Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. yasha123 the Vexing (Poltergeist Hexslinger) Turns: 1988, Time: 00:08:02 Health: 22/22 AC: 5 Str: 4 XL: 3 Next: 95% Magic: 6/6 EV: 11 Int: 15 God: Gold: 96 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ o - +2 pair of gloves rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ m - amulet of regeneration HPRegen 1.03/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 96 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) o - a +2 pair of gloves (haunted) Jewellery m - an amulet of regeneration (worn) Scrolls b - 2 scrolls of poison f - a scroll labelled UTZIOFI PUYL g - a scroll labelled ORYMUT DOGO h - 2 scrolls labelled FAFITEN BAIMIBBOLO j - 3 scrolls labelled GABO NUTAYTH l - a scroll labelled XUSI MIBEGHO p - a scroll labelled DIKIKLUASO Potions d - a lumpy coppery potion e - 2 metallic cyan potions i - a metallic green potion k - a sapphire potion n - an orange potion Skills: - Level 0.8 Fighting * Level 2.9 Ranged Weapons - Level 2.1 Dodging + Level 2.0 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% N/A 5% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Construct Spike Launche Frge 2% 2d3 32% 2 Static Discharge Conj/Air 2% 3-4/arc 32% 2 Cause Fear Hex 7% N/A 36% 4 Launch Clockwork Bee Frge 1% N/A 54% 3 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 88% 4 Airstrike Air 0% 2d(1-17) 91% 4 Forge Lightning Spire Air/Frge 1% 3d4 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, chance to call a sprite on attack: 56%, 80% to hit) You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, chance to call a sprite on attack: 56%, 80% to hit) You shoot a sling bullet. The sling bullet barely misses the ribbon worm. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, chance to call a sprite on attack: 56%, 80% to hit) You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is severely wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and ties the ribbon worm's tail in a knot. The ribbon worm is severely wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (severely wounded, heavily drained, chance to call a sprite on attack: 61%, 80% to hit) You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, heavily drained, chance to call a sprite on attack: 61%, 80% to hit) You shoot a sling bullet. The sling bullet hits the ribbon worm. You kill the ribbon worm! You start resting. The sprites lose interest in your situation. You start resting. You feel your existence waver again. You feel your willpower return. There is a stone staircase leading up here. ##.).. ##... ##################.. #....÷..........###. #.########.÷......#. ####.#...# #........## #......#.# #........## #......#.# #.....÷..# #.....@#.# #........# #.....##.# #........## #........# ######..... #.....#### ###### #.....# #.....####### #...........# ####........# #........# There are no monsters in sight! Vanquished Creatures An adder (D:1) 2 ribbon worms (D:2) 4 giant cockroaches 5 hobgoblins An orc (D:2) A quokka (D:2) 3 ball pythons 7 bats 4 endoplasms 6 frilled lizards 4 goblins 5 kobolds 6 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yasha123 the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 135 | D:1 | Reached XP level 2. HP: 16/18 MP: 3/3 1001 | D:1 | Reached XP level 3. HP: 21/22 MP: 5/5 1107 | D:1 | Learned a level 2 spell: Jinxbite Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 2 | 2.9 Spellcasting | 2 | 2.0 Fighting | | 0.8 Dodging | | 2.1 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 160 Cast: Jinxbite || 6 Armour: Skin || 41 Dodge: Dodged || 49