yann Level 1 of the Dungeon (0, 0, D:1) a +0 halberd (7, -6, D:1) a cursed -3 club (7, 12, D:1) a +0 club (17, 7, D:1) a +0 club (25, 24, D:1) a +0 whip (28, 20, D:1) a +0 dagger 10 gold pieces (29, -3, D:1) a +0 hand axe (30, -9, D:1) a +2 dagger of venom (31, -6, D:1) a +0 club (38, 31, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, -10, D:2) a +0 dagger (16, -17, D:2) a +0 whip (16, -14, D:2) a +0 short sword (18, -3, D:2) a +0 dagger (27, -19, D:2) a cursed -2 leather armour (27, -9, D:2) a +0 leather armour (29, 26, D:2) a +0 spear (30, 4, D:2) a +0 club (31, -17, D:2) a +0 short sword (34, -14, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 27 arrows (5, 28, D:3) a +0 pair of gloves (9, 27, D:3) a +0 club (13, 29, D:3) a +0 spear (36, 30, D:3) a +0 dagger a +0 flail (40, 2, D:3) a +0 robe a cursed +0 scimitar a +0 robe a +2 dagger a +0 robe a cursed +1 long sword (50, -4, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 spear (4, 1, D:4) a +0 leather armour (4, 4, D:4) a +0 halberd (5, 3, D:4) a +0 spear (5, 4, D:4) a +0 mace (6, 4, D:4) a +0 whip (23, 26, D:4) a +0 leather armour (30, 8, D:4) a +0 robe a +0 club a +0 dagger a +0 mace a +0 flail (33, 43, D:4) a +0 dagger a +0 robe (36, 7, D:4) a +0 robe a cursed -3 dagger (43, 15, D:4) 14 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 whip (4, 29, D:5) a +0 club (10, 11, D:5) a +0 flail (13, 0, D:5) a +0 leather armour a +0 club (22, 19, D:5) a +0 rapier (22, 39, D:5) a +0 trident (27, 37, D:5) a cursed +0 robe (42, 42, D:5) a +0 whip (45, 16, D:5) a +0 robe (47, 5, D:5) a +0 robe (56, 13, D:5) a +0 club (56, 14, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Zokkef's General Store a wand of scattershot (3) (273 gold) a +0 pair of gloves (58 gold) a wand of digging (12) (416 gold) a fan of gales (520 gold) the +8 chain mail "Hibb" {rElec MP+9 SInv} (1060 gold) It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. a lamp of fire (520 gold) a potion of mutation (104 gold) [Shop] Fimpabb's Magic Scroll Shoppe a scroll of teleportation (42 gold) a scroll of remove curse (42 gold) a scroll of enchant armour (105 gold) a scroll of remove curse (42 gold) a scroll of acquirement (728 gold) a scroll of random uselessness (14 gold) a scroll of identify (28 gold) a scroll of acquirement (728 gold) a scroll of fog (28 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of magic mapping (49 gold) a scroll of teleportation (42 gold) a scroll of vulnerability (105 gold) [Shop] Qihaga's Jewellery Shoppe an uncursed amulet of rage (440 gold) an uncursed ring of wizardry (330 gold) a cursed -3 ring of protection (22 gold) the ring of Yvarher {MR+ Int+3} (421 gold) [ring of protection from magic] It affects your intelligence (+3). It affects your resistance to hostile enchantments. an uncursed ring of resist corrosion (220 gold) an uncursed ring of flight (192 gold) an uncursed amulet of rage (440 gold) an uncursed amulet of faith (440 gold) an uncursed ring of flight (192 gold) a cursed -3 ring of intelligence (22 gold) [Shop] Teicomniaw's Gadget Shoppe a sack of spiders (200 gold) a wand of clouds (7) (330 gold) a wand of random effects (11) (65 gold) a wand of polymorph (17) (190 gold) a wand of acid (11) (300 gold) a lightning rod (4/4) (400 gold) a wand of disintegration (11) (150 gold) a wand of disintegration (16) (200 gold) a wand of scattershot (3) (210 gold) a wand of disintegration (14) (180 gold) [Shop] Xadeh's Antique Weapon Shoppe a +1 rapier of protection (306 gold) a +0 quarterstaff (104 gold) a +0 mace (78 gold) a +0 mace (78 gold) a +0 flail (91 gold) a +2 short sword of flaming (452 gold) a +0 flail (91 gold) a +0 flail (91 gold) a +2 morningstar of freezing (499 gold) a +0 rapier (104 gold) (0, 0, D:6) 30 arrows (1, 49, D:6) a book of Changes (24, 58, D:6) a +0 scale mail a +0 mace a +0 morningstar a +0 chain mail (24, 59, D:6) a +0 war axe a +0 dagger a +0 leather armour (24, 60, D:6) a +0 robe (33, 42, D:6) a +0 whip a +0 leather armour (41, 39, D:6) a +0 blowgun (44, 26, D:6) 25 bolts (52, 16, D:6) a +0 club a +0 leather armour (56, 17, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 robe (5, -16, D:7) 12 arrows a +0 shortbow (7, 12, D:7) a +0 robe (8, -16, D:7) a cursed +0 quarterstaff (11, 9, D:7) a +0 great sword a +0 robe (17, -26, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail a +0 club (1, -2, D:8) a +0 leather armour a +0 dagger a +0 robe a +0 dagger (1, 0, D:8) a +0 leather armour a +0 dagger (2, -4, D:8) a +0 robe (26, 27, D:8) a +0 giant spiked club (32, -1, D:8) 2 tomahawks (36, 15, D:8) a +0 pair of gloves (38, 23, D:8) a +0 robe (40, 4, D:8) a +0 scale mail (41, 29, D:8) a +0 robe a cursed -1 dagger (42, 22, D:8) a +0 short sword (42, 30, D:8) a +0 trident (43, 31, D:8) a +0 dagger (44, 30, D:8) a +0 robe a +0 dagger a cursed +0 leather armour (44, 31, D:8) a +0 chain mail a +0 club (44, 32, D:8) an uncursed amulet of magic regeneration a -1 scale mail (45, 30, D:8) a +0 trident (45, 31, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (1, -10, D:9) a +0 leather armour (8, -10, D:9) 20 arrows a +0 shortbow (9, -24, D:9) a +0 broad axe a +0 plate armour an orc corpse (15, -24, D:9) a +0 dire flail a +0 giant club (15, 4, D:9) a +0 giant spiked club a +0 giant club (18, 10, D:9) a +0 giant club (29, -1, D:9) a +0 leather armour of cold resistance a +0 dagger a +0 dagger of venom a +0 robe a +0 club a +0 club a cursed +0 whip (30, -23, D:9) a +0 giant club (54, 5, D:9) an arrow (54, 6, D:9) an arrow (54, 9, D:9) a +0 shortbow 16 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 halberd (4, 7, D:10) a +0 long sword (4, 8, D:10) a +0 dagger (17, -10, D:10) a +0 club a +0 short sword a +0 short sword a cursed +0 blowgun a cursed -1 short sword a +0 blowgun (18, -9, D:10) a +0 whip a +0 blowgun a +0 club (18, 8, D:10) a +0 quick blade (21, 10, D:10) a +0 whip (33, 24, D:10) a +0 short sword (34, 26, D:10) 16 arrows (36, 27, D:10) an arrow (38, 13, D:10) a +0 whip a +0 short sword (43, 5, D:10) a +0 hand axe (50, 14, D:10) a +0 leather armour (52, 7, D:10) a +0 robe Level 11 of the Dungeon (5, 35, D:11) a +0 club a +0 ring mail (6, 6, D:11) a crystal ball of energy (9, 9, D:11) a +0 flail (13, 16, D:11) a +0 giant club a cursed -2 giant club (15, 1, D:11) 2 tomahawks (16, 29, D:11) a +0 club (17, 1, D:11) a +0 hand axe (18, 0, D:11) a +0 scimitar a +0 plate armour (18, 1, D:11) a +1 halberd of pain a cursed -2 chain mail a +0 chain mail (18, 2, D:11) a +1 dagger of draining a +0 robe a +0 mace (19, 1, D:11) a cursed -1 flail a +0 ring mail a +0 trident a +0 plate armour (20, 1, D:11) a +0 trident a +0 leather armour (21, 30, D:11) a +0 trident a +0 plate armour (23, 10, D:11) Jeirchime's Volume of Helpful Earth Spells Type Level a - Regeneration Charms/Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Lee's Rapid Deconstruction Earth 5 d - Ring of Flames Charms/Fire 7 a book of Changes (23, 11, D:11) a potion of degeneration (26, 36, D:11) a +0 blowgun (32, 24, D:11) a +0 leather armour (unseen) (34, 20, D:11) a wand of iceblast (5) (34, 30, D:11) a potion of berserk rage (34, 31, D:11) 5 gold pieces (35, 30, D:11) an uncursed staff of cold (36, 2, D:11) a +0 plate armour a +0 mace (36, 3, D:11) a +0 club (36, 20, D:11) a wand of acid (6) (36, 30, D:11) the ring of Ixziri {Fire +Inv Str+3 Dex+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. (36, 31, D:11) 10 gold pieces (38, 27, D:11) a +0 club (42, 26, D:11) 19 arrows a cursed -1 shortbow (43, 28, D:11) 2 arrows (43, 29, D:11) an arrow (44, 30, D:11) an arrow (44, 31, D:11) 2 arrows (50, 24, D:11) a +0 giant spiked club (56, 28, D:11) a +0 giant spiked club a +0 giant club (61, 32, D:11) a +0 mace