xvga the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a fan of gales (49, 36, D) the +0 war axe of Blood-Lust {vamp, Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). (49, 38, D) a +2 cloak (50, 24, D) a cursed ring of loudness (50, 36, D) a +4 morningstar of flaming (50, 37, D) a +1 hunting sling of evasion (51, 24, D) a +2 robe of fire resistance (51, 25, D) the +1 robe of the Crypt {*Drain +Blink rF++ Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It lets you blink. It causes draining when unequipped. (51, 37, D) a scroll of brand weapon the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (52, 24, D) a book of Clouds (52, 25, D) an uncursed ring of poison resistance (52, 37, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (52, 38, D) an uncursed amulet of rage a +6 ring of strength a +6 ring of dexterity (53, 24, D) an uncursed staff of summoning (53, 25, D) a +2 pair of gloves of strength (53, 37, D) a piece from Xom's chessboard (54, 24, D) a legendary deck of escape (54, 25, D) a stone of tremors (57, 43, D) a +0 scimitar of flaming a hell hog corpse (skeletalised by now) (58, 44, D) a hell hog corpse (skeletalised by now) (59, 36, D) the +8 chain mail of Dishonour {rF+++ rN+ Str-3 Dex+4} It affects your strength (-3). It affects your dexterity (+4). It renders you almost immune to fire. It protects you from negative energy. (59, 37, D) a +1 ring mail of fire resistance (59, 44, D) a +1 scimitar of flaming a hell hog corpse (skeletalised by now) (60, 30, D) a +2 flail of protection a +0 chain mail (60, 36, D) a box of beasts (61, 8, D) a +1 war axe of chopping (61, 17, D) Egue's Almanac of Aerial Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 d - Shadow Creatures Summoning 5 e - Summon Forest Summoning/Translocation 5 an uncursed ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a +0 robe (61, 26, D) an uncursed staff of death (61, 36, D) a book of Clouds (61, 37, D) the +4 long sword of Cataclysm {venom, *Drain rPois rC+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from cold. It protects you from poison. It causes draining when unequipped. (62, 0, D) a +2 mace of protection (62, 1, D) the Guide on Confrontation and Creation Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Call Canine Familiar Summoning 3 d - Lightning Bolt Conjuration/Air 5 e - Shadow Creatures Summoning 5 f - Summon Demon Summoning 5 (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +0 club (62, 4, D) a +0 scale mail (62, 8, D) a book of Annihilations (62, 9, D) a +3 leather armour of positive energy (62, 16, D) a +2 ring of dexterity (62, 17, D) the +1 dagger of the Solstice {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (62, 26, D) a +1 ring of protection (62, 27, D) an uncursed ring of positive energy (62, 30, D) a +0 falchion a cursed +0 leather armour (62, 33, D) a +0 short sword (62, 36, D) an uncursed staff of fire (62, 37, D) a book of Spatial Translocations (63, 16, D) a +2 morningstar of draining (63, 17, D) an uncursed amulet of the gourmand (63, 18, D) a cursed +0 flail a +0 robe (63, 20, D) a +0 robe a cursed +1 dire flail a cursed +0 robe (63, 26, D) a +3 ring of protection (63, 31, D) a -2 spear a +0 animal skin (63, 36, D) a +1 blowgun of evasion (63, 37, D) an uncursed staff of conjuration (63, 41, D) a hell hound corpse (skeletalised by now) (64, 16, D) a +3 long sword (64, 17, D) an uncursed staff of conjuration (64, 27, D) the Volume of Black Arts and Good Luck Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Corpse Rot Necromancy 2 d - Spectral Weapon Hexes/Charms 3 e - Cigotuvi's Embrace Necromancy 5 f - Death Channel Necromancy 6 (64, 28, D) a +6 ring of dexterity (64, 31, D) a +0 giant spiked club a +0 robe (65, 26, D) a +2 pair of gloves of dexterity (65, 30, D) a +1 scimitar of flaming a +0 robe (68, 0, D) an uncursed staff of power (69, 11, D) a +0 dagger a +0 robe (69, 36, D) a +0 quarterstaff of protection (70, 8, D) a plain deck of summoning (70, 9, D) a +1 troll leather armour (70, 36, D) a +3 ring mail of fire resistance (70, 37, D) the Almanac of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Stone Arrow Conjuration/Earth 3 d - Bolt of Fire Conjuration/Fire 6 (71, 8, D) a book of Party Tricks (71, 10, D) a +0 dagger a +2 robe of cold resistance (71, 11, D) a +1 scythe of protection a +0 robe a +2 quarterstaff of chaos (71, 12, D) a +0 mace a +0 robe (71, 16, D) a +3 mace of protection (71, 26, D) an uncursed amulet of guardian spirit (71, 27, D) a +1 shortbow of evasion (71, 36, D) the +9 shortbow "Qeaph" {velocity, Str+8} Any arrow fired from it inflicts extra damage. It affects your strength (+8). (72, 8, D) an uncursed staff of summoning (72, 9, D) an uncursed ring of sustain attributes (72, 21, D) a +1 trident of venom (72, 26, D) an uncursed staff of summoning (72, 27, D) a book of the Earth (72, 37, D) a +6 vampiric battleaxe (72, 39, D) a cursed staff of conjuration (73, 1, D) a +1 longbow of flaming (73, 16, D) an uncursed staff of power (73, 36, D) an uncursed ring of see invisible (73, 37, D) an uncursed ring of poison resistance (75, 3, D) a +0 short sword a +0 robe