xvga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 21, D) a +0 halberd (unseen) (59, 22, D) a +1 whip of electrocution a +0 scale mail a +0 hand axe the +6 hunting sling "Worm" {freeze, rElec Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. a tomahawk (59, 23, D) a tomahawk (59, 31, D) a +2 glaive of protection (unseen) (60, 13, D) a river rat corpse (skeletalised by now) (60, 21, D) a +1 glaive of chopping 2 tomahawks a +0 plate armour a +0 dagger a +0 robe an orc corpse an orc corpse (60, 33, D) a +0 falchion (unseen) (61, 0, D) a +0 trident (61, 8, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (61, 22, D) a +0 halberd (unseen) (61, 26, D) a +0 short sword (62, 0, D) +1 fire dragon scales (62, 1, D) a +0 pair of gloves of strength (62, 3, D) a +0 trident (62, 4, D) a draconian corpse (skeletalised by now) (62, 8, D) an uncursed ring of flight (62, 26, D) a +0 hand axe (62, 27, D) a +0 hand axe (63, 0, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (63, 4, D) the +6 battleaxe "Hunt" {holy, +Fly Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It lets you fly. (63, 16, D) a book of Clouds (63, 26, D) 4 scrolls of enchant weapon (63, 27, D) the +6 spear of Amorality {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (64, 16, D) a +0 flail (64, 17, D) a +0 short sword (64, 27, D) a book of Death (68, 0, D) a +2 great sword of holy wrath (68, 2, D) a +0 short sword a +0 shortbow a +0 leather armour (68, 4, D) a +5 long sword of flaming (68, 12, D) a river rat corpse (skeletalised by now) (69, 0, D) a +2 robe of resistance (69, 2, D) a +0 dagger a +0 longbow a +0 leather armour (69, 13, D) an iguana corpse (skeletalised by now) (70, 8, D) an uncursed staff of summoning (70, 9, D) a +3 leather armour of fire resistance (70, 33, D) a +2 battleaxe of flaming (71, 8, D) the +10 mace of Minwad {pain, +Inv rPois Str+2 Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (-5). It protects you from poison. It lets you turn invisible. (71, 26, D) a +1 robe of fire resistance (71, 27, D) a +0 dagger (71, 31, D) a +0 dagger a +0 longbow a +0 leather armour (71, 32, D) a +0 short sword a +0 leather armour (71, 33, D) a +0 war axe of chopping (still there?) an arrow (still there?) (72, 9, D) a fan of gales (72, 16, D) a +7 falchion of distortion (72, 17, D) an uncursed amulet of the gourmand (72, 21, D) a +0 spear (unseen) (72, 22, D) a wolf corpse (skeletalised by now) (72, 27, D) a lamp of fire (73, 1, D) a crystal ball of energy (73, 16, D) an uncursed amulet of the gourmand (73, 17, D) a cursed staff of death (73, 21, D) a +0 spear (73, 32, D) a +2 great sword of flaming a +0 longbow a +0 leather armour (75, 22, D) a +0 short sword a +0 robe