xvga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (50, 37, D) a +0 shield (unseen) (50, 42, D) a +1 antimagic battleaxe (unseen) (50, 43, D) a +1 long sword of slicing (unseen) (51, 37, D) a lamp of fire (51, 42, D) a +0 great sword (unseen) (51, 43, D) a +2 long sword of holy wrath (unseen) (52, 37, D) an uncursed ring of resist corrosion (52, 41, D) a +0 arbalest (unseen) (52, 42, D) a +4 scythe of protection (unseen) (52, 43, D) a +4 rapier of venom (unseen) (52, 44, D) a +0 dire flail (unseen) (53, 37, D) a +0 halberd (59, 37, D) a +2 spear of piercing (60, 36, D) an uncursed staff of conjuration (61, 0, D) the +9 war axe "Wuopn" {drain, Str+4 Int+4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (61, 26, D) an uncursed staff of energy (61, 36, D) a phial of floods (61, 37, D) a +2 glaive of venom (62, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (62, 9, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (62, 26, D) an uncursed ring of stealth (62, 27, D) an uncursed staff of earth (62, 36, D) the cursed -7 pair of gloves of Cowardice {Str+2 Dex-3 Stlth+} It affects your strength (+2). It affects your dexterity (-3). It makes you more stealthy. It has a curse placed upon it. (62, 42, D) a ball python skeleton (63, 0, D) a +0 short sword of protection (63, 8, D) the +3 morningstar of the Countless Cities {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. (63, 17, D) the Disquisition on the Flying Mountains Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Leda's Liquefaction Hexes/Earth 4 e - Lee's Rapid Deconstruction Earth 5 (63, 26, D) the cursed +0 buckler of Jiadd {rF+ MR+ Int+6} It affects your intelligence (+6). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 27, D) the +10 glaive "Weent" {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (63, 36, D) a +0 short sword (63, 44, D) a +0 hand axe the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. Cheibriados disapproves of the use of such an item. a naga corpse (64, 17, D) an uncursed staff of power (64, 26, D) a wand of hasting (6/9) (64, 28, D) 3 potions of berserk rage 6 potions of haste (64, 44, D) the +3 hand axe of Judgement {chop, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. a naga corpse a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a ball python corpse (skeletalised by now) (65, 26, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (65, 43, D) a +0 club a +0 robe an adder skeleton a guardian serpent skeleton (68, 0, D) an uncursed staff of poison (69, 36, D) an uncursed staff of summoning (70, 8, D) a cursed staff of power (70, 9, D) a +0 scale mail of fire resistance (70, 33, D) (unseen) (70, 36, D) a +2 falchion of slicing (71, 16, D) an uncursed staff of summoning (71, 26, D) the +5 short sword "Demonbane" {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (71, 27, D) a fan of gales (71, 36, D) a +2 hand crossbow of velocity (71, 37, D) a disc of storms (72, 8, D) an uncursed staff of death (72, 9, D) a +1 great sword of holy wrath (72, 16, D) the +3 triple crossbow "Voasaulu" {freeze, rF+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. (72, 17, D) a +2 long sword of protection (72, 26, D) an uncursed staff of death (72, 27, D) an uncursed staff of fire (72, 36, D) a +1 trident of distortion (72, 37, D) a +2 spear of piercing (73, 1, D) a +0 falchion of flaming (73, 17, D) a manual of Staves a book of Death (73, 26, D) an uncursed ring of flight (73, 27, D) a crystal ball of energy