yrara Level 1 of the Dungeon (0, 5, D:1) a +0 dagger (1, 4, D:1) a +0 club (1, 5, D:1) a cursed +0 club (9, 11, D:1) a +0 robe (12, 45, D:1) a +0 leather armour (24, 25, D:1) a +0 shield (29, 18, D:1) a +0 hunting sling (30, 30, D:1) a +0 leather armour (31, 12, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a cursed -2 leather armour (7, 18, D:2) 4 tomahawks (12, -33, D:2) a +0 whip a +0 club (12, 8, D:2) a +0 dagger (15, -16, D:2) a +0 short sword (16, 22, D:2) 19 stones (22, -25, D:2) 18 bolts (23, -28, D:2) a +0 ring mail (24, 9, D:2) 21 stones (31, -2, D:2) a +0 club (40, 19, D:2) a +0 leather armour (41, 7, D:2) a cursed +0 ring mail (46, 18, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 19 stones (0, 8, D:3) an uncursed ring of teleportation (9, 31, D:3) a stone (9, 39, D:3) a +0 trident (17, 5, D:3) a +0 scale mail (27, 5, D:3) 21 stones (27, 37, D:3) a +0 trident (29, 6, D:3) a +0 spear (33, 5, D:3) a +0 short sword a +0 leather armour (39, 13, D:3) a +0 spear (39, 25, D:3) a +0 flail (40, 6, D:3) a +0 mace (47, -1, D:3) a stone (48, 13, D:3) a +0 hand axe (50, -2, D:3) a stone (55, 28, D:3) a +0 spear (56, 28, D:3) a +0 spear (65, 12, D:3) 2 potions of mutation Level 4 of the Dungeon (0, 0, D:4) a +0 mace (3, 9, D:4) a +0 robe a +0 flail (9, 17, D:4) a +0 robe (15, 0, D:4) a +0 trident a +0 leather armour (16, 2, D:4) a +0 leather armour (27, 11, D:4) 12 stones (32, 14, D:4) a +0 trident (34, -1, D:4) a potion of mutation (35, 28, D:4) a +0 club (35, 29, D:4) a cursed -3 spear (36, 0, D:4) a +0 mace (36, 29, D:4) a +0 whip (37, 20, D:4) 9 bolts (37, 28, D:4) a +0 spear (38, 5, D:4) a +0 leather armour (42, 32, D:4) a +0 mace (42, 36, D:4) a +3 short sword of speed (43, 38, D:4) a +0 dagger a +0 robe (48, 17, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, -5, D:5) a cursed +0 giant club (7, 31, D:5) the +0 whip of Uskayaw's Anger {flame, +Inv Int+4 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (-2). It lets you turn invisible. (9, 0, D:5) a +0 hunting sling (12, 0, D:5) a +0 short sword (12, 8, D:5) a +0 dagger a +0 leather armour (13, 7, D:5) a +0 flail a +0 scale mail a +0 dagger a +0 leather armour (13, 8, D:5) a +0 ring mail (18, 40, D:5) 26 stones (20, 41, D:5) 19 sling bullets (30, 34, D:5) a +0 spear (38, 9, D:5) a +2 dagger of speed Level 6 of the Dungeon (0, 0, D:6) 15 gold pieces (6, 10, D:6) a +0 flail (9, 9, D:6) a +0 ring mail (12, 9, D:6) a cursed +0 club (12, 10, D:6) a +0 club a +0 flail (13, 3, D:6) 15 stones (13, 11, D:6) a +1 spear of venom (21, 20, D:6) a +0 giant club (26, -15, D:6) a +0 spear (26, -14, D:6) a +0 halberd a throwing net the Ecumenical Temple