xvga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a phial of floods (59, 37, D) a phial of floods (60, 23, D) a porcupine corpse (skeletalised by now) a wolf corpse (skeletalised by now) (60, 33, D) a river rat corpse (60, 36, D) an uncursed staff of wizardry (60, 37, D) an uncursed ring of magical power (60, 42, D) 5 arrows (61, 0, D) an uncursed staff of air (61, 16, D) the +9 halberd "Ixuecargh" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (61, 36, D) the ring "Urunkadd" {*Drain rPois rN+++ MP+9 SInv} [ring of magical power] It protects you from poison. It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. (61, 37, D) an uncursed ring of resist corrosion (61, 44, D) an arrow (62, 1, D) a +4 glaive of venom (62, 8, D) the +2 scale mail of the Boiling Point {rElec rN+ MR+ Int-3} It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 9, D) a +0 lajatang of venom (62, 11, D) a +0 flail a +0 club a +2 hand axe of chopping (62, 16, D) a +1 short sword of electrocution (62, 36, D) an uncursed staff of wizardry (62, 37, D) the +2 robe "Xatheg" {rF++} It greatly protects you from fire. (62, 44, D) an arrow (63, 0, D) a Young Poisoner's Handbook (63, 3, D) a necrophage corpse (skeletalised by now) (63, 11, D) a +0 dagger (63, 17, D) a cursed staff of wizardry (63, 27, D) a phial of floods (63, 36, D) a +2 scimitar of holy wrath (63, 37, D) a +2 falchion of slicing (64, 26, D) the +0 leather armour of the Komodo Dragon {rN+ Str+2} It affects your strength (+2). It protects you from negative energy. (64, 27, D) a cursed ring of loudness (65, 16, D) 2 potions of invisibility a book of Party Tricks the +0 pair of fencer's gloves {+Riposte Dex+6} It affects your dexterity (+6). a book of Changes (65, 26, D) a book of Cantrips (69, 32, D) a +4 scimitar of flaming (69, 36, D) a +2 quarterstaff of draining (70, 8, D) a cursed amulet of inaccuracy (70, 9, D) an uncursed staff of summoning (70, 12, D) an uncursed staff of cold (70, 36, D) an uncursed staff of poison (70, 37, D) the Disquisition on Displaced Protection Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Teleport Other Translocation 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Summon Forest Summoning/Translocation 5 (71, 16, D) a +1 hat (71, 17, D) the +10 mace of Arrival {drain, *Rage +Rage rF+++ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to fire. It lets you go berserk. It may make you go berserk in combat. It makes you more stealthy. The Shining One disapproves of the use of such an item. (71, 26, D) an uncursed staff of poison (71, 27, D) a +1 falchion of slicing (71, 36, D) a +4 shortbow (71, 37, D) a +2 vampiric battleaxe (72, 9, D) the +7 sceptre of Torment The Shining One disapproves of the use of such an item. (72, 16, D) a manual of Maces & Flails (72, 18, D) a +6 ring of dexterity a +6 ring of dexterity a +3 ring of protection a +0 robe 12 arrows (72, 21, D) a cursed +3 mace of freezing a +0 robe (72, 36, D) an uncursed staff of cold (72, 37, D) a +2 hand crossbow of flaming (73, 16, D) the +7 morningstar of Esirenn {drain, *Noise +Inv Int+5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It lets you see invisible. It lets you turn invisible. It may make noises in combat. The Shining One disapproves of the use of such an item. (73, 17, D) a +0 long sword of slicing (73, 26, D) a +2 ring mail of fire resistance (73, 36, D) a +3 ring of dexterity (73, 37, D) the +8 arbalest "Xaikkebe" {venom, rC+ Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from cold. The Shining One disapproves of the use of such an item.