xvga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of death (61, 8, D) a +0 robe (61, 18, D) a +0 club 2 tomahawks (61, 19, D) a tomahawk (61, 26, D) 2 potions of haste (62, 9, D) a fan of gales (62, 18, D) a +0 flail (unseen) (62, 26, D) a +1 shortbow of freezing (62, 27, D) a crystal ball of energy (62, 30, D) the +4 scythe of Biolath {slice, +Rage rElec Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. It lets you go berserk. (unseen) (63, 8, D) a disc of storms (63, 10, D) a +0 giant club a +0 giant club a +0 giant club (63, 11, D) a +0 dire flail a cursed -1 giant club (63, 16, D) a +2 rapier of venom (63, 17, D) an uncursed staff of energy (63, 20, D) a +0 mace a +0 chain mail a cursed +0 hand axe a +0 leather armour (63, 21, D) a +0 glaive a +0 chain mail of fire resistance (63, 26, D) a +5 blowgun (63, 27, D) a +0 long sword (63, 31, D) a +1 halberd of protection (64, 17, D) a +0 dagger a +0 robe a book of Changes (64, 26, D) an uncursed staff of death (64, 27, D) 4 scrolls of enchant weapon (64, 28, D) a glowing shapeshifter corpse (65, 17, D) a +0 dagger an orc corpse (65, 26, D) a +0 shield of protection (65, 30, D) a +0 short sword (unseen) (70, 8, D) an uncursed amulet of guardian spirit (70, 9, D) a +4 quarterstaff of crushing (70, 17, D) a +0 dagger a +0 robe (71, 8, D) the +0 great sword "Womuijung" {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (71, 11, D) a necrophage corpse (skeletalised by now) (71, 17, D) a +0 dagger a +0 robe (71, 18, D) a +0 club a +0 leather armour (71, 26, D) an uncursed ring of resist corrosion (71, 27, D) a +1 whip of venom (72, 9, D) a disc of storms (72, 16, D) a +0 arbalest of freezing (72, 17, D) a +5 blowgun (72, 18, D) a +0 long sword a +0 plate armour (72, 19, D) a +0 club (72, 26, D) a disc of storms (72, 27, D) a lamp of fire (72, 32, D) a hell hound corpse (73, 17, D) a +2 battleaxe of electrocution (73, 18, D) a +0 war axe (73, 27, D) a +1 ring mail of positive energy