xvga the Dungeon (0, 50, D) a +0 hunting sling of velocity (0, 51, D) a +0 long sword of holy wrath (0, 52, D) an uncursed staff of power (1, 32, D) the Disquisition on Displacement and Ignition Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Bolt of Fire Conjuration/Fire 6 c - Malign Gateway Summoning/Translocation 7 (1, 50, D) a +1 ring mail of cold resistance (1, 52, D) an uncursed ring of wizardry (2, 14, D) a +2 rapier of speed (2, 16, D) a cursed staff of wizardry (2, 50, D) the cursed +1 morningstar of Reapportionment {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. (2, 51, D) a book of Burglary (2, 52, D) a book of Fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 hat of magic resistance (3, 15, D) a +0 quarterstaff of protection (3, 16, D) an uncursed ring of wizardry (3, 32, D) a +2 chain mail of positive energy (3, 34, D) a +0 dagger (3, 50, D) a disc of storms (3, 51, D) the +1 leather armour of Hairiness {rC++ rN+ MR- MP-9} It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (3, 52, D) a scroll of brand weapon a phial of floods (3, 53, D) (unseen) (3, 55, D) (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (4, 14, D) a +0 short sword (4, 15, D) a book of Fire (4, 16, D) a +2 ring of intelligence (4, 32, D) a +0 long sword (4, 33, D) a +0 halberd (4, 34, D) an uncursed staff of wizardry (4, 37, D) a +5 ice dragon armour a +0 pair of gloves of archery (4, 50, D) the ring of False Pretenses {+Fly rElec MP+9} [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. (4, 51, D) an uncursed staff of death (4, 52, D) the +10 plate armour of Lugonu's Approval {MR+} It affects your resistance to hostile enchantments. (4, 55, D) (unseen) (5, 14, D) a +0 antimagic mace (5, 15, D) the Reference Book on Feathers and Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Orb of Destruction Conjuration 7 (5, 32, D) a +0 pair of boots of running (5, 34, D) a disc of storms (5, 50, D) a +2 whip of venom (5, 51, D) a +3 quarterstaff of crushing (5, 52, D) a book of Death (5, 55, D) (unseen) (6, 14, D) an uncursed ring of magical power (6, 15, D) an uncursed staff of conjuration (6, 16, D) the ring "Meorphew" {MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It affects your magic capacity (+9). (6, 27, D) an uncursed ring of protection from cold a +4 scythe of flaming a +2 demon trident of draining a +2 hand crossbow of freezing a +9 plate armour of ponderousness (6, 32, D) a cursed staff of poison (6, 34, D) a +0 dagger (6, 50, D) a +0 whip of venom (6, 51, D) a +3 falchion of holy wrath (6, 52, D) the cursed -1 cloak "Jallim" {*Slow rElec MR++ Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. (7, 15, D) a +0 antimagic broad axe (7, 16, D) a disc of storms (7, 32, D) an uncursed staff of wizardry (7, 40, D) the +8 mace of Dischea {flame, +Blink rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you blink. a +0 robe (7, 43, D) a cursed +3 spear the +2 chain mail of Optimism {rPois rCorr Str-5 Int+6} It affects your strength (-5). It affects your intelligence (+6). It protects you from poison. It protects you from acid and corrosion. (7, 46, D) a +0 long sword an uncursed amulet of guardian spirit a +2 vampiric scimitar a +0 robe (7, 47, D) a +0 halberd a +0 shortbow of freezing a +0 plate armour a +0 dire flail a +3 ring of strength the +5 long sword of Yrei {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). a +0 plate armour an uncursed ring of positive energy a +2 mace of crushing a +0 plate armour (8, 16, D) a +2 falchion of slicing (8, 25, D) a +2 scythe of venom (8, 33, D) the +6 rapier "Atelluept" {pain, rF+ rC+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (8, 43, D) a +1 spear of distortion a +0 robe an uncursed amulet of harm (8, 44, D) a +0 broad axe of chopping a +0 robe (8, 46, D) a +4 battleaxe of freezing a cursed +0 flail a +0 dire flail a +0 chain mail a +2 great sword the +8 hand crossbow "Otzefeba" {velocity, MP+9} Any bolt fired from it inflicts extra damage. It affects your magic capacity (+9). a +0 chain mail (8, 50, D) the Tome of Toxins and Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Gell's Gravitas Hexes/Translocation 3 e - Passage of Golubria Translocation 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (8, 51, D) the +9 hand crossbow of Ytuotuv {freeze, MP+9 Str+3 Int-2 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+4). It affects your magic capacity (+9). (8, 52, D) a +2 hand axe of venom (9, 15, D) a +2 flail of crushing (9, 16, D) an uncursed staff of power (9, 34, D) an uncursed staff of air (9, 43, D) a +0 dagger a +0 robe a cursed -2 ring of protection (9, 46, D) the cursed +2 great sword of the Vestibule of Hell {slice, *Contam rF+ rC++ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. It has a curse placed upon it. a +0 long sword a +2 robe of positive energy (9, 47, D) a cursed +0 mace (unseen) (9, 50, D) a +1 spear of venom (9, 51, D) the ring "Yrchan" {rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. (9, 52, D) Ruwur's Volume of Weightlessness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Silence Hexes/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 14, D) an uncursed amulet of guardian spirit (10, 15, D) a book of Minor Magic (10, 16, D) a +2 fire dragon armour (10, 32, D) a +0 dagger (10, 34, D) a +0 long sword (10, 44, D) the ring "Jeiv" {Wiz +Fly rPois Str-3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It protects you from poison. It lets you fly. It makes you more stealthy. a +1 falchion of freezing a +0 robe (10, 45, D) an uncursed staff of death a +0 robe (10, 50, D) a +1 buckler of protection (10, 51, D) a book of Conjurations (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +1 long sword of slicing (11, 15, D) a +3 ring mail of magic resistance (11, 16, D) a crystal ball of energy (11, 32, D) an uncursed ring of stealth (11, 33, D) a +0 long sword (11, 50, D) the ring "Sossagu" {rPois Int+2 Dex-4 Stlth+} [ring of stealth] It affects your intelligence (+2). It affects your dexterity (-4). It protects you from poison. It makes you more stealthy. (11, 51, D) the +10 flail of Purpose {crush, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (11, 52, D) a +1 leather armour of poison resistance (12, 14, D) an uncursed staff of wizardry (12, 15, D) the +5 scale mail of Freedom {Str+6} It affects your strength (+6). (12, 16, D) an uncursed staff of death (12, 32, D) a manual of Slings (12, 50, D) an uncursed amulet of magic regeneration (12, 51, D) an uncursed staff of poison (12, 52, D) a +1 scale mail of cold resistance (13, 33, D) a crystal ball of energy (13, 34, D) the +6 greatsling of the Jolly Stars {flame, Str+6 Dex+2 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (+2). It makes you less stealthy. a +2 great sword of electrocution (13, 50, D) an uncursed ring of magical power (13, 51, D) an uncursed staff of wizardry (13, 52, D) an uncursed staff of poison (14, 50, D) an uncursed staff of fire (14, 51, D) a +4 greatsling of flaming (14, 52, D) a +3 halberd of flaming (18, 20, D) a +0 battleaxe of freezing a +0 battleaxe of freezing an uncursed ring of flight (18, 22, D) a +4 flail of holy wrath (18, 24, D) a +0 dire flail a cursed -2 dire flail (18, 25, D) a large rock (18, 48, D) a +2 scimitar of flaming (18, 49, D) a +1 quarterstaff of speed (18, 50, D) a +1 morningstar of protection (19, 1, D) a +2 robe of cold resistance (19, 16, D) a +0 pair of gloves of dexterity (19, 18, D) 3 large rocks (19, 21, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (19, 24, D) a +0 giant club a +0 battleaxe of freezing a cursed -3 ring of strength a large rock a +1 dire flail of protection a +0 dire flail (19, 25, D) a +0 dire flail a +0 dire flail a large rock a +0 dire flail a +0 dire flail (19, 32, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (19, 33, D) a disc of storms (19, 48, D) a +3 shortbow of velocity (19, 49, D) a book of Conjurations (19, 50, D) a +2 battleaxe of chopping (20, 0, D) the +2 chain mail of Fextuodgh {Str+5 Int-3} It affects your strength (+5). It affects your intelligence (-3). (20, 1, D) a crystal ball of energy (20, 16, D) a book of Beasts (20, 17, D) a +0 great sword of flaming (20, 22, D) 5 large rocks (20, 32, D) a +1 long sword of slicing (20, 33, D) a book of Beasts (20, 48, D) an uncursed staff of power (20, 49, D) a wand of hasting (1/9) (20, 50, D) a crystal ball of energy (21, 0, D) a +0 mace of holy wrath (21, 17, D) a +0 great sword of flaming (21, 18, D) 5 large rocks (21, 19, D) 3 large rocks (21, 20, D) a +0 giant club (21, 21, D) a +0 great sword of flaming (21, 23, D) a large rock (21, 32, D) a +0 club a +1 cloak a +8 quick blade (21, 33, D) a cursed amulet of inaccuracy (21, 34, D) a +1 mace of crushing (21, 48, D) a book of Callings (21, 49, D) a +6 whip of freezing (21, 50, D) a +0 morningstar of protection (22, 0, D) the +8 chain mail "Wuruir" {rPois} It protects you from poison. (22, 16, D) a +2 plate armour of magic resistance (22, 17, D) a +2 long sword of protection (22, 18, D) a +0 giant spiked club a large rock (22, 23, D) a large rock (22, 31, D) a +0 mace (unseen) (22, 32, D) the Reference Book on Warped Boosts Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Teleport Other Translocation 3 f - Excruciating Wounds Charms/Necromancy 5 (22, 33, D) a +0 war axe a box of beasts (22, 34, D) a +0 trident (still there?) an uncursed staff of death (still there?) (22, 35, D) a +0 halberd (22, 48, D) a fan of gales (22, 49, D) the +5 dagger "Anedur" {pierce, rElec Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. (22, 50, D) an uncursed ring of ice (23, 1, D) a fan of gales (23, 16, D) a crystal ball of energy (23, 17, D) a +1 hand crossbow of flaming (23, 18, D) a book of Unlife (23, 20, D) a +0 dire flail a +0 dire flail (23, 21, D) 4 large rocks (unseen) (23, 32, D) a book of Maledictions (23, 33, D) a crystal ball of energy (23, 34, D) a +5 gold dragon armour a +0 halberd a +1 antimagic trident a phial of floods (23, 35, D) a +0 mace (23, 48, D) a +4 hunting sling of freezing (24, 0, D) Roczih's Handbook of Venomous Evil Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Alistair's Intoxication Transmutation/Poison 5 (24, 1, D) a +0 great sword of electrocution (24, 12, D) a +4 hand axe of electrocution (24, 17, D) a book of Air (24, 18, D) 2 large rocks a +10 greatsling (24, 19, D) a +0 battleaxe of freezing an uncursed amulet of harm (24, 20, D) a +0 dire flail a +0 great mace (24, 32, D) an uncursed staff of air (24, 33, D) a +0 glaive an uncursed staff of poison (24, 34, D) a +0 broad axe a +0 flail (24, 35, D) a +0 short sword a +0 cloak (24, 48, D) Luxevurr's Grimoire of the Birds and Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Mystic Blast Conjuration 4 e - Tornado Air 9 (24, 49, D) a fan of gales (25, 0, D) the +9 glaive "Qodiramo" {chop, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (25, 1, D) a book of Frost a book of Ice (25, 12, D) a +1 hunting sling of freezing (25, 16, D) a +1 flail of draining (25, 17, D) an uncursed staff of air (25, 18, D) a +2 ring of intelligence (25, 20, D) 2 large rocks (25, 32, D) a book of Beasts (25, 33, D) a +0 flail (25, 34, D) a +0 dire flail an uncursed staff of power (25, 36, D) a +0 trident (25, 49, D) a +2 demon whip of draining (25, 50, D) a +0 scimitar (26, 0, D) an uncursed staff of poison (26, 1, D) a book of Death (26, 16, D) a +0 battleaxe of freezing (26, 17, D) a crystal ball of energy (26, 32, D) the Reference Book on the Feathery Blaze Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Fireball Conjuration/Fire 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (26, 33, D) a +0 long sword (26, 34, D) a phial of floods (26, 35, D) a +0 battleaxe (unseen) (26, 48, D) a +1 morningstar of protection (26, 50, D) a +2 chain mail of fire resistance (27, 1, D) a Necronomicon (27, 11, D) the +4 lajatang "Coskatti" {freeze, rF+++ MR+ Int-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 robe of cold resistance (27, 16, D) an uncursed ring of magical power (27, 17, D) the +4 ring mail of Jomiq {Str+4} It affects your strength (+4). (27, 32, D) a +2 battleaxe of freezing (27, 33, D) a +2 quarterstaff of distortion (27, 34, D) a cursed +3 amulet of reflection (27, 48, D) a +0 robe (27, 49, D) a +1 cloak of poison resistance (27, 50, D) a crystal ball of energy (28, 17, D) an uncursed amulet of harm (28, 32, D) a +1 pair of gloves of strength (28, 33, D) the +0 pair of gloves of the Everdark {rF+} It protects you from fire. (28, 48, D) an uncursed staff of poison (28, 49, D) a +6 scimitar of holy wrath (28, 50, D) a +3 ring mail of fire resistance (28, 61, D) the +5 scimitar "Wela" {vamp, rElec rPois rF+++ rC-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (28, 64, D) the +11 hand axe of the Elven Halls {flame, *Noise rC+ rN+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It may make noises in combat. (29, 0, D) a +1 falchion of protection (29, 1, D) a book of Flames (29, 16, D) a +1 short sword of freezing (29, 17, D) an uncursed staff of fire (29, 32, D) a book of Necromancy (29, 33, D) an uncursed ring of protection from magic (29, 48, D) Nekeast's Incunabulum of Floating Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Repel Missiles Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Static Discharge Conjuration/Air 3 e - Airstrike Air 4 f - Freezing Cloud Conjuration/Ice/Air 6 (29, 50, D) a +3 plate armour of cold resistance (30, 48, D) an uncursed staff of poison (30, 50, D) a book of Callings (30, 62, D) the ring "Sabuteul" {rF+++ MR- Int+3 Dex+7 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your dexterity (+7). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. the amulet of Xom's Bemusement {+Inv rElec MR+ Regen+ Str+6 Int-4} [amulet of regeneration] It affects your strength (+6). It affects your intelligence (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. (30, 65, D) a +0 bardiche of venom a cursed -2 ring of intelligence (31, 48, D) an uncursed staff of air (31, 49, D) a +3 rapier of freezing (32, 48, D) a +5 blowgun (32, 49, D) a +2 plate armour of poison resistance (32, 50, D) a +0 scale mail of fire resistance (32, 64, D) a cursed +2 long sword a +3 leather armour of poison resistance a +0 rapier an uncursed amulet of rage (33, 48, D) a +0 plate armour of magic resistance (33, 49, D) a +2 robe of positive energy (33, 50, D) the +8 scythe of the Wilderness {slice, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. (33, 65, D) a +2 cloak (34, 28, D) the amulet of Asexzid {Inacc rPois rN+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. It protects you from negative energy. (34, 48, D) a +2 battleaxe of flaming (34, 50, D) the Handbook of Frigorific Transformation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Petrify Transmutation/Earth 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Bolt of Cold Conjuration/Ice 6 (35, 0, D) an uncursed staff of summoning (35, 14, D) an uncursed staff of earth (35, 15, D) a +8 blowgun (36, 0, D) an uncursed staff of wizardry (36, 1, D) a +0 rapier (36, 14, D) an uncursed staff of air (36, 28, D) an uncursed staff of poison (36, 29, D) a +4 eveningstar of flaming (37, 0, D) a +0 short sword (37, 14, D) a +1 short sword of flaming (37, 15, D) a +1 leather armour of positive energy (37, 28, D) the ring "Usmanuve" {Fire *Slow +Blink Str+3 Int+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It lets you blink. It may slow you when you take damage. (37, 29, D) the Grimoire of Mutagenic Darkness Spells Type Level a - Animate Dead Necromancy 4 b - Dispel Undead Necromancy 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Simulacrum Ice/Necromancy 6 (38, 0, D) a book of Enchantments (38, 1, D) an uncursed staff of earth (38, 7, D) a +0 rapier a +0 rapier a +0 rapier a +0 leather armour a +0 dagger a +0 robe (38, 8, D) a +3 rapier of speed a +0 leather armour a +0 buckler a +0 rapier (38, 14, D) a cursed staff of fire (38, 15, D) a cursed -5 ring of protection (38, 29, D) the +4 scale mail of Amorality {rElec Str+5 Dex+4} It affects your strength (+5). It affects your dexterity (+4). It insulates you from electricity. (38, 48, D) a +0 scimitar of holy wrath (38, 49, D) a +7 rapier of electrocution (38, 50, D) a +1 halberd of venom (39, 0, D) a +0 short sword (39, 1, D) an uncursed ring of flight (39, 7, D) the cursed +3 quarterstaff of Greatest Utility {flame, rN+++ MR- Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 ring mail an arrow (39, 9, D) a +0 rapier a +0 rapier a +0 leather armour (39, 14, D) a +1 helmet of see invisible (39, 15, D) a disc of storms (39, 21, D) a +0 war axe a +0 scythe of freezing (39, 28, D) a book of Alchemy a +4 vampiric spear (39, 29, D) a book of the Warp (39, 48, D) an uncursed ring of see invisible (39, 49, D) the Catalogue of Boosting Heat Spells Type Level a - Swiftness Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Regeneration Charms/Necromancy 3 d - Delayed Fireball Conjuration/Fire 7 (39, 50, D) an uncursed staff of death (40, 0, D) a +0 flail of crushing (40, 1, D) the Handbook of the Ensnaring Mountains Spells Type Level a - Slow Hexes 2 b - Passwall Transmutation/Earth 2 c - Spectral Weapon Hexes/Charms 3 d - Confuse Hexes 3 e - Discord Hexes 8 (40, 6, D) a +3 quarterstaff of protection a +0 leather armour (40, 7, D) a +0 longbow a +0 leather armour 27 arrows a +2 short sword of draining (40, 8, D) a +0 rapier (40, 9, D) a +0 short sword a +0 longbow 18 arrows a +0 leather armour (40, 14, D) a book of Ice (40, 15, D) a book of Spatial Translocations (40, 16, D) an uncursed ring of magical power (40, 20, D) a cursed +2 spear a +0 robe (40, 29, D) a +2 antimagic hand axe (40, 48, D) the +1 cloak of Ginkeu {Int+3} It affects your intelligence (+3). (40, 49, D) an uncursed staff of power (40, 50, D) a book of Death (41, 0, D) an uncursed staff of poison (41, 1, D) a +0 long sword (41, 14, D) an uncursed staff of fire (41, 29, D) a +4 quick blade (41, 48, D) an uncursed staff of power (41, 49, D) a +4 broad axe of electrocution (41, 50, D) the ring "Ystreat" {rPois rC+ Str+2 Int+3} [ring of protection from cold] It affects your strength (+2). It affects your intelligence (+3). It protects you from cold. It protects you from poison. (42, 0, D) the cursed +1 longbow of the Insatiable Ships {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (42, 1, D) an uncursed staff of conjuration (42, 14, D) an uncursed staff of wizardry (42, 15, D) an uncursed staff of power (42, 28, D) a disc of storms (42, 29, D) an uncursed ring of protection from fire (42, 48, D) Sif Muna's Papyrus of Transmutation and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Passwall Transmutation/Earth 2 c - Static Discharge Conjuration/Air 3 d - Petrify Transmutation/Earth 4 e - Blade Hands Transmutation 5 (42, 49, D) a Necronomicon (42, 50, D) a +4 blowgun (43, 14, D) a +3 spear (43, 15, D) a +5 morningstar of holy wrath (43, 28, D) a book of Unlife (43, 29, D) a book of the Warp (43, 48, D) a book of Annihilations (43, 49, D) a +1 helmet of see invisible (43, 50, D) a +5 short sword of speed (43, 57, D) a +0 morningstar of protection (44, 28, D) a lamp of fire (44, 48, D) an uncursed amulet of dismissal (44, 49, D) a +0 flail (44, 50, D) an uncursed staff of poison (44, 51, D) an uncursed ring of protection from cold (44, 55, D) a +1 scythe of freezing (44, 57, D) a +5 scythe of flaming (45, 48, D) a fan of gales (45, 49, D) a book of Necromancy (45, 50, D) an uncursed amulet of the gourmand (45, 51, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (45, 55, D) a +0 scythe of distortion (45, 56, D) a +0 flail a +2 robe a +2 scythe of distortion (46, 48, D) an uncursed staff of wizardry (46, 49, D) a +1 falchion of electrocution (46, 50, D) a +2 robe of magic resistance (46, 51, D) a +4 quarterstaff of crushing (47, 48, D) a +2 ice dragon armour (47, 50, D) a lamp of fire (47, 51, D) an uncursed staff of energy (48, 48, D) 2 potions of haste (48, 49, D) a +2 mace of protection (48, 50, D) a +4 ring of dexterity (48, 51, D) a +2 robe of fire resistance (49, 1, D) a +0 leather armour (49, 12, D) a cursed amulet of harm (49, 37, D) the Tome of Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Bolt of Cold Conjuration/Ice 6 (49, 48, D) a book of Annihilations (49, 50, D) a +2 scale mail of cold resistance (50, 4, D) a large rock (still there?) a bolt (still there?) (50, 5, D) a +0 arbalest an uncursed staff of summoning 14 bolts a +2 spear of venom 15 javelins of returning the +7 chain mail of the Stag {rElec MR+ Str+2 Dex-2} It affects your strength (+2). It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (50, 6, D) 3 large rocks a +0 great sword of draining a +0 longbow a bolt 25 arrows (50, 9, D) a large rock (50, 12, D) an uncursed staff of summoning (50, 13, D) a +4 triple crossbow (50, 26, D) an uncursed ring of positive energy a wand of iceblast (0/15) (50, 31, D) an uncursed staff of wizardry a +0 long sword an uncursed amulet of guardian spirit (50, 36, D) Voydwus's Guide on Translocation and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Force Lance Conjuration/Translocation 4 c - Ring of Flames Charms/Fire 7 d - Disjunction Translocation 8 (50, 48, D) an uncursed ring of stealth (50, 49, D) a book of Ice (50, 50, D) 12 scrolls of enchant weapon (51, 5, D) an uncursed ring of stealth (51, 6, D) 2 large rocks a +0 longbow a +0 longbow 52 arrows a +0 leather armour (51, 7, D) an arrow an uncursed staff of fire a +0 arbalest 22 bolts (51, 12, D) a book of the Sky (51, 13, D) an uncursed staff of earth (51, 25, D) the +4 chain mail "Kaoraic" {Int+3 Slay+3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (51, 36, D) a +2 amulet of reflection (51, 37, D) the +1 leather armour of Blue Skies {*Drain Int+9 Dex+2 Stlth+} It affects your intelligence (+9). It affects your dexterity (+2). It causes draining when unequipped. It makes you more stealthy. (51, 48, D) a +1 robe of cold resistance (51, 49, D) an uncursed staff of earth (51, 50, D) a +1 helmet of intelligence (52, 0, D) an uncursed staff of energy (52, 1, D) a cursed staff of fire (52, 5, D) a large rock (unseen) (52, 6, D) 5 large rocks a +4 spear of freezing a +0 longbow a +0 shortbow 37 arrows (52, 7, D) a bolt 2 arrows (52, 13, D) an uncursed staff of summoning (52, 24, D) a +0 long sword of draining (52, 25, D) the Tome of Augmentations and Cold Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Ice Beast Ice/Summoning 4 c - Haste Charms 6 d - Simulacrum Ice/Necromancy 6 (52, 31, D) an uncursed staff of wizardry (52, 36, D) a +2 quarterstaff of crushing (52, 37, D) the +2 falchion of Juotarr {slice, +Blink rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you blink. (52, 48, D) the +12 plate armour "Soqel" {Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). (52, 49, D) the ring "Rofrup" {rC+ AC+3} [ring of protection] It affects your AC (+3). It protects you from cold. (52, 50, D) a lamp of fire (53, 1, D) a +0 greatsling of flaming (53, 6, D) an uncursed staff of poison a +0 arbalest 12 bolts (53, 13, D) a +3 long sword of holy wrath (53, 14, D) a book of Minor Magic (53, 25, D) a Young Poisoner's Handbook (53, 26, D) a +5 fire dragon armour (53, 37, D) a +0 dagger of speed (53, 48, D) an uncursed staff of summoning (53, 49, D) a +3 ring mail of magic resistance (53, 50, D) an uncursed ring of wizardry (54, 5, D) a +0 arbalest (unseen) (54, 12, D) a +1 shortbow of velocity (54, 13, D) an uncursed amulet of guardian spirit (54, 24, D) a +2 chain mail of cold resistance (54, 27, D) 12 tomahawks (54, 36, D) an uncursed ring of poison resistance (54, 48, D) the ring "Nuytiw" {rElec rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. (54, 49, D) an uncursed staff of fire (54, 50, D) an uncursed staff of power (55, 0, D) a +3 plate armour of cold resistance (55, 12, D) Sif Muna's Grimoire of Icy Contamination Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ice Form Ice/Transmutation 4 e - Venom Bolt Conjuration/Poison 5 f - Metabolic Englaciation Hexes/Ice 5 (55, 13, D) a +3 dagger of draining (55, 24, D) a +0 morningstar of freezing (58, 47, D) a disc of storms (58, 48, D) a +2 rod of shadows (14/14) (58, 49, D) the Catalogue of Harmful Cold Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Fireball Conjuration/Fire 5 d - Metabolic Englaciation Hexes/Ice 5 e - Orb of Destruction Conjuration 7 (59, 36, D) the cursed +1 shortbow "Buekleot" {freeze, rPois rF+ Dex+3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (59, 47, D) a +1 mace of crushing (59, 48, D) the +11 war axe of the Revolution {chop, rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. (59, 49, D) an uncursed staff of energy (60, 37, D) a +6 ring of strength a +6 ring of strength (60, 47, D) a book of Minor Magic (60, 48, D) a manual of Conjurations (60, 49, D) a book of Transfigurations (61, 0, D) a +3 dire flail of holy wrath (61, 20, D) a +0 shortbow an uncursed staff of earth 15 arrows (61, 26, D) the +2 rapier of Hubris {vamp, Int+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). (61, 36, D) the +10 flail of Zin's Hatred {freeze, rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. (61, 39, D) a +6 ring of intelligence a +6 ring of intelligence (61, 42, D) the amulet of the Special Cities {Regen+ Int+4 Dex+2} [amulet of regeneration] It affects your intelligence (+4). It affects your dexterity (+2). It increases your rate of regeneration. (61, 43, D) a +0 club (61, 48, D) a royal jelly (61, 49, D) a +3 rapier of venom (62, 11, D) a +0 trident (62, 17, D) an uncursed ring of fire (62, 21, D) 4 arrows (62, 22, D) 3 arrows (62, 26, D) the Reference Book on Displaced Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Conjure Flame Conjuration/Fire 3 e - Static Discharge Conjuration/Air 3 f - Stone Arrow Conjuration/Earth 3 g - Force Lance Conjuration/Translocation 4 (62, 27, D) a lamp of fire (62, 36, D) a cursed ring of loudness (62, 37, D) a +3 spear of piercing (62, 42, D) a +0 halberd (62, 47, D) the cursed +1 chain mail of Toge {rElec} It insulates you from electricity. It has a curse placed upon it. (62, 48, D) a +3 flail of crushing (62, 49, D) an uncursed amulet of regeneration (62, 52, D) a hydra corpse (still there?) a swamp drake corpse (still there?) (62, 54, D) a wyvern corpse (63, 10, D) a +0 trident (63, 11, D) a +0 trident the cursed +1 ring mail of Supple Strength {-Cast rC++ MR+} It greatly protects you from cold. It affects your resistance to hostile enchantments. It prevents spellcasting. It has a curse placed upon it. (63, 12, D) a +0 trident (63, 16, D) a lamp of fire (63, 17, D) a +2 chain mail of fire resistance (63, 20, D) a +0 executioner's axe of venom a +4 shortbow 15 arrows (63, 21, D) a +0 trident an arrow (63, 23, D) a +0 trident 2 arrows (63, 28, D) a +5 executioner's axe (63, 37, D) an uncursed staff of fire (63, 47, D) a book of the Tempests (63, 48, D) an uncursed ring of resist corrosion (63, 49, D) a +1 hand axe of freezing (63, 52, D) a hydra corpse (63, 54, D) a quicksilver dragon corpse (63, 55, D) a death drake corpse (still there?) a shadow dragon corpse (still there?) (63, 56, D) a golden dragon corpse (64, 16, D) an uncursed staff of energy (64, 17, D) a book of Callings (64, 19, D) a book of Spatial Translocations (64, 27, D) a crystal ball of energy (64, 47, D) a +0 large shield of fire resistance (64, 48, D) a cursed ring of loudness (64, 49, D) a +1 morningstar of venom (64, 50, D) a cursed amulet of inaccuracy (64, 54, D) a fire dragon corpse (64, 55, D) an ice dragon corpse (still there?) a fire dragon corpse (still there?) (65, 26, D) the +7 quarterstaff of Hic Uroa {crush, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (65, 47, D) the cursed +1 arbalest of Symmetry {elec, rC+ rN+ Str+3 Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (65, 48, D) an uncursed staff of conjuration (65, 49, D) a +1 helmet of see invisible (65, 50, D) a book of the Earth (65, 51, D) a mottled dragon corpse (65, 54, D) a steam dragon corpse a mottled dragon corpse (65, 55, D) an iron dragon corpse a quicksilver dragon corpse (65, 56, D) a hydra corpse (still there?) a shadow dragon corpse (still there?) (66, 48, D) a Grand Grimoire (66, 49, D) the Reference Book on Noxious Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Sticky Flame Conjuration/Fire 4 g - Fireball Conjuration/Fire 5 (66, 50, D) a +2 centaur barding of cold resistance (66, 51, D) a book of Unlife (66, 55, D) an ice dragon corpse (67, 47, D) a +4 arbalest (67, 48, D) a +1 hunting sling of velocity (67, 49, D) an uncursed staff of earth (67, 50, D) the ring "Etufim" {+Fly MR+ Str+2 Dex-2} [ring of flight] It affects your strength (+2). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you fly. (68, 47, D) a +3 dagger of flaming (68, 48, D) the +6 scale mail of Gravitas {+Inv rPois rC+} It protects you from cold. It protects you from poison. It lets you turn invisible. (68, 49, D) a +2 long sword of electrocution (68, 50, D) the ring "Lietz" {rN+ EV+2 Str+2 SInv Stlth-} [ring of evasion] It affects your evasion (+2). It affects your strength (+2). It protects you from negative energy. It lets you see invisible. It makes you less stealthy. a wyvern corpse (68, 52, D) a hydra corpse (69, 0, D) a +1 falchion of electrocution (69, 36, D) the +8 dagger "Tabloal" {speed, *Contam +Rage Str+9 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+9). It affects your dexterity (-2). It lets you go berserk. It causes magical contamination when unequipped. Cheibriados disapproves of the use of such an item. (69, 42, D) an uncursed staff of energy (69, 47, D) an uncursed staff of death (69, 48, D) the +5 flail of Mafaoqei {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (69, 49, D) a book of Death (69, 50, D) the cursed +0 hat of the Ward {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. a wyvern corpse (70, 8, D) a +1 ring mail of fire resistance (70, 9, D) a +2 spear of piercing (70, 10, D) a +6 ring of dexterity a +6 ring of dexterity the +9 morningstar of Qeheim {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). 3 potions of berserk rage 6 potions of haste (70, 30, D) a +0 flail of draining (unseen) (70, 36, D) the +1 leather armour of Baotwoav {Int+3 Slay+3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (70, 37, D) a crystal ball of energy (70, 47, D) the +12 battleaxe "Iveebb" {flame, rF+ rC+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It protects you from fire. It protects you from cold. (70, 48, D) a +2 leather armour of positive energy (70, 49, D) an uncursed ring of fire (70, 51, D) a death drake corpse (71, 8, D) a +2 glaive of freezing (71, 16, D) a +2 plate armour of magic resistance (71, 17, D) a cursed -3 ring of protection (71, 26, D) a +1 mace of draining (71, 29, D) a +0 shortbow 9 arrows an uncursed ring of resist corrosion (71, 30, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a cursed +0 trident an arrow (71, 31, D) 5 arrows (71, 36, D) a +0 falchion of protection (71, 37, D) a +3 chain mail of magic resistance (71, 42, D) a +2 hunting sling of flaming (71, 47, D) a book of Cantrips (71, 48, D) the +6 hunting sling "Poobitoy" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. Cheibriados disapproves of the use of such an item. (71, 49, D) an uncursed staff of conjuration (71, 51, D) a rime drake corpse (72, 30, D) a +2 trident of protection an arrow (72, 31, D) a +0 shortbow 18 arrows (72, 32, D) 4 arrows (72, 38, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (72, 47, D) the +4 chain mail of Atepn {+Blink rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (72, 49, D) a book of Transfigurations (73, 1, D) a +0 leather armour a +0 hand axe the +1 robe of the Albatross {Int+4 Slay+4} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (73, 26, D) a +1 glaive of venom (73, 47, D) a book of Transfigurations (73, 48, D) a +3 hand crossbow of flaming (73, 49, D) a crystal ball of energy (74, 3, D) a cursed -2 rapier (74, 4, D) 4 arrows (74, 19, D) Sif Muna's Papyrus of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Mystic Blast Conjuration 4 the Catalogue of Ashen Contamination Spells Type Level a - Sandblast Earth 1 b - Olgreb's Toxic Radiance Poison 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (74, 47, D) a lamp of fire (74, 48, D) a +1 crystal plate armour (74, 49, D) a +3 vampiric hand axe (75, 3, D) a +0 longbow 22 arrows (75, 47, D) an uncursed staff of cold (75, 48, D) a +3 plate armour of positive energy (75, 49, D) an uncursed amulet of rage