xvga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 17, D) a +0 quarterstaff (unseen) (47, 29, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (47, 31, D) a +0 scimitar of slicing (48, 29, D) a +3 vampiric great sword (48, 32, D) an uncursed staff of death a +0 robe (49, 24, D) a disc of storms (49, 28, D) a Fen Folio (49, 29, D) a cursed +2 dire flail a +0 robe (49, 31, D) a +0 dagger a +0 robe a human corpse (49, 36, D) a cursed ring of see invisible (49, 37, D) an uncursed staff of wizardry (50, 13, D) a +0 flail (50, 30, D) a +0 dagger a +0 robe (50, 36, D) a book of Beasts (50, 37, D) the +1 leather armour "Zyngyges" {rC- MR+ Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (50, 43, D) Sif Muna's Collected Works on Boosting Enchantment Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Silence Hexes/Air 5 e - Death's Door Charms/Necromancy 8 (51, 13, D) a box of beasts (51, 19, D) a stone (51, 24, D) the cursed +0 leather armour of Daisies {+Inv rCorr Str+2} It affects your strength (+2). It lets you turn invisible. It protects you from acid and corrosion. It has a curse placed upon it. (51, 26, D) a lamp of fire a disc of storms (51, 36, D) 4 scrolls of enchant weapon (51, 37, D) a +2 scimitar of electrocution (51, 38, D) a +4 rod of inaccuracy (11/11) (52, 13, D) a lamp of fire (52, 25, D) a +4 chain mail of fire resistance (52, 36, D) a book of Spatial Translocations (52, 37, D) a crystal ball of energy (53, 13, D) a +0 spear (53, 24, D) a book of Annihilations (53, 25, D) a lamp of fire (53, 36, D) the ring "Waxaon" {rPois MR+ Int-5 Dex+5 SInv} [ring of poison resistance] It affects your intelligence (-5). It affects your dexterity (+5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (53, 37, D) the +5 hand axe "Jeyb" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (54, 13, D) a wand of heal wounds (5/9) (54, 24, D) a book of the Dragon (54, 25, D) a +1 ring mail of positive energy (54, 36, D) a cursed ring of loudness (55, 13, D) the Compendium of the Hurtful Glacier Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Orb of Destruction Conjuration 7 (55, 24, D) a book of Dreams (59, 36, D) a +2 dagger of flaming (59, 37, D) a +1 halberd of freezing (60, 36, D) a +1 shortbow of freezing (61, 8, D) a +2 scale mail of cold resistance (61, 26, D) the +9 hunting sling "Huineisch" {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (62, 9, D) a disc of storms (62, 16, D) a +1 naga barding of stealth (62, 17, D) a +2 hand crossbow of freezing (62, 19, D) an uncursed staff of power (62, 26, D) Sif Muna's Compendium of Transmutation and Hexes Spells Type Level a - Corona Hexes 1 b - Beastly Appendage Transmutation 1 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Fulminant Prism Conjuration/Hexes 4 f - Discord Hexes 8 (62, 30, D) a +0 buckler of protection a +0 short sword a +0 robe (62, 36, D) a +2 triple crossbow of flaming (62, 37, D) an uncursed staff of air (63, 0, D) the cursed +0 shortbow of the Special Dances {freeze, rPois MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 8, D) a +2 falchion of flaming (63, 26, D) a +0 quarterstaff (63, 27, D) the +2 scale mail "Lovykhlao" {rCorr} It protects you from acid and corrosion. (63, 28, D) a +5 ice dragon armour (63, 30, D) the cursed +1 morningstar of Deyhui {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It has a curse placed upon it. a +0 robe (63, 37, D) the ring "Tuom" {Ice rElec Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (63, 41, D) Sif Muna's Disquisition on Supportive Transformation Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Mana Viper Hexes/Summoning 5 c - Statue Form Transmutation/Earth 6 d - Spellforged Servitor Conjuration/Summoning 7 e - Summon Greater Demon Summoning 7 (64, 16, D) a +2 flail of protection (64, 30, D) a +0 short sword a +0 robe (64, 31, D) a +1 spear of flaming a +0 robe (65, 26, D) a +0 rapier (65, 36, D) the ring of Dubaus {rPois MP+9 SInv} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. a +6 ring of intelligence (66, 28, D) an uncursed staff of air (69, 0, D) a +3 short sword of holy wrath (69, 32, D) a +0 trident (69, 36, D) an uncursed staff of summoning (70, 19, D) a +0 shortbow (unseen) (70, 20, D) a +0 short sword (unseen) (70, 21, D) 4 arrows (70, 23, D) 2 arrows (70, 36, D) an uncursed ring of stealth (70, 37, D) an uncursed staff of earth (71, 10, D) a +0 long sword (71, 12, D) a +0 long sword (71, 16, D) a book of Clouds (71, 17, D) a +1 greatsling of velocity a book of the Sky (71, 18, D) a +0 shortbow a -2 dagger 13 arrows a +0 leather armour (71, 19, D) 2 arrows a +1 long sword of holy wrath (71, 20, D) 2 arrows (71, 21, D) 2 arrows (71, 22, D) an arrow (71, 23, D) a +0 shortbow (still there?) 2 arrows (still there?) (71, 26, D) a +2 ring of dexterity (71, 31, D) 2 large rocks (71, 32, D) a large rock (still there?) a throwing net (still there?) (71, 33, D) a large rock a tomahawk (71, 36, D) a +0 spear (71, 37, D) a manual of Slings (71, 42, D) a +0 short sword a +0 robe (72, 8, D) a +6 ring of dexterity a +6 ring of dexterity (72, 12, D) a cursed -3 short sword (72, 13, D) a +0 rapier a +0 ring mail (72, 16, D) a +0 ring mail of magic resistance (72, 18, D) an arrow (72, 19, D) a +0 shortbow a +0 dagger a cursed -1 leather armour 15 arrows (72, 21, D) an arrow (72, 23, D) 3 arrows (72, 26, D) a fan of gales (72, 27, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence an uncursed ring of wizardry (72, 31, D) a +0 trident 7 tomahawks (72, 37, D) a +0 troll leather armour (72, 40, D) a +0 robe a +5 fire dragon armour (72, 42, D) a +5 quarterstaff of holy wrath (73, 1, D) the ring of Divine Compulsion {+Fly rF- Int+4 Dex+3} [ring of flight] It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It lets you fly. (73, 19, D) an arrow (73, 20, D) an arrow (73, 23, D) an arrow (73, 26, D) a +0 trident (73, 27, D) a cursed -2 ring of strength (73, 37, D) a +4 falchion of electrocution (73, 42, D) a +0 quarterstaff a +0 robe (75, 21, D) the Catalogue of Noxious Moulding Spells Type Level a - Sting Conjuration/Poison 1 b - Blade Hands Transmutation 5 c - Poisonous Cloud Conjuration/Poison/Air 6 a book of Party Tricks a book of Callings