xvga the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 6, D) a blink frog corpse a spiny frog corpse (33, 7, D) a komodo dragon corpse (33, 8, D) an iguana corpse (34, 5, D) a sheep corpse (34, 7, D) a komodo dragon corpse (still there?) a water moccasin corpse (still there?) (35, 0, D) an uncursed amulet of dismissal (35, 14, D) a book of Death (36, 0, D) an uncursed staff of wizardry (36, 1, D) a +0 cloak of magic resistance (36, 2, D) a river rat corpse (36, 3, D) a porcupine corpse (36, 4, D) a giant frog corpse (36, 5, D) a fire drake corpse (still there?) a water moccasin corpse (still there?) (36, 14, D) a +0 dagger (36, 15, D) a +1 hand crossbow of velocity (37, 0, D) the +11 mace of Duczisi {freeze, *Drain Str+7 Dex+6 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your dexterity (+6). It causes draining when unequipped. It makes you more stealthy. (37, 1, D) a book of Battle (37, 14, D) the +4 hunting sling of Dexi {venom, Str+6} It poisons the ammo it fires. It affects your strength (+6). (37, 19, D) a +0 robe (unseen) (38, 0, D) an uncursed staff of poison (38, 1, D) a +3 great mace of protection (38, 14, D) a book of Summonings (39, 0, D) a manual of Armour (39, 1, D) a plain deck of summoning (39, 14, D) a +0 dagger (39, 15, D) a +0 long sword (39, 22, D) a cursed +1 long sword of freezing (unseen) (40, 0, D) an uncursed ring of poison resistance (40, 1, D) the +3 dagger of Extinguishment {pierce, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (40, 14, D) an uncursed staff of death (40, 19, D) a +0 robe (unseen) (41, 0, D) the ring "Jonyubb Afra" {EV+3 Str+10} [ring of evasion] It affects your evasion (+3). It affects your strength (+10). (41, 1, D) an uncursed ring of fire (41, 14, D) an ornate deck of wonders (41, 15, D) a legendary deck of changes (41, 25, D) a +2 falchion of electrocution a +0 chain mail (42, 0, D) a book of Spatial Translocations (42, 1, D) an uncursed ring of poison resistance (42, 14, D) an uncursed staff of conjuration (42, 15, D) a +1 dagger of draining (42, 25, D) a +3 glaive of venom (43, 14, D) a phial of floods (43, 23, D) a +2 morningstar of distortion (unseen) (44, 22, D) a cursed +0 great sword (unseen) (47, 29, D) a +0 trident (48, 20, D) a crocodile corpse (still there?) an iguana corpse (still there?) (48, 33, D) a +0 short sword (49, 0, D) an uncursed staff of conjuration (49, 1, D) a +5 battleaxe of chopping (49, 6, D) a +0 glaive (49, 12, D) a book of Dreams (49, 21, D) a hippogriff corpse (49, 24, D) an uncursed staff of death (49, 26, D) a disc of storms the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (49, 29, D) a +0 club a +0 robe a guardian serpent skeleton (49, 33, D) a +0 flail (49, 36, D) the +3 leather armour "Assoqarch" {+Fly rC++ MP+9 Stlth-} It greatly protects you from cold. It affects your magic capacity (+9). It lets you fly. It makes you less stealthy. (49, 37, D) an uncursed ring of see invisible (50, 0, D) the +2 trident of the Median {vamp, +Blink rF+ rN++ Str-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-5). It protects you from fire. It greatly protects you from negative energy. It lets you blink. (50, 1, D) an uncursed staff of energy (50, 12, D) a +0 scimitar of holy wrath (50, 17, D) a porcupine corpse (50, 21, D) a crocodile corpse (50, 24, D) a book of Spatial Translocations (50, 25, D) an uncursed staff of fire (50, 28, D) a wand of fire (5/15) (50, 33, D) a +0 morningstar a +0 shield a naga corpse (skeletalised by now) (50, 36, D) an uncursed staff of earth (50, 37, D) a +4 ring of evasion (51, 0, D) an uncursed ring of magical power (51, 1, D) a +3 amulet of reflection (51, 2, D) a necrophage corpse (51, 12, D) a book of Callings (51, 13, D) a +6 ring of dexterity (51, 24, D) a book of Necromancy (51, 36, D) an uncursed staff of wizardry (51, 37, D) a +2 hand axe of venom (51, 42, D) a +1 rapier of draining a +1 scythe of protection (52, 0, D) an uncursed staff of poison (52, 1, D) the +2 ring mail of Repulsion {rC- rN+ Regen+ SInv} It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. It increases your rate of regeneration. (52, 12, D) a +3 blowgun (52, 16, D) a crocodile corpse (52, 19, D) a crocodile corpse (52, 24, D) a +3 scale mail of positive energy (52, 43, D) a cursed +0 dagger a +0 robe (53, 0, D) a cursed staff of air (53, 1, D) an uncursed staff of energy (53, 12, D) a Grand Grimoire (53, 13, D) an uncursed amulet of resist corrosion (53, 16, D) a sheep corpse (53, 24, D) the +1 ring mail of Ococouco {SInv} It lets you see invisible. (53, 25, D) a +2 hunting sling of freezing (53, 26, D) a +6 ring of dexterity (53, 36, D) the +4 short sword "Wikh" {freeze, rPois rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from poison. an uncursed ring of protection from cold (54, 0, D) a book of Summonings (54, 1, D) a +2 buckler of protection (54, 12, D) a +0 halberd of chopping (54, 13, D) an uncursed ring of see invisible (54, 36, D) a book of Necromancy (55, 0, D) a Grand Grimoire (55, 1, D) the +9 quarterstaff of Oenomania {vamp, Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). (55, 12, D) the cursed +1 glaive "Vaar Ump" {chop, *Drain rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (55, 13, D) a +1 troll leather armour (55, 24, D) a +3 leather armour of poison resistance (55, 25, D) 5 scrolls of identify (59, 36, D) a plain deck of wonders (60, 36, D) a +0 halberd (60, 38, D) a +6 ring of strength (60, 41, D) an uncursed staff of cold a +0 robe (60, 43, D) the +11 rapier of Instant Death {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). an uncursed ring of poison resistance (61, 16, D) a +0 lajatang of venom (61, 37, D) a +3 morningstar of holy wrath (61, 39, D) a +2 morningstar a +0 robe (61, 43, D) a +3 falchion a +0 robe a +3 quarterstaff of draining a +0 robe (62, 8, D) a +2 vampiric trident (62, 9, D) a +4 giant spiked club (62, 11, D) a +0 dagger (62, 26, D) a +4 whip of pain (62, 27, D) a book of Ice (62, 36, D) an uncursed staff of wizardry (62, 37, D) a +1 ring mail of cold resistance (63, 0, D) a plain deck of wonders (63, 8, D) a +2 ring of evasion an uncursed ring of stealth (63, 17, D) a +6 giant club (63, 21, D) a cursed -1 spear a +0 buckler (63, 22, D) a cursed -2 short sword a +0 robe (63, 27, D) an uncursed staff of power (63, 37, D) a +0 dagger (64, 17, D) the Grimoire of Frigorific Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Static Discharge Conjuration/Air 3 d - Throw Icicle Conjuration/Ice 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Venom Bolt Conjuration/Poison 5 a +6 ring of strength a book of Frost (64, 26, D) a +3 vampiric scimitar (64, 27, D) a +0 robe of positive energy (65, 13, D) a +1 mace of venom a +0 short sword of speed (65, 27, D) a +1 buckler of reflection (67, 42, D) a +0 giant spiked club (68, 1, D) a +0 club a +0 scale mail (68, 43, D) a troll hide a +0 giant club (69, 0, D) a +0 trident of freezing (69, 1, D) a +0 whip a +0 ring mail (69, 2, D) a +0 scale mail (69, 36, D) a +0 pair of boots of flying (69, 38, D) a +0 giant club a +0 giant club (69, 43, D) a +0 giant club (70, 12, D) a cursed -3 giant spiked club (70, 30, D) a +0 falchion of flaming a +0 plate armour (70, 37, D) an uncursed ring of flight (70, 38, D) a +0 giant spiked club (70, 43, D) a +0 giant club (71, 11, D) a +0 giant spiked club (71, 12, D) a +0 giant club a cursed -2 giant club (71, 16, D) a +1 hand crossbow of evasion (71, 17, D) a +1 spear of venom (71, 18, D) a +3 scimitar of flaming (71, 26, D) the +0 ring mail "Zakum" {*Contam Regen+ SInv} It lets you see invisible. It causes magical contamination when unequipped. It increases your rate of regeneration. (71, 28, D) a +0 dagger a +0 robe (71, 37, D) a +2 robe of cold resistance (71, 38, D) a wand of draining (2/15) a wand of disintegration (7/24) (71, 40, D) a +0 giant spiked club a +0 giant club (72, 8, D) the +2 helmet "Hepnij" {rCorr Int+3} It affects your intelligence (+3). It protects you from acid and corrosion. (72, 9, D) a +1 blowgun of evasion (72, 26, D) a book of Changes (72, 27, D) a +0 mace (72, 28, D) a +0 mace a +0 leather armour (72, 29, D) a +0 dagger a +1 robe of magic resistance (72, 36, D) a scroll of brand weapon (72, 37, D) a +1 halberd of protection (72, 39, D) a +0 giant club a +0 giant spiked club (73, 1, D) a +4 plate armour of poison resistance (73, 26, D) a plain deck of summoning (73, 27, D) a +0 club (73, 29, D) a +5 war axe of flaming a +0 leather armour (73, 30, D) a +0 dagger (73, 36, D) an uncursed staff of cold (73, 37, D) the +6 double sword of Impeachment {venom, rPois rF+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. It protects you from poison.