xvga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a sack of spiders (49, 37, D) a scroll of brand weapon (50, 36, D) an uncursed amulet of regeneration (50, 37, D) a +0 plate armour of fire resistance (51, 36, D) an uncursed staff of energy (51, 37, D) a +2 mace of draining (51, 38, D) a large rock (51, 44, D) a large rock (52, 36, D) an uncursed ring of see invisible (52, 37, D) an uncursed staff of conjuration (53, 36, D) a book of Air (53, 37, D) a +2 robe of resistance (54, 36, D) a +0 great mace (59, 36, D) a book of Ice (59, 37, D) a Grand Grimoire (60, 36, D) the +9 hand crossbow of Contradiction {penet, rC+ Str+2 Int+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It affects your intelligence (+4). It protects you from cold. (61, 8, D) a +4 long sword of holy wrath (61, 21, D) a +3 glaive of venom (61, 36, D) the +1 hand crossbow "Qykkudes" {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (61, 37, D) a +0 mace a +2 scale mail of fire resistance (62, 1, D) a disc of storms (62, 16, D) an uncursed staff of death (62, 17, D) an uncursed staff of fire (62, 26, D) an uncursed staff of death (62, 27, D) a phial of floods (62, 36, D) the cursed +0 chain mail of Summertime {*Corrode rPois MR+++ MP+9} It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode you when you take damage. It has a curse placed upon it. (62, 37, D) a +5 blowgun (63, 4, D) a +0 rapier a +0 robe (63, 8, D) the cursed +1 quarterstaff "Huazoq" {crush, *Contam rC+ rN+++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It renders you almost immune to negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (63, 16, D) a +0 vampiric spear (63, 17, D) a +0 long sword a +2 spear of freezing (63, 26, D) a cursed staff of wizardry (63, 36, D) a +0 antimagic quarterstaff (63, 37, D) a +2 spear of venom (64, 16, D) the +9 long sword of the Ageless Gods {elec, +Blink} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you blink. (64, 32, D) a +1 scimitar of flaming (65, 26, D) a +0 antimagic mace (67, 0, D) a +2 quarterstaff of draining (67, 3, D) a +0 mace (68, 0, D) a +0 shortbow of velocity (69, 0, D) a +1 falchion of distortion (70, 8, D) the cursed +3 hand crossbow of the Boar {venom, rC- MP+9 Stlth+} It poisons the ammo it fires. It makes you vulnerable to cold. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (70, 9, D) a +0 arbalest of freezing (70, 36, D) a +4 blowgun (71, 16, D) a +2 whip of distortion (71, 17, D) the +11 battleaxe "Qappeon" {chop, rN+ MP+9} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your magic capacity (+9). (71, 26, D) a +5 battleaxe of electrocution (71, 27, D) a +0 falchion of draining (71, 37, D) an uncursed staff of air (72, 8, D) a +2 battleaxe of freezing (72, 9, D) an uncursed staff of poison (72, 16, D) the +3 great sword "Nudist" {slice, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (72, 26, D) a +5 quick blade the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +2 whip of electrocution (72, 27, D) a +4 rod of ignition (9/9) (72, 28, D) a +0 hand axe a +0 ring mail a +0 flail (72, 29, D) a +0 dagger a +0 robe (72, 36, D) a phial of floods (73, 16, D) an uncursed staff of power (73, 17, D) a +0 robe (73, 26, D) a +2 whip of draining (73, 28, D) a +0 war axe a +0 plate armour a +0 dagger (73, 36, D) an uncursed staff of wizardry (73, 37, D) a +1 short sword of holy wrath (74, 28, D) a +0 dagger a +0 robe (74, 43, D) a spiny frog skeleton