xvga the Dungeon (2, 25, D) a hornet corpse (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 23, D) a ghost moth corpse (7, 28, D) a redback corpse (8, 23, D) a wasp corpse (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 26, D) an orb spider corpse (18, 26, D) a +1 pearl dragon armour (19, 0, D) a +3 plate armour of magic resistance (19, 1, D) an uncursed ring of see invisible (19, 16, D) a plain deck of wonders (19, 17, D) an uncursed ring of protection from fire (19, 27, D) a +3 scythe of distortion (20, 0, D) a disc of storms (20, 1, D) an ornate deck of war (20, 12, D) a water moccasin corpse (skeletalised by now) (20, 16, D) a +1 dagger of electrocution (20, 17, D) a book of Hinderance (20, 26, D) a +0 hand axe the cursed +2 hunting sling "Apaurele" {freeze, Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It has a curse placed upon it. (21, 1, D) the Grimoire of Shape Shifting and Black Rites Spells Type Level a - Pain Necromancy 1 b - Beastly Appendage Transmutation 1 c - Vampiric Draining Necromancy 3 d - Petrify Transmutation/Earth 4 e - Dispel Undead Necromancy 5 f - Hydra Form Transmutation 6 (21, 9, D) a cursed ring of loudness a naga corpse (skeletalised by now) (21, 11, D) a +0 spear a +0 robe a naga corpse (21, 16, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (21, 17, D) an uncursed staff of earth (22, 0, D) a lantern of shadows (22, 6, D) a black mamba corpse (skeletalised by now) (22, 7, D) an anaconda corpse (skeletalised by now) (22, 8, D) 2 potions of invisibility (22, 9, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (22, 16, D) an uncursed staff of summoning (22, 17, D) the Catalogue of Virous Transmutation Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 (22, 25, D) a +4 scythe of venom (23, 0, D) a +6 ring of protection (23, 1, D) a +2 scale mail of cold resistance (23, 7, D) a +0 club a +0 robe a black mamba corpse (skeletalised by now) (23, 17, D) a +1 great sword of electrocution (23, 18, D) an uncursed ring of magical power (23, 32, D) a book of Dreams (24, 0, D) an uncursed staff of fire (24, 1, D) a +3 flail of crushing (24, 5, D) an adder corpse (skeletalised by now) (24, 6, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (24, 7, D) a +0 scimitar of flaming (24, 16, D) a lamp of fire (24, 17, D) the +5 great sword "Unita" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (24, 32, D) a plain deck of wonders (25, 1, D) an uncursed ring of ice (25, 5, D) a +0 mace (25, 11, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (25, 12, D) a ball python corpse (25, 13, D) a +0 scimitar (25, 16, D) a +6 arbalest of flaming (25, 17, D) the +3 broad axe of Misery {speed, rElec rPois} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. (25, 18, D) a +2 cloak of invisibility (26, 0, D) the Reference Book on Floating Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Static Discharge Conjuration/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Silence Hexes/Air 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (26, 1, D) a manual of Stealth (26, 11, D) a +0 short sword (26, 16, D) 3 scrolls of enchant armour (26, 17, D) a +2 great sword of holy wrath (26, 32, D) a +3 ring of intelligence (26, 43, D) a +0 mace (still there?) a curare-tipped needle {!*} (still there?) (27, 0, D) a box of beasts (27, 1, D) a +2 great mace of protection (27, 11, D) a +0 whip a +0 robe a naga corpse (27, 16, D) Huxer's Grimoire of Flight Spells Type Level a - Deflect Missiles Charms/Air 6 b - Tornado Air 9 (27, 17, D) a book of Maledictions (27, 34, D) the cursed +1 scale mail of Depression {rElec rN+ Str+2} It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (27, 39, D) a +1 flail of draining (unseen) (27, 44, D) 2 curare-tipped needles {!*} (28, 0, D) a plain deck of defence (28, 1, D) a book of Clouds (28, 16, D) a lamp of fire (28, 17, D) a book of Frost (28, 33, D) an uncursed ring of flight (29, 0, D) an uncursed staff of cold (29, 1, D) the ring of Lyllen {*Drain rElec rF+ Str-2 Dex+7} [ring of protection from fire] It affects your strength (-2). It affects your dexterity (+7). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. (29, 16, D) an uncursed staff of death (29, 17, D) a +4 dire flail of crushing (33, 9, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a +0 trident (33, 10, D) the cursed +3 long sword "Biotoij" {slice, rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. a potion of blood (33, 32, D) a +3 spear of venom (34, 10, D) the ring of the Monkey {MP+9 Str+4 Int+3} [ring of strength] It affects your strength (+4). It affects your intelligence (+3). It affects your magic capacity (+9). a +3 quarterstaff a +0 robe (34, 11, D) a +0 battleaxe a +0 plate armour (34, 21, D) (unseen) (34, 28, D) a sack of spiders (34, 32, D) a +1 trident of protection a cursed +0 robe (34, 33, D) a +0 spear (unseen) (35, 14, D) a +4 vampiric spear (35, 15, D) a book of Minor Magic (35, 28, D) a +0 trident (35, 33, D) a +4 spear of pain (unseen) (35, 34, D) a +0 demon trident of venom (unseen) (35, 35, D) a sea snake corpse (skeletalised by now) (36, 0, D) a plain deck of defence (36, 7, D) a +0 dagger a +0 robe (36, 11, D) a +2 spear of freezing a +0 robe (36, 14, D) the ring "Seapoff" {Wiz *Drain rF+ Str+3 Int+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It causes draining when unequipped. (36, 15, D) the ring "Dosesch" {MP+9 Dex+2} [ring of magical power] It affects your dexterity (+2). It affects your magic capacity (+9). (36, 19, D) (unseen) (36, 28, D) a +0 trident (36, 29, D) an uncursed amulet of guardian spirit (36, 32, D) the +4 hand axe "Voapull" {chop, Str+2 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+5). 16 poisoned javelins a +0 leather armour a merfolk corpse (skeletalised by now) (36, 33, D) a +2 mace of protection a +0 robe (36, 34, D) a +0 great mace of protection a +0 leather armour a griffon corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (36, 36, D) a +7 rod of ignition (12/12) 2 poisoned javelins a tomahawk 2 javelins (37, 14, D) a +5 whip of distortion (37, 15, D) a +2 triple sword of holy wrath (37, 28, D) a +0 war axe of flaming (37, 29, D) an uncursed ring of positive energy (37, 32, D) a +0 trident 3 tomahawks a merfolk corpse (skeletalised by now) (37, 33, D) a +7 vampiric falchion (unseen) (37, 34, D) a +4 trident of protection a +2 robe of magic resistance (38, 0, D) a phial of floods (38, 1, D) an uncursed staff of conjuration (38, 14, D) a +3 whip of venom (38, 15, D) an uncursed ring of wizardry (38, 29, D) a +0 rapier (38, 34, D) a +0 spear of flaming (unseen) (38, 35, D) a +5 spear of freezing the +7 triple crossbow "Giasch" {elec, Int+7 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+7). It makes you more stealthy. 15 poisoned javelins a +0 leather armour (39, 0, D) a plain deck of defence (39, 1, D) a +2 quarterstaff of protection (39, 5, D) 4 scrolls of amnesia (39, 11, D) a +0 dagger a +0 robe (39, 14, D) a +1 war axe of freezing (39, 15, D) an uncursed staff of cold (39, 28, D) a +0 trident of piercing (39, 29, D) a +1 scale mail of cold resistance (39, 33, D) a water nymph corpse (skeletalised by now) (39, 34, D) a manual of Air Magic a +0 spear an uncursed ring of protection from fire a merfolk corpse (skeletalised by now) (40, 0, D) a plain deck of changes (40, 1, D) a plain deck of defence (40, 14, D) an uncursed amulet of guardian spirit (40, 15, D) the Disquisition on Shape Shifting and Boosts Spells Type Level a - Beastly Appendage Transmutation 1 b - Alistair's Intoxication Transmutation/Poison 4 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (40, 28, D) a +0 robe (40, 29, D) a +0 trident (41, 0, D) the ring "Lalol" {rElec rC- MP+9 SInv} [ring of magical power] It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. (41, 14, D) a +2 robe of fire resistance (41, 15, D) a +2 arbalest of freezing (41, 28, D) a +1 leather armour of magic resistance (41, 29, D) a phial of floods (42, 0, D) a book of Beasts (42, 1, D) a book of Enchantments (42, 14, D) the cursed -7 helmet of Miracles {-Cast +Blink Str+7 Stlth+} It affects your strength (+7). It lets you blink. It prevents spellcasting. It makes you more stealthy. It has a curse placed upon it. (42, 15, D) 2 scrolls of brand weapon (42, 29, D) a +0 spear (43, 14, D) a crystal ball of energy (43, 15, D) a book of the Tempests (43, 28, D) an uncursed staff of energy (44, 28, D) a +0 plate armour of fire resistance (47, 7, D) a +0 spear a +0 hunting sling of flaming 13 silver javelins a +0 leather armour (48, 6, D) a +0 trident of protection a +0 robe a +1 demon trident of draining a +0 robe (48, 7, D) a large rock (48, 8, D) a +3 trident of protection a +1 arbalest of flaming a +0 robe (48, 9, D) a stone of tremors (48, 41, D) a +4 long sword of holy wrath the +11 shortbow of a ziggurat {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (49, 8, D) 2 tomahawks (49, 12, D) an uncursed staff of poison (49, 24, D) a +1 leather armour of cold resistance (49, 37, D) a +2 falchion of holy wrath (50, 0, D) the +5 mace "Dragonbane" {crush, Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you see invisible. (50, 1, D) a +0 helmet of see invisible (50, 3, D) 2 large rocks (50, 5, D) a +0 rapier (unseen) (50, 6, D) a +4 vampiric trident (unseen) (50, 12, D) a disc of storms (50, 13, D) a +4 mace of crushing (50, 24, D) a +2 morningstar of draining (50, 25, D) a phial of floods a +2 falchion of holy wrath (50, 36, D) a plain deck of changes (51, 0, D) a +3 plate armour of poison resistance (51, 1, D) a cursed -2 ring of dexterity (51, 5, D) a +0 trident (51, 12, D) a +5 rapier of venom (51, 13, D) a crystal ball of energy (51, 18, D) 4 scrolls of enchant weapon (51, 24, D) a +1 pair of gloves of strength (51, 25, D) a +5 great mace of draining (51, 36, D) the +9 mace "Wyssus" {speed, *Rage rF+ rC++ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It greatly protects you from cold. It protects you from negative energy. It may make you go berserk in combat. (51, 37, D) a +0 large shield (52, 1, D) a +2 scale mail of fire resistance (52, 4, D) a +0 long sword of slicing 3 tomahawks (52, 12, D) a book of Enchantments (52, 13, D) the Catalogue of Congealing Execration Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Metabolic Englaciation Hexes/Ice 5 e - Invisibility Hexes 6 (52, 15, D) a +3 long sword of holy wrath (unseen) (52, 18, D) a +4 eudemon blade of holy wrath (52, 24, D) a phial of floods (52, 25, D) a +5 spear of venom (52, 31, D) a +6 ring of strength (52, 36, D) a +1 great sword of slicing (53, 0, D) the +9 falchion of Mandamus {slice, +Fly rC- Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It makes you vulnerable to cold. It lets you see invisible. It lets you fly. (53, 2, D) an uncursed ring of positive energy (53, 12, D) a +2 scythe of slicing (53, 13, D) a +0 quarterstaff of draining (53, 18, D) the +4 large shield "Moebb" {rN+ Dex+4 SInv} It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. (53, 24, D) a +1 dagger of freezing (53, 25, D) an uncursed ring of ice (53, 36, D) the Disquisition on Shifting Protection Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Dragon Form Transmutation 7 (53, 37, D) a +3 leather armour of cold resistance (54, 0, D) an Akashic Record (54, 1, D) a legendary deck of wonders (54, 12, D) a phial of floods (54, 13, D) an Akashic Record (54, 24, D) an uncursed amulet of faith (54, 25, D) the Incunabulum of Damaging Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Static Discharge Conjuration/Air 3 d - Stone Arrow Conjuration/Earth 3 e - Call Canine Familiar Summoning 3 f - Dragon's Call Summoning 9 (54, 36, D) the +1 chain mail of the Armadillo {MR+} It affects your resistance to hostile enchantments. (55, 0, D) a +0 trident (55, 1, D) an uncursed ring of protection from fire (55, 12, D) a +2 robe of magic resistance (55, 24, D) a plain deck of wonders (57, 42, D) the +3 morningstar of Death's Door {freeze, *Contam rN+ Int+8 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. a +0 chain mail (57, 44, D) 4 bolts (58, 44, D) a +0 dire flail a +0 chain mail a bolt (59, 37, D) a +0 great sword (59, 41, D) a +0 arbalest a +2 morningstar of holy wrath 6 bolts (59, 43, D) the ring of the Thistle {Str+5 Int+3} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+3). a +0 halberd a +0 plate armour (59, 44, D) a +0 war axe a +0 chain mail an uncursed amulet of harm (60, 3, D) a +1 battleaxe of pain (60, 37, D) a cursed amulet of inaccuracy (61, 0, D) a +0 dagger a +0 ring mail a +3 mace of venom (61, 8, D) an uncursed staff of fire (61, 16, D) a book of Battle (61, 26, D) a +6 shortbow of flaming (61, 32, D) a +0 scale mail (61, 39, D) a +0 great sword (unseen) (61, 40, D) 3 large rocks (61, 42, D) a large rock (still there?) a bolt (still there?) (61, 44, D) a +0 arbalest 2 bolts (62, 1, D) a book of Dreams (62, 8, D) the Reference Book on Vitriolic Orientation Spells Type Level a - Blink Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Warp Weapon Charms/Translocation 5 e - Summon Forest Summoning/Translocation 5 (62, 9, D) an uncursed staff of air (62, 16, D) a +5 long sword of holy wrath (62, 32, D) a cursed +0 short sword a +0 flail (62, 33, D) a +0 scale mail (62, 36, D) a +0 trident of freezing (63, 0, D) the +6 falchion "Gusalua" {speed, *Drain rN+ MP+9 Stlth+} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your magic capacity (+9). It causes draining when unequipped. It makes you more stealthy. (63, 8, D) an uncursed staff of poison (63, 16, D) the +10 longbow "Zypnosum" {freeze, -Tele rN+ Str+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from negative energy. It prevents most forms of teleportation. (63, 27, D) a +0 ring mail of cold resistance (63, 29, D) a +0 short sword the +10 shortbow "Sarcophage" {flame, rElec Str+2 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It insulates you from electricity. a +0 plate armour (63, 31, D) a +0 short sword a +0 leather armour (63, 32, D) a +2 hand axe of flaming (unseen) (63, 33, D) a +0 mace (63, 41, D) 2 bolts (63, 42, D) a +0 dire flail (unseen) (64, 16, D) a scroll of brand weapon (64, 17, D) a lantern of shadows (64, 26, D) an ornate deck of summoning (65, 26, D) a +0 hand crossbow of flaming (67, 0, D) an uncursed staff of energy (69, 0, D) a +4 quarterstaff of protection (69, 22, D) a +0 mace a +2 flail of protection a +0 plate armour (69, 36, D) a cursed -2 ring of intelligence (69, 42, D) (unseen) (70, 8, D) an uncursed staff of power (70, 9, D) a plain deck of defence (70, 23, D) a +0 plate armour a +0 hand axe a cursed -3 dagger a +0 robe (70, 36, D) a book of Dreams (70, 37, D) a cursed ring of loudness (70, 38, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 43, D) (unseen) (71, 22, D) a +0 halberd a +0 plate armour (71, 26, D) a book of Hinderance (71, 27, D) a book of Clouds (72, 8, D) an uncursed staff of cold (72, 9, D) a +2 robe of positive energy (72, 17, D) the +8 scythe of Pandemonium {vamp, Dex+8} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+8). (72, 26, D) a book of Conjurations (72, 27, D) an uncursed staff of wizardry (72, 37, D) a +3 hand axe of flaming (73, 1, D) the cursed +1 falchion "Ogash" {slice, *Rage MP+9 Int+2 Dex+8} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+8). It affects your magic capacity (+9). It may make you go berserk in combat. It has a curse placed upon it. (73, 16, D) a +0 battleaxe (73, 17, D) a +0 flail (73, 26, D) the +12 war axe of Decidirage {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (73, 27, D) an uncursed staff of air (73, 36, D) a +0 robe (still there?) a +0 robe (still there?) a crystal ball of energy (still there?) (73, 37, D) an uncursed staff of air (75, 1, D) an ornate deck of summoning