xvga the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 20, D) an uncursed staff of power (47, 43, D) a crocodile corpse (skeletalised by now) (48, 21, D) an emperor scorpion corpse (48, 31, D) a +0 rapier of speed a +0 animal skin (48, 43, D) a blink frog corpse (skeletalised by now) (48, 44, D) a giant frog corpse (skeletalised by now) (49, 30, D) a +0 robe (still there?) a +3 flail of crushing (still there?) (49, 31, D) an uncursed ring of wizardry an uncursed ring of fire a +6 ring of strength a +0 flail of protection the +10 blowgun of Patterns {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. a cursed +0 robe a +2 buckler a spriggan corpse an apis corpse (49, 36, D) an uncursed ring of see invisible (49, 43, D) a sheep corpse (skeletalised by now) (50, 25, D) a +0 halberd of protection (50, 29, D) a +0 spear a spriggan corpse (50, 31, D) the +10 short sword "Zatreongu" {speed, rPois rF+ rN+ MP-9} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). a cursed +0 robe (50, 32, D) a +3 demon whip of draining a +0 robe a +0 buckler (50, 36, D) an uncursed ring of wizardry (50, 37, D) an uncursed ring of fire (51, 13, D) an uncursed staff of fire (51, 25, D) a +0 hand axe (51, 30, D) a +0 spear a wasp corpse (51, 37, D) a +2 spear of venom (52, 13, D) a sack of spiders (52, 24, D) a +0 quarterstaff (52, 36, D) a +2 spear of venom (52, 37, D) a +1 leather armour of fire resistance (53, 13, D) an uncursed ring of protection from fire (53, 24, D) a crystal ball of energy (53, 25, D) a +4 plate armour of cold resistance (53, 28, D) a chunk of flesh (53, 36, D) an uncursed staff of conjuration (53, 37, D) a +2 ring mail of fire resistance (54, 13, D) an uncursed staff of power (54, 24, D) a +4 glaive of freezing (54, 30, D) a chunk of flesh (54, 36, D) the cursed +1 morningstar of Prudence {flame, rC+++ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It renders you almost immune to cold. It has a curse placed upon it. (55, 24, D) an uncursed staff of summoning (56, 29, D) a chunk of flesh (59, 22, D) a +0 hand axe of freezing (59, 36, D) a disc of storms (59, 37, D) a +2 vampiric spear (60, 36, D) a +2 chain mail of fire resistance (60, 37, D) a +2 shortbow of flaming (61, 0, D) an uncursed staff of energy (61, 16, D) an uncursed amulet of regeneration (61, 26, D) a +2 scimitar of holy wrath (61, 36, D) a +3 ring of protection (61, 37, D) a scroll of brand weapon (62, 0, D) an uncursed staff of air (62, 1, D) a book of Debilitation (62, 8, D) the +10 dagger of Qasohein {elec, +Inv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you turn invisible. (62, 9, D) a +1 broad axe of flaming (62, 16, D) the +8 halberd "Ogreslayer" {chop, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (62, 26, D) an uncursed staff of fire (62, 27, D) a +2 pair of gloves of dexterity (62, 36, D) an uncursed ring of fire (63, 0, D) an uncursed staff of conjuration (63, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (63, 8, D) a crystal ball of energy (63, 17, D) an uncursed staff of power (63, 26, D) a book of Conjurations (63, 27, D) the Grimoire of Malediction and Confrontation Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 (63, 36, D) a +1 leather armour of fire resistance (63, 37, D) the +9 flail of the Fray {vamp, Str+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+5). (64, 16, D) the +4 falchion "Vyhiutoll" {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (64, 27, D) an uncursed staff of conjuration (65, 26, D) a book of Death (67, 40, D) a +0 long sword a cursed +0 leather armour (67, 42, D) a +0 long sword (68, 0, D) a +5 blowgun (68, 12, D) a +0 flail of distortion a +0 scale mail a +0 dagger a +0 robe a tomahawk (68, 13, D) a tomahawk (68, 43, D) a +2 long sword of holy wrath (69, 0, D) Xete Loa's Guide on Unholy Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Control Undead Necromancy 4 e - Dispel Undead Necromancy 5 f - Death Channel Necromancy 6 (69, 10, D) a +2 war axe of electrocution (69, 13, D) a +0 dagger a +0 robe a +0 flail (69, 21, D) a +0 spear (69, 36, D) the +7 rapier "Gyrry" {pierce, rElec rC+ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. (69, 40, D) a +0 short sword (69, 42, D) a +1 long sword of slicing a cursed +0 scale mail (70, 8, D) a +0 dagger (70, 9, D) a +3 ring mail of poison resistance (70, 12, D) a tomahawk (70, 36, D) a +0 rapier (70, 40, D) the +6 hand axe "Edasmaa" {chop, +Inv MR- Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (71, 16, D) an uncursed staff of air (71, 17, D) an uncursed staff of wizardry (71, 21, D) a +0 spear (unseen) (71, 26, D) the Collected Works on Boosts Spells Type Level a - Infusion Charms 1 b - Spectral Weapon Hexes/Charms 3 c - Warp Weapon Charms/Translocation 5 d - Deflect Missiles Charms/Air 6 (72, 8, D) the +5 whip "Fybol" {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (72, 9, D) a +0 plate armour of magic resistance (72, 17, D) an uncursed staff of conjuration (72, 26, D) the +1 pair of gloves of Baldness {MP+9} It affects your magic capacity (+9). (72, 27, D) an uncursed amulet of rage (72, 37, D) the +0 pair of boots of Kikubaaqudgha's Envy {rF+} It protects you from fire. (73, 1, D) Leytsib's Collected Works on Earthen Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Statue Form Transmutation/Earth 6 (73, 2, D) a +0 trident (73, 16, D) a +1 pair of gloves of archery (73, 17, D) a +1 war axe of holy wrath (73, 26, D) a +1 hand crossbow of flaming (73, 27, D) the +9 plate armour of Untruth {rPois rF+ Regen+ Str-3} It affects your strength (-3). It protects you from fire. It protects you from poison. It increases your rate of regeneration. (73, 36, D) an uncursed staff of wizardry (73, 37, D) the Disquisition on Talismans Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Excruciating Wounds Charms/Necromancy 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 (74, 2, D) a +2 trident of piercing