you. The swamp dragon claws you but does no damage. The swamp dragon tramples you but does no damage. A swamp drake and a swamp dragon come into view. There is an open door to Swamp:5, spattered with blood here. You see here a hydra corpse. You eviscerate the swamp dragon!!! The swamp dragon begins to bleed from its wounds! The swamp dragon is severely wounded. The swamp dragon bites you but does no damage. The swamp dragon claws you but does no damage. The swamp dragon tramples you but does no damage. You barely miss the swamp dragon. The swamp dragon is severely wounded. The swamp dragon bites you but does no damage. The swamp dragon claws you but does no damage. The swamp dragon misses you. You barely miss the swamp dragon. You claw the swamp dragon!! The swamp dragon is almost dead. The swamp drake hisses menacingly. The swamp dragon breathes poison at you. The blast of poison is repelled. You eviscerate the swamp dragon!!!! You kill the swamp dragon! Cheibriados appreciates the change of pace. The swamp drake breathes noxious fumes at you. The noxious blast hits the four-headed hydra. The noxious blast hits the swamp dragon. The noxious blast hits the six-headed hydra. You claw one of the six-headed hydra's heads off! The five-headed hydra grows two more! You eviscerate the seven-headed hydra!!! The seven-headed hydra begins to bleed from its wounds! You claw the seven-headed hydra!! The seven-headed hydra is almost dead. The seven-headed hydra bites you! The seven-headed hydra bites you. The seven-headed hydra closely misses you. The seven-headed hydra bites you but does no damage. The seven-headed hydra barely misses you. The seven-headed hydra bites you but does no damage. x2 You tear one of the seven-headed hydra's heads off! The six-headed hydra grows two more! You eviscerate the eight-headed hydra!!!! You kill the eight-headed hydra! Cheibriados thoroughly appreciates the change of pace. Your Transmutations skill increases to level 12! You hit the swamp dragon but do no damage. You hit the swamp dragon. The swamp dragon begins to bleed from its wounds! The swamp dragon is lightly wounded. The swamp dragon breathes poison at you. The blast of poison hits you! You resist. You eviscerate the swamp dragon!!!! You kill the swamp dragon! Cheibriados thoroughly appreciates the change of pace. Unknown command. You tear one of the four-headed hydra's heads off! The three-headed hydra grows two more! You eviscerate the five-headed hydra!!! The five-headed hydra begins to bleed from its wounds! Your punch misses the five-headed hydra. The five-headed hydra is almost dead. The five-headed hydra bites you but does no damage. x4 The five-headed hydra closely misses you. A seven-headed hydra comes into view. You tear one of the five-headed hydra's heads off! The four-headed hydra grows two more! You eviscerate the six-headed hydra!!!! You kill the six-headed hydra! Cheibriados thoroughly appreciates the change of pace. You eviscerate the swamp drake!!! You kill the swamp drake! Cheibriados thoroughly appreciates the change of pace. You mangle the swamp dragon!! The swamp dragon begins to bleed from its wounds! The swamp dragon is heavily wounded. The swamp dragon barely misses you. The swamp dragon claws you. The swamp dragon tramples you but does no damage. A swamp dragon comes into view. You eviscerate the swamp dragon!!! You kill the swamp dragon! Cheibriados appreciates the change of pace. The swamp drake breathes noxious fumes at you. The noxious blast misses you. A four-headed hydra comes into view. The swamp drake bites you but does no damage. The swamp drake barely misses you. The swamp drake misses you. Things that are here: a hydra corpse; a swamp dragon corpse; a hydra corpse You eviscerate the swamp drake!!!! You kill the swamp drake! Cheibriados appreciates the change of pace. You eviscerate the swamp dragon!!! The swamp dragon begins to bleed from its wounds! The swamp dragon is severely wounded. The swamp dragon bites you but does no damage. The swamp dragon claws you but does no damage. The swamp dragon closely misses you. You eviscerate the swamp dragon!!! You kill the swamp dragon! Cheibriados thoroughly appreciates the change of pace. You tear one of the seven-headed hydra's heads off! The six-headed hydra grows two more! You eviscerate the eight-headed hydra!!!! You kill the eight-headed hydra! Cheibriados appreciates the change of pace. Your Dodging skill increases to level 12! You eviscerate the swamp dragon!!! You kill the swamp dragon! Cheibriados thoroughly appreciates the change of pace. You rip one of the four-headed hydra's heads off! The three-headed hydra grows two more! You eviscerate the five-headed hydra!!! The five-headed hydra begins to bleed from its wounds! You claw the five-headed hydra! You kill the five-headed hydra! Cheibriados thoroughly appreciates the change of pace. You see here a hydra corpse. Your skin feels tender. You pick up the decaying rune and feel its power. Press } to see all the runes you have collected. You see here a hydra corpse. You start butchering the hydra corpse. You continue butchering the corpse. You continue butchering the corpse. x2 Your magical contamination has completely faded away. You finish butchering the hydra corpse. x - 7 chunks of hydra flesh Eat one of 7 chunks of hydra flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Your transformation is almost over. You revert to your normal fleshy form. Your +0 swamp dragon armour unmelds from your body. You start resting. Magic restored. Eat one of 6 chunks of hydra flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Eat one of 5 chunks of hydra flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Eat one of 4 chunks of hydra flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Casting: Statue Form Confirm with . or Enter, or press ? or * to list all spells. Your skin hardens. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) q - an uncursed staff of energy (weapon) Nothing appears to happen. Nothing appears to happen. Nothing appears to happen. You channel some magical energy. You feel slightly less full. Press: ? - help, v - describe, . - travel A closed door to Shoals:5. Casting: Stoneskin Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your uncursed staff of energy melds into your body. You open the door. 2 merfolk, 3 merfolk impalers, a merfolk aquamancer and Ilsuiw come into view. The merfolk aquamancer shouts! The merfolk shouts! The merfolk impaler shouts! Ilsuiw shouts! The merfolk shouts! Ilsuiw mumbles some strange words. Ilsuiw flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Found a barnacled rune of Zot. You shred the merfolk aquamancer!!! You kill the merfolk aquamancer! Cheibriados thoroughly appreciates the change of pace. Use which ability? (? or * to list) You can feel time thicken for a moment. You feel somewhat less full. The merfolk misses you. Use which ability? (? or * to list) You can feel time thicken for a moment. You feel somewhat less full. The merfolk barely misses you. Use which ability? (? or * to list) You can feel time thicken for a moment. You kill the merfolk! Cheibriados thoroughly appreciates the change of pace. You kill the merfolk! Cheibriados appreciates the change of pace. You feel somewhat less full. The merfolk impaler closely misses you. Use which ability? (? or * to list) You can feel time thicken for a moment. You kill the merfolk impaler! Cheibriados appreciates the change of pace. Unknown command. Use which ability? (? or * to list) You can feel time thicken for a moment. You kill the merfolk impaler! Cheibriados thoroughly appreciates the change of pace. Cheibriados appreciates the change of pace. Reactivating autopickup. Your Fighting skill increases to level 14! You feel a bit more experienced. You kill the merfolk impaler! Cheibriados thoroughly appreciates the change of pace. You feel somewhat less full. A merfolk impaler comes into view. It is wielding a glowing trident. A merfolk aquamancer comes into view. It is wielding a cutlass. There is an open door to Shoals:5, spattered with blood here. Things that are here: a glowing cutlass; a robe A merfolk javelineer comes into view. It is wielding a spear. The merfolk javelineer shouts! The merfolk aquamancer shouts! The merfolk aquamancer points at you and mumbles some strange words. The shard of ice is repelled. Items here: %% ( ))) [[ A merfolk aquamancer comes into view. It is wielding a glowing cutlass. Your transformation is almost over. The merfolk aquamancer unwields an uncursed cutlass. The merfolk aquamancer drops an uncursed cutlass. The merfolk aquamancer picks up a runed trident. The merfolk aquamancer wields a runed trident. Drink which item? (? for menu, Esc to quit) Magic courses through your body. Use which ability? (? or * to list) You warp the flow of time around you! You feel somewhat less full. 2 sirens come into view. You shred the merfolk javelineer!!!! The merfolk javelineer is almost dead. The siren chants a haunting song. You are mesmerised by the siren! The siren chants a haunting song. You resist. You slice the merfolk javelineer!! You kill the merfolk javelineer! Cheibriados appreciates the change of pace. The merfolk aquamancer casts a spell at you. The shard of ice hits you! You partially resist. Use which ability? (? or * to list) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Monster 'siren' (33, 34) [midx = 307] currently acting: <<<<<<<<< Name: siren Base name: siren Full name: siren On/in/over feature: floor Foe: player Target: (29, 34) At target: nothing Inventory: Spells: attitude: 0, behaviour: 2, number: 0, flags: 0x4800800418 colour: 11, foe_memory: 623, shield_blocks:0, experience: 0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [xvga] Species: Troll Job: Transmuter class_name: Transmuter HP: 147/156; mods: 0/0 MP: 18/28; mods: 0/0 Stats: 36 (36) 30 (30) 26 (26) Position: (0, 0) , god: Cheibriados (17), turn_is_over: 0, banished: 0 Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 25 | 14 | 8751 | 266/1485 Short Blades | | 0 | 0 | 0 | 0 | 0/70 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/100 Bows | X | 0 | 0 | 0 | 0 | 0/100 Crossbows | | 0 | 0 | 0 | 0 | 0/100 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 10 | 4050 | 91/920 Dodging | X | 1 | 25 | 12 | 6771 | 832/1202 Stealth | X | 0 | 0 | 2 | 350 | 50/300 Stabbing | | 0 | 0 | 0 | 0 | 0/1410790144 Shields | | 0 | 0 | 0 | 0 | 0/70 Traps | | 0 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 1 | 25 | 20 | 15651 | 1701/1800 Spellcasting | X | 0 | 0 | 3 | 859 | 146/476 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/100 Charms | X | 0 | 0 | 3 | 750 | 150/400 Summonings | | 0 | 0 | 0 | 0 | 0/84 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/84 Transmutations | X | 1 | 25 | 12 | 8311 | 1248/1430 Fire Magic | | 0 | 0 | 0 | 0 | 0/84 Ice Magic | | 0 | 0 | 0 | 0 | 0/84 Air Magic | X | 0 | 0 | 0 | 0 | 0/100 Earth Magic | X | 0 | 0 | 11 | 4240 | 138/892 Poison Magic | | 0 | 0 | 0 | 0 | 0/84 Invocations | X | 0 | 0 | 14 | 7630 | 495/1248 Evocations | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #4: 124 #33: 51 #43: 286 #44: 2000 #59: 4 Attributes: #12: 1918 #13: 1505 #23: 4363 #24: 1413009137 #27: 91105 #43: 1 Mutations: claws: 3 (innate) fast metabolism: 3 (innate) gourmand: 1 (innate) regeneration: 2 (innate) saprovorous: 2 (innate) shaggy fur: 1 (innate) tough skin: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #16: staff of energy (melded) eq slot #1, inv slot #25: +0 cloak eq slot #2, inv slot #32: +0 hat of intelligence eq slot #6, inv slot #29: +0 swamp dragon armour eq slot #7, inv slot #19: ring of protection from cold eq slot #8, inv slot #33: +0,+3 ring of slaying eq slot #9, inv slot #27: amulet of warding }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: @ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 1 at (9, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (9, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 3 at (9, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (9, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 5 at (11, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (11, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 7 at (13, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (13, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 9 at (13, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:5 }}}} Lua marker 10 at (13, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (14, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (14, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 13 at (15, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 14 at (15, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 15 at (15, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (16, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 17 at (16, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 18 at (18, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (19, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 20 at (19, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (19, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 22 at (20, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 23 at (21, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (21, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 25 at (21, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (21, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 27 at (23, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 28 at (23, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 29 at (24, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (26, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (26, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (26, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 33 at (27, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 34 at (27, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:5 }}}} Lua marker 35 at (27, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 36 at (27, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 37 at (31, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (31, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 39 at (32, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 40 at (32, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 41 at (33, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 42 at (33, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 43 at (33, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 44 at (35, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (35, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 46 at (37, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 47 at (40, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (41, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (41, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (41, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:5 }}}} Lua marker 51 at (41, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 52 at (41, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 53 at (42, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 54 at (42, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 55 at (42, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 56 at (45, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (45, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 58 at (46, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 59 at (46, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:4 }}}} Lua marker 60 at (47, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 61 at (47, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:8 }}}} Lua marker 62 at (48, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (48, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 64 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 65 at (48, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 66 at (49, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (49, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 68 at (49, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (51, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 70 at (51, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 71 at (51, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 72 at (55, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (55, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 74 at (55, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (55, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:5 }}}} Lua marker 76 at (55, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 77 at (55, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 78 at (56, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (59, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 80 at (60, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (60, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 82 at (61, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 83 at (62, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 84 at (63, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 85 at (64, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 86 at (64, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 87 at (64, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 88 at (67, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (67, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 90 at (68, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (69, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 92 at (69, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (69, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 94 at (69, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 95 at (70, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 96 at (71, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (71, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} >>>>>>>>>>>>>>>>>>>>>>