xvga the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 5, D) an arrow (61, 0, D) the cursed +2 flail "Isuoluq" {venom, MR+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 0, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (62, 1, D) a +0 long sword (still there?) a +4 amulet of reflection (still there?) (63, 0, D) a +3 broad axe of electrocution (66, 2, D) a +2 spear of freezing a +0 arbalest 14 bolts of frost a yaktaur skeleton (66, 3, D) 5 arrows (66, 4, D) an arrow (67, 2, D) an uncursed staff of cold a +3 shortbow 25 arrows a centaur skeleton (67, 4, D) 2 arrows (68, 2, D) a +0 shortbow an uncursed staff of earth 12 arrows (68, 5, D) an arrow (73, 1, D) a book of Maledictions (75, 1, D) a +4 ring of protection