yegreS Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -2, D:1) a +0 hunting sling (19, 28, D:1) a +0 club (20, 6, D:1) a +0 dagger (37, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, 11, D:2) 5 datura-tipped darts (10, 10, D:2) a +0 robe (13, -16, D:2) 19 stones (13, -2, D:2) 24 stones (29, 14, D:2) a +1 short sword of draining a +0 chain mail (34, -3, D:2) a +0 club (39, 0, D:2) 16 arrows (40, -11, D:2) a +0 robe (43, 14, D:2) a +0 robe Level 3 of the Dungeon [Shop] Ucaanof's Book Boutique Ozocubu's Autobiography (240 gold) a book of the Spheres (540 gold) the Collected Works on Vitriolic Calling (500 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Call Imp Summoning 2 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Spellforged Servitor Conjuration/Summoning 7 no e - Haunt Necromancy/Summoning 7 no a book of Ice (460 gold) a book of Geomancy (180 gold) the Handbook of Unstable Battle Magic (220 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Passwall Transmutation/Earth 2 no c - Lightning Bolt Conjuration/Air 5 no a book of Iron (360 gold) a book of Dreams (140 gold) a book of Callings (200 gold) the Handbook of Sinister Damage Dealing (440 gold) Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Dazzling Flash Conjuration/Hexes 3 no c - Agony Necromancy 5 no d - Infestation Necromancy 8 no a book of Decay (300 gold) a book of the Wilderness (380 gold) [Shop] Carch's Assorted Antiques a potion of heal wounds (135 gold) the +6 scale mail "Zyekhaos" {Drain +Blink Str+6 Int+2} (1598 gold) Str: It affects your strength (+6). Int: It affects your intelligence (+2). +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. a +0 robe (18 gold) a potion of heal wounds (135 gold) a +0 falchion (81 gold) a +0 pair of gloves of dexterity (310 gold) a +3 leather armour of willpower (648 gold) a tin of tremorstones (2/2) (1080 gold) a potion of mutation (216 gold) an amulet of reflection (810 gold) [Shop] Avafosh's Weapon Emporium 18 stones (21 gold) a +0 flail (42 gold) a +0 flail (42 gold) a +0 hunting sling (18 gold) 27 stones (32 gold) a +0 long sword (42 gold) a +3 vampiric dagger (276 gold) 26 bolts (62 gold) a +0 scimitar (48 gold) a +0 rapier (48 gold) the +10 rapier of Reinforcement {pain, rElec rF+ rN+ Dex+4} (1123 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 mace (36 gold) a +0 flail (42 gold) a +0 short sword (36 gold) (0, 0, D:3) a +3 hand axe (0, 1, D:3) a +0 flail a +0 chain mail an orc corpse (2, 2, D:3) a quokka corpse (8, -5, D:3) an adder corpse (9, -5, D:3) an adder corpse a jackal corpse (10, -5, D:3) a jackal corpse (16, -18, D:3) a hobgoblin corpse (20, -17, D:3) 21 arrows (26, -20, D:3) a +0 short sword a +0 ring mail an orc corpse (30, -19, D:3) a +0 whip a kobold corpse (34, -16, D:3) a bat corpse (37, -4, D:3) 15 stones