yafkata Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -8, D:1) 27 stones (7, 1, D:1) 25 arrows (12, 10, D:1) a +0 dagger (14, -8, D:1) 14 poisoned darts (15, 13, D:1) a +0 club (18, 15, D:1) a stone (19, 16, D:1) a stone (21, 18, D:1) a +0 club (22, 17, D:1) a +1 dagger of venom (26, -10, D:1) a +0 club (31, -12, D:1) 15 bolts (37, 15, D:1) a +0 dagger of draining (38, 11, D:1) a +0 club (43, -4, D:1) a cursed -1 club (43, 12, D:1) 3 stones (43, 15, D:1) a +0 club 21 stones (44, 12, D:1) a +0 club (47, -1, D:1) a +0 club (55, 4, D:1) 21 sling bullets (59, 4, D:1) a cursed -1 dagger (59, 6, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 4, D:2) a +0 dagger (2, -34, D:2) 19 sling bullets (2, 3, D:2) a +0 dagger (4, -15, D:2) a +0 pair of boots (7, 18, D:2) a +0 pair of boots (10, -28, D:2) 3 javelins (27, 9, D:2) 25 arrows (35, -8, D:2) a book of Changes (45, -6, D:2) a +0 ring mail (46, -27, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (11, -18, D:3) 3 stones (14, -15, D:3) a stone (15, -16, D:3) 17 arrows (15, -13, D:3) a stone (18, -16, D:3) 14 stones (20, -18, D:3) a +0 club 2 stones (21, -18, D:3) 26 arrows (22, -28, D:3) 10 arrows (32, -29, D:3) a +0 club a +0 robe (33, -12, D:3) a cursed +0 pair of gloves (35, 3, D:3) a +0 club (38, -18, D:3) a +0 short sword a poisoned dart (40, -19, D:3) a poisoned dart (42, -22, D:3) a +0 robe (44, -24, D:3) a +0 kite shield (45, -29, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (0, 5, D:4) a book of Alchemy (0, 25, D:4) a +0 long sword (1, 1, D:4) a +0 war axe a +0 leather armour (4, 6, D:4) a phial of floods (4, 7, D:4) 17 gold pieces (9, 6, D:4) a book of Necromancy (9, 7, D:4) a +3 mace of distortion (10, -3, D:4) a +0 giant club (11, -5, D:4) a +0 whip (40, 4, D:4) a +0 hunting sling (60, -6, D:4) 5 large rocks Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, -7, D:5) a +0 shortbow 12 arrows (4, -5, D:5) an arrow (10, -31, D:5) a +0 robe (16, 7, D:5) a +0 short sword (23, 4, D:5) the +2 rapier "Iro Co Tull" {vamp, rPois rC+ Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from cold. It protects you from poison. (24, -20, D:5) a +0 dagger a +0 robe (27, -21, D:5) a +0 falchion (27, -15, D:5) a +0 scale mail (29, -23, D:5) a +0 long sword (43, -19, D:5) a +0 leather armour (53, -23, D:5) 12 bolts (58, -23, D:5) a +0 falchion a +0 falchion a +0 whip Level 6 of the Dungeon (0, 0, D:6) 28 stones (16, -2, D:6) a book of Conjurations (17, -7, D:6) a bullfrog corpse (22, 39, D:6) a leopard gecko corpse (skeletalised by now) (22, 42, D:6) a +0 giant spiked club (36, 18, D:6) a +2 buckler (40, 10, D:6) a +0 chain mail (40, 11, D:6) a +0 flail a +0 leather armour (55, 25, D:6) 9 stones (61, 26, D:6) 3 atropa-tipped darts Level 7 of the Dungeon (0, 0, D:7) a worker ant corpse (1, 0, D:7) a wand of iceblast (10) (2, 2, D:7) a +0 long sword (2, 7, D:7) the cursed +0 plate armour "Fanuvv Ridiz" {*Corrode Will+++ Regen+ Dex-5} It affects your dexterity (-5). It affects your willpower, your defense against some magical effects. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (11, 13, D:7) a book of Cantrips (15, 9, D:7) a +0 mace (17, 22, D:7) a +0 trident (28, 9, D:7) a +0 mace