Dungeon Crawl Stone Soup version 0.24-a0-378-g94936e539c (webtiles) character file. Game seed: 14100169501230512843 97 yann the Vexing (level 4, -2/29 HPs) Began as an Octopode Wanderer on June 2, 2019. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:12:51 (1654 turns). yann the Vexing (Octopode Wanderer) Turns: 1654, Time: 00:12:52 Health: -2/29 AC: 1 Str: 11 XL: 4 Next: 68% Magic: 1/6 EV: 13 Int: 15 God: Gold: 91 SH: 0 Dex: 11 Spells: 0/6 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (-2 -> -5) A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) b - a +0 dagger Missiles d - 54 bolts (quivered) o - a throwing net Jewellery n - an uncursed ring of protection from cold {unknown} Scrolls c - a scroll of magic mapping {unknown} e - 2 scrolls of teleportation {unknown} j - a scroll of blinking {unknown} m - a scroll of remove curse {unknown} p - 2 scrolls of enchant armour {unknown} Potions g - a potion of curing {unknown} h - a potion of cancellation {unknown} i - a potion of invisibility {unknown} l - 2 potions of haste {unknown} q - 2 potions of mutation {unknown} Comestibles f - 6 rations k - 3 chunks of flesh Skills: - Level 2.2 Fighting - Level 1.0 Crossbows + Level 1.7 Dodging + Level 3.9 Stealth + Level 1.7 Spellcasting * Level 0.4 Conjurations + Level 4.0 Hexes - Level 2.0 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 ##..... b - Ensorcelled Hibernat Hex/Ice ##.... 10% 2 ###.... c - Dazzling Spray Conj/Hex #..... 26% 3 ####... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ##...... 13% 3 ####... Tukima's Dance Hex ##...... 13% 3 ####... Apportation Tloc #..... 22% 1 ##..... Teleport Other Tloc #....... 56% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Qazlal Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Aim: an adder (heavily wounded) You shoot a bolt. The bolt barely misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Firing (i - inventory. (/) - cycle) d - 56 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a bolt. The bolt misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The adder closely misses you. Firing (i - inventory. (/) - cycle) d - 55 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a bolt. The bolt closely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... .#####.# .# #.# .# ###.########### .# #.............## .###.#.########...###.. ........# #†.......# ........# ##...##### .###.##.# ##.## .##...#.# #@# .##...#.# #S# .##...#.# #'# .###.##.# ... .###.##.# ....( ........# ....... ####....####....).... .........[.+....(....+ #####...####.........# You could see an adder. Vanquished Creatures Terence (D:2) An adder (D:2) 2 oozes A dart slug (D:2) A leopard gecko (D:1) A ball python (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 13 hobgoblins 8 kobolds 2 quokkas 2 bats (D:1) 2 frilled lizards 12 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yann the Octopode Wanderer began the quest for the Orb. 0 | D:1 | yann set off with the following items: a +0 hand crossbow, | 26 bolts, a +0 dagger, a ration; and the following spells | available to memorise: Corona, Ensorcelled Hibernation, | Apportation, Confuse, Tukima's Dance, Dazzling Spray, | Teleport Other 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 2 | D:1 | Learned a level 1 spell: Corona 169 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/3 173 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 433 | D:1 | Reached skill level 1 in Dodging 770 | D:1 | Reached skill level 1 in Ice Magic 770 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/4 1262 | D:2 | Found a blossoming altar of Fedhas. 1262 | D:2 | Noticed Terence 1274 | D:2 | Killed Terence 1274 | D:2 | Reached XP level 4. HP: 26/29 MP: 3/6 1279 | D:2 | Learned a level 3 spell: Dazzling Spray 1552 | D:2 | Found a stormy altar of Qazlal. 1654 | D:2 | Slain by an adder Levels and vault maps discovered: D:1: onia_arrival_larder, layout_basic D:2: layout_loops_corners, grunt_qazlal_sundering, fedhas_altar_fruit_tree, first_ration, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.9 Dodging | 1 | 1.7 Ice Magic | 1 2 | 2.0 Fighting | | 2.2 Crossbows | | 1.0 Spellcasting | | 1.7 Conjurations | | 0.4 Hexes | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 31 | 3 || 34 Tentacles | 9 | || 9 Constrict | 7 | || 7 Fire: Hand crossbow | 48 | 14 || 62 Cast: Ensorcelled Hiber | 5 | 7 || 12 Corona | 1 | || 1 Stab: Sleeping | 6 | 3 || 9 Eat: Chunk | 2 | 1 || 3 Armor: Skin | 2 | || 2 Dodge: Dodged | 15 | 9 || 24 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 94 | 45 | 32.4 | 42 | 8 | 16.0 +---------+---------+-------+---------+---------+------- D:1 | 53 | 9 | 14.5 | 29 | 7 | 19.4 D:2 | 41 | 36 | 46.8 | 13 | 1 | 7.1 +---------+---------+-------+---------+---------+-------