yegreS Level 1 of the Dungeon (2, 6, D:1) a +0 leather armour (6, 18, D:1) a +0 short sword (20, 3, D:1) a +0 dagger a +0 robe (25, 22, D:1) a +0 dagger (27, 14, D:1) a +0 ring mail (34, -2, D:1) a +0 dagger 2 stones (38, 30, D:1) 19 stones Level 2 of the Dungeon [Shop] Zeemeham's Armour Shoppe a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +0 chain mail (45 gold) a +0 robe (7 gold) the +1 ice dragon scales "Qekol" {Harm rF- rC++ Str+3} (783 gold) Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. Harm: It increases damage dealt and taken. a +1 plate armour of poison resistance (320 gold) a +0 leather armour (20 gold) a +0 ring mail (40 gold) a +0 kite shield (45 gold) a +0 ring mail (40 gold) a +0 ring mail (40 gold) a +0 ring mail (40 gold) a +0 plate armour (230 gold) [Shop] Qohosmu's Antique Armour Boutique a +0 scale mail (96 gold) a +0 scale mail (96 gold) a +0 robe (16 gold) a +2 leather armour of fire resistance (456 gold) a +4 ring mail of willpower (744 gold) the +0 kite shield "Kividdus" {Str+5 Dex-3 Stlth+} (444 gold) Str: It affects your strength (+5). Dex: It affects your dexterity (-3). Stlth: It makes you more stealthy. a +0 pair of gloves (108 gold) a +0 robe (16 gold) the +8 fire dragon scales of Fortitude {Contam +Blink rF++ rC- Dex+4} (2678 gold) Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. the +5 robe of Misfortune {Contam Harm *Corrode Drain *Slow EV+5} (751 gold) EV: It affects your evasion (+5). Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. [Shop] Efiemm's Book Shop a book of Misfortune (260 gold) a book of Maledictions (140 gold) Great Wizards, Vol. VII (300 gold) a book of Geomancy (180 gold) a book of Debilitation (220 gold) a book of Conjurations (200 gold) a book of Scorching (300 gold) a book of Weapons (320 gold) (16, -24, D:2) a +0 helmet (18, 0, D:2) a +0 whip (20, 27, D:2) 24 sling bullets (46, -20, D:2) 18 arrows (56, 3, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 2 potions of ambrosia (8, 2, D:3) 11 gold pieces (9, 3, D:3) a +0 dagger (15, -5, D:3) a +0 leather armour (17, 4, D:3) 16 stones (18, -6, D:3) a bolt (19, -11, D:3) a ball python skeleton (20, -5, D:3) 3 bolts (21, -7, D:3) a +0 club (21, -6, D:3) a hobgoblin corpse (24, -14, D:3) a ball python skeleton (24, 4, D:3) a +0 dagger (27, -12, D:3) a potion of attraction