xvga the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 22, D) a porcupine corpse (still there?) a wolf corpse (still there?) (59, 32, D) a +0 short sword (unseen) (59, 37, D) a +0 dagger (60, 37, D) a +3 scale mail of cold resistance (61, 0, D) a +3 dagger of venom (61, 8, D) a +2 scale mail of cold resistance (61, 26, D) a +2 great sword of holy wrath (61, 32, D) a black bear corpse (61, 37, D) the +27 Lear's hauberk (62, 0, D) the +9 staff of Olgreb {rPois} It protects you from poison. (62, 8, D) a +0 flail of protection (62, 9, D) a +2 leather armour of cold resistance (62, 17, D) a +2 falchion of slicing (62, 27, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. Ushudoh's Papyrus of the Spatial Mountains Spells Type Level a - Sandblast Earth 1 b - Force Lance Conjuration/Translocation 4 c - Warp Weapon Charms/Translocation 5 d - Lee's Rapid Deconstruction Earth 5 a book of Annihilations (62, 37, D) a +2 hand crossbow of freezing (63, 0, D) a +0 great sword of holy wrath (63, 8, D) a +3 plate armour of poison resistance (63, 16, D) an uncursed staff of cold (63, 17, D) the +11 flail of Vearuakh {crush, Int+5 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+4). (63, 28, D) a +6 ring of strength (63, 32, D) a +0 spear (63, 36, D) a fan of gales (63, 37, D) a book of Spatial Translocations (64, 16, D) an uncursed staff of power (64, 17, D) an uncursed amulet of the gourmand a +0 leather armour (64, 26, D) a +3 quick blade (64, 27, D) a +1 ring mail of magic resistance (64, 32, D) a +2 short sword of speed a +0 robe a +0 buckler a spriggan skeleton (67, 2, D) a +0 arbalest 22 bolts (68, 0, D) a disc of storms (68, 2, D) a +3 arbalest 14 bolts a +0 shortbow 14 arrows (68, 4, D) an arrow (68, 5, D) an arrow (69, 23, D) a tomahawk (69, 36, D) an uncursed amulet of the gourmand (70, 8, D) a book of Conjurations (70, 9, D) an uncursed staff of energy (70, 21, D) a +0 broad axe 4 tomahawks a +0 plate armour (70, 23, D) a +0 mace (still there?) a tomahawk (still there?) (70, 36, D) a +3 chain mail of cold resistance (71, 8, D) a +3 large shield a +3 buckler the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (71, 16, D) a crystal ball of energy (71, 20, D) a +1 mace of distortion (71, 21, D) a +0 dagger a +0 robe (71, 22, D) a +0 hand axe (71, 23, D) a tomahawk (71, 26, D) a +3 flail of draining (71, 27, D) an uncursed staff of wizardry (71, 36, D) an uncursed ring of fire (71, 37, D) a +2 dagger of venom (72, 9, D) a +2 double sword of slicing (72, 16, D) an uncursed staff of summoning (72, 21, D) a +0 falchion of holy wrath (unseen) (72, 26, D) an uncursed staff of poison (72, 27, D) an uncursed staff of power (72, 37, D) a +9 blowgun (73, 1, D) an uncursed staff of air (73, 16, D) a disc of storms (73, 17, D) an uncursed ring of stealth (73, 26, D) the +2 hand axe "Riv Jaikk" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (75, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity