ymhsbmbesitwf Level 1 of the Dungeon (10, 15, D:1) 3 stones (14, 24, D:1) a +0 spear (15, 23, D:1) a +0 animal skin (16, -9, D:1) a +1 flail of protection (25, -11, D:1) a +0 leather armour (43, 34, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Giloutz's Assorted Antiques a potion of ambrosia (232 gold) a +0 giant spiked club (55 gold) a potion of heal wounds (145 gold) a +0 dagger (58 gold) a +4 ring of evasion (1044 gold) a +0 robe (20 gold) (0, 0, D:2) a +0 dagger a stone (4, 25, D:2) a +2 rapier of speed (14, 3, D:2) 8 stones (15, 8, D:2) 7 stones (17, -1, D:2) a +0 dagger (19, -11, D:2) a +0 leather armour (21, -4, D:2) a staff of death (22, 18, D:2) a +0 club (still there?) 8 poisoned darts (still there?) (24, 4, D:2) a +0 club (27, 13, D:2) a +0 spear (27, 14, D:2) a +0 flail (28, 15, D:2) a +0 club (34, 17, D:2) a +0 hand axe (35, 24, D:2) a +0 scale mail a +0 flail (40, 11, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 16, D:3) a +1 short sword of venom a +0 ring mail (7, 14, D:3) a +0 whip (11, 8, D:3) a +0 short sword (14, -9, D:3) 3 stones a +0 short sword (24, -13, D:3) a +0 rapier (36, -15, D:3) a +0 sling (39, -7, D:3) a +0 dagger (41, -8, D:3) a +0 club (41, -6, D:3) a +0 club (42, -7, D:3) a +0 club a +0 club (50, 11, D:3) 3 stones Level 4 of the Dungeon [Shop] Busekh Wode's Weapon Shop a +0 eveningstar (195 gold) a +0 rapier (52 gold) a +1 spectral quarterstaff (221 gold) a +0 dagger (26 gold) a +0 lajatang (195 gold) the +6 lajatang "Fufram" {flame, rPois Int+2 Dex+4} (1050 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rPois: It protects you from poison. (0, 0, D:4) a +0 chain mail a +2 flail of protection (0, 3, D:4) 6 stones (0, 5, D:4) a +0 club (23, 8, D:4) a +0 short sword (31, 9, D:4) 3 stones a +0 short sword (31, 11, D:4) 5 stones (38, -22, D:4) a book of Necromancy (40, 12, D:4) a +0 club (41, 4, D:4) 6 stones (45, 0, D:4) 7 stones Level 5 of the Dungeon (3, -12, D:5) a +0 dagger (4, -3, D:5) a +0 spear a gnoll corpse (skeletalised by now) (5, -5, D:5) a +0 halberd a gnoll skeleton (6, -4, D:5) a +0 club a +0 whip a gnoll skeleton a gnoll skeleton (8, -10, D:5) an adder corpse (9, -4, D:5) a +0 ring mail (19, -21, D:5) a quokka corpse (21, -22, D:5) a +0 flail a +0 flail a +0 scale mail (21, -21, D:5) a +0 flail a +0 leather armour (21, -20, D:5) a +0 whip (23, -15, D:5) a scroll of vulnerability (24, -28, D:5) the +4 dagger "Orghug" {venom, rElec Str-4 Int-4 Dex+9} It poisons the flesh of those it strikes. Str: It affects your strength (-4). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+9). rElec: It insulates you from electricity. (unseen) (24, -26, D:5) 4 stones (28, -18, D:5) a potion of curing