xvga the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (57, 41, D) 2 sling bullets (59, 36, D) a book of the Tempests (59, 37, D) an uncursed staff of poison (60, 36, D) a +4 battleaxe of flaming (60, 37, D) a book of Dreams (60, 40, D) a +0 robe (unseen) (61, 0, D) a disc of storms (61, 8, D) the +7 plate armour of Fun and Games {+Inv rF+} It protects you from fire. It lets you turn invisible. (61, 16, D) an uncursed ring of flight (61, 26, D) a +2 flail of protection (61, 36, D) a Grand Grimoire (61, 37, D) a +2 ring mail of cold resistance (61, 39, D) a +2 broad axe of flaming (unseen) (62, 2, D) a +1 bardiche of chopping a +0 robe (62, 17, D) a +1 morningstar of protection (62, 37, D) an uncursed staff of wizardry (63, 0, D) a +0 hand axe (63, 26, D) a +0 robe of cold resistance (63, 27, D) a +1 rapier of venom (63, 35, D) a sling bullet (63, 36, D) a +4 arbalest of flaming (63, 37, D) a +0 great mace of draining (64, 16, D) the +1 robe "Azeegh" {+Blink rN+} It protects you from negative energy. It lets you blink. (64, 17, D) a +3 war axe of freezing a +0 robe a +2 quarterstaff of distortion (64, 19, D) a necrophage corpse (skeletalised by now) (64, 27, D) a +1 scythe of venom (65, 26, D) the +2 robe of Melancholy {rCorr} It protects you from acid and corrosion. (65, 28, D) the +7 Sceptre of Torment the amulet of Razihaum {Spirit Str+3 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It makes you more stealthy. a wand of disintegration (7/24) (65, 37, D) a sling bullet (68, 0, D) an uncursed staff of summoning (68, 5, D) a +0 hand axe a +0 mace a +0 hand axe (69, 0, D) a +4 giant spiked club (70, 9, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (70, 36, D) a +4 falchion of slicing (70, 37, D) a +2 scale mail of magic resistance (71, 11, D) a +0 trident (71, 13, D) 2 tomahawks (71, 16, D) a legendary deck of summoning (71, 17, D) the +7 rapier "Ehunyqem" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (71, 26, D) a plain deck of summoning (71, 33, D) a +0 flail (71, 36, D) a manual of Armour (71, 37, D) a disc of storms (72, 8, D) an uncursed staff of summoning (72, 12, D) a +0 trident (72, 13, D) a tomahawk (72, 16, D) a +4 ring mail of magic resistance (72, 17, D) the Volume of Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Demon Summoning 5 (72, 26, D) a +2 leather armour of positive energy (72, 27, D) the +4 scale mail "Tihot" {+Inv rC- rN+ Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. (72, 36, D) a crystal ball of energy (72, 37, D) a +2 scale mail of cold resistance (73, 12, D) a cursed -2 trident (73, 27, D) the Grimoire of Black Rites and Companions Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Call Canine Familiar Summoning 3 d - Recall Summoning/Translocation 3 e - Control Undead Necromancy 4 a wand of draining (0/15) a +7 mace of holy wrath (73, 36, D) an uncursed ring of invisibility (73, 37, D) an uncursed amulet of the gourmand (74, 10, D) a +0 trident 2 tomahawks (74, 11, D) a +0 trident (75, 1, D) the +10 blowgun of Cheibriados's Anger {evade, *Confuse rElec rF+} It affects your evasion (+5 to EV). It protects you from fire. It insulates you from electricity. It may confuse you when you take damage. (75, 13, D) a tomahawk