xvga the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a book of Spatial Translocations (61, 0, D) an ornate deck of wonders (61, 8, D) a cursed ring of loudness (61, 16, D) a +1 robe of positive energy (61, 26, D) 3 scrolls of brand weapon (61, 27, D) a tarantella corpse (61, 28, D) a scorpion corpse (62, 9, D) a +2 robe (62, 16, D) an uncursed staff of earth (62, 17, D) a +4 hand axe of chopping (62, 26, D) a manual of Slings (62, 37, D) an uncursed staff of conjuration (62, 40, D) a moth of wrath corpse (63, 0, D) a cursed -3 ring of protection (63, 18, D) a +3 buckler a +6 ring of dexterity (63, 26, D) a +2 robe of cold resistance (63, 27, D) a scorpion corpse a scorpion corpse a scorpion corpse (63, 29, D) a wolf spider corpse (63, 37, D) a book of Fire (64, 16, D) a +2 leather armour of magic resistance (64, 27, D) the +9 morningstar "Isacrito" {antimagic, Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). (68, 37, D) Sif Muna's Compendium of Unholy Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Vampiric Draining Necromancy 3 d - Cigotuvi's Embrace Necromancy 5 Sotucw Gumed's Spellweaving, Part One Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Sandblast Earth 1 d - Animate Skeleton Necromancy 1 e - Apportation Translocation 1 the Compendium of Igneous Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Fireball Conjuration/Fire 5 (69, 0, D) an uncursed staff of power (69, 36, D) a ball python skeleton (70, 36, D) a book of Alchemy a +0 club a +0 robe a naga corpse (70, 37, D) a scroll of brand weapon (70, 39, D) a +0 flail 3 inedible chunks of flesh (71, 8, D) a +5 plate armour of ponderousness (71, 16, D) a +2 ring mail of poison resistance (71, 17, D) a lantern of shadows (71, 18, D) a +4 falchion of distortion (71, 26, D) an uncursed staff of earth (71, 27, D) an ornate deck of summoning (71, 36, D) a plain deck of wonders (71, 40, D) a ball python skeleton (72, 8, D) an uncursed staff of earth (72, 16, D) a plain deck of defence (72, 17, D) a +0 rapier (72, 18, D) a +0 short sword (72, 19, D) a +0 long sword (72, 21, D) a +0 halberd of holy wrath (72, 22, D) a +0 short sword (72, 30, D) a +0 spear (72, 38, D) a wand of draining (4/15) a wand of disintegration (7/24) (73, 1, D) a +1 arbalest of freezing (73, 19, D) a +0 short sword a +0 scale mail (73, 26, D) an ornate deck of wonders (73, 27, D) the +3 robe "Atapry" {*Drain MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It causes draining when unequipped. (73, 30, D) a +0 rapier a +0 robe a cursed ring of loudness (73, 36, D) Tuesanau's Compendium of Protection Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Sleighing Charms 2 d - Shroud of Golubria Charms/Translocation 2 e - Iskenderun's Battlesphere Conjuration/Charms 5 (73, 37, D) an ornate deck of defence (75, 1, D) a +2 glaive of freezing