yrara the Dungeon (0, 0, D) a potion of mutation (0, 3, D) a +6 ring of dexterity (0, 4, D) a +3 ring of slaying (1, 3, D) an uncursed amulet of regeneration (1, 4, D) an uncursed ring of wizardry (1, 29, D) 2 scrolls of vulnerability (2, 3, D) a +6 ring of intelligence (2, 4, D) an uncursed amulet of regeneration (2, 19, D) a +3 whip (2, 29, D) 10 stones an uncursed staff of energy (2, 43, D) a +0 ring mail (3, 3, D) a +3 demon whip of venom (3, 4, D) a +6 great sword (3, 16, D) an uncursed staff of poison (3, 17, D) a crystal ball of energy (3, 18, D) +0 fire dragon scales (3, 19, D) the ring "Bittaati" {Ice rElec MR+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (3, 21, D) a +0 robe (4, 3, D) a +5 longbow of flaming (4, 4, D) the +3 demon trident "Joegrin" {elec, +Inv Str+4 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It lets you turn invisible. It makes you less stealthy. (4, 15, D) 17 stones (4, 18, D) 23 stones (4, 19, D) +0 swamp dragon scales (5, 3, D) a +9 scythe (5, 4, D) a +3 double sword of holy wrath (5, 15, D) 15 arrows (5, 17, D) +0 steam dragon scales 23 bolts (5, 20, D) a cursed +0 dagger (5, 22, D) a +0 glaive (5, 28, D) a +2 quarterstaff (5, 29, D) a +2 falchion (6, 3, D) a +6 great sword (6, 4, D) the +4 chain mail of the Demon Prince {+Inv rC- rN+} It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. (6, 15, D) a +0 dagger of venom (6, 17, D) +0 acid dragon scales a +3 plate armour of magic resistance (6, 19, D) a +0 dagger (6, 22, D) 18 stones (6, 29, D) a +2 trident (7, 3, D) a +3 large shield (7, 4, D) a +4 plate armour of fire resistance (7, 15, D) 9 stones (7, 16, D) +0 steam dragon scales a +2 mace of crushing (7, 18, D) a +2 dagger of flaming (7, 20, D) 15 stones (7, 21, D) a +0 dagger (7, 22, D) a +0 mace of protection (7, 28, D) a +2 dagger (7, 29, D) a +2 hand axe of flaming (8, 3, D) a +4 robe (8, 4, D) a +4 plate armour of cold resistance (8, 15, D) a +2 buckler of protection (8, 18, D) 20 arrows (8, 19, D) +0 acid dragon scales (8, 20, D) +0 steam dragon scales (8, 21, D) a +0 trident of piercing (8, 22, D) an uncursed amulet of guardian spirit (8, 35, D) a +2 long sword of flaming (8, 36, D) a +2 quarterstaff of speed (8, 37, D) a +2 plate armour (8, 44, D) a +0 spear (8, 46, D) +0 steam dragon scales (9, 3, D) a +0 large shield of positive energy (9, 4, D) a +0 large shield of protection (9, 12, D) an uncursed staff of wizardry (9, 15, D) a +0 leather armour (9, 16, D) a potion of lignification (9, 17, D) a +2 dire flail of protection (9, 21, D) a +0 ring mail (9, 33, D) a +2 mace a +0 flail (9, 34, D) a +1 hand axe of freezing (9, 35, D) a +2 dagger of electrocution (9, 36, D) a +0 trident of piercing (10, 12, D) a +0 hunting sling (11, 47, D) a +0 short sword (12, 7, D) a +4 rapier of flaming a +0 robe (12, 12, D) 6 javelins (13, 6, D) an arrow (13, 46, D) a +4 chain mail a +0 flail of protection a +0 scale mail (14, 8, D) 2 arrows (15, 6, D) a +2 falchion of flaming (unseen) (15, 7, D) a stone (16, 4, D) a +0 spear the +2 leather armour "Capunlis" {Dex+6} It affects your dexterity (+6). (16, 5, D) an arrow (16, 6, D) a +3 demon whip (16, 7, D) a +0 halberd (17, 4, D) a +0 dire flail (17, 7, D) a +1 war axe of electrocution a +0 chain mail (17, 44, D) a +0 pair of boots (17, 45, D) a +4 chain mail (17, 46, D) a +2 rapier of venom (17, 47, D) a +2 halberd of flaming (17, 48, D) a +2 scimitar of protection (18, 9, D) a +0 great sword of holy wrath (unseen) (18, 20, D) an uncursed ring of magical power (18, 46, D) a +4 quarterstaff of speed (18, 48, D) a +1 broad axe of chopping (19, 9, D) an arrow (19, 19, D) a +0 long sword a +0 plate armour (20, 6, D) a +0 short sword a +0 ring mail (20, 20, D) a +0 flail a +0 plate armour (21, 5, D) a +1 great mace a +0 arbalest 19 bolts a +0 chain mail (21, 7, D) a bolt a +0 longbow 23 arrows (21, 12, D) a +0 club (21, 19, D) a +4 giant club (21, 21, D) a +0 dagger (22, 5, D) a +0 battleaxe of freezing (22, 9, D) a +0 shortbow 8 arrows (22, 18, D) a lightning rod (4/4) (22, 22, D) an uncursed staff of summoning a +0 hand axe a +0 ring mail a +0 troll leather armour (23, 19, D) a +1 glaive a +0 chain mail an uncursed amulet of the gourmand a +0 dagger (23, 21, D) a fan of gales (24, 0, D) the Tome of Dark Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Bolt of Draining Conjuration/Necromancy 5 (24, 20, D) a +0 blowgun 3 curare-tipped needles a cursed -2 ring of dexterity a +4 ring mail of poison resistance (24, 22, D) a +0 longbow (24, 43, D) a +0 robe (25, 21, D) 8 arrows a +0 trident (25, 41, D) a +0 rapier a +0 robe a +0 buckler (26, 0, D) a book of the Tempests (26, 20, D) +0 swamp dragon scales an arrow a +0 quarterstaff (27, 0, D) Sif Muna's Almanac of Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Metabolic Englaciation Hexes/Ice 5 d - Darkness Hexes 6 (27, 6, D) a +0 battleaxe a cursed +0 plate armour (27, 7, D) a +0 short sword (28, 0, D) a +2 long sword of holy wrath (28, 18, D) 2 arrows (28, 44, D) a +3 flail (unseen) (29, 43, D) a cursed +6 battleaxe a +0 robe (29, 46, D) a cursed +2 short sword of freezing a cursed +0 robe a cursed +0 falchion a +0 robe (30, 40, D) a +0 dire flail a +0 robe (31, 2, D) a +4 mace of protection (31, 3, D) a crystal ball of energy (32, 33, D) a potion of blood (33, 32, D) a potion of blood a cursed -1 war axe a cursed +0 chain mail (34, 32, D) a +0 club a +0 ring mail (34, 38, D) a +2 long sword of holy wrath (35, 25, D) a +0 short sword (unseen) (36, 26, D) a book of the Earth (36, 27, D) a +4 quarterstaff of draining (36, 40, D) a +0 dire flail (unseen) (37, 4, D) a +5 great mace of flaming (unseen) (37, 6, D) a +0 flail (37, 24, D) the +4 arbalest of the Spider {velocity, rN+ Str+4} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It protects you from negative energy. (37, 25, D) a book of Maledictions (37, 26, D) a lightning rod (4/4) (37, 27, D) a lamp of fire (37, 40, D) a +1 whip of pain (unseen) (38, 3, D) an arrow (38, 4, D) a +0 broad axe (unseen) (38, 5, D) a +0 longbow (unseen) (38, 6, D) a +5 halberd (unseen) (39, 6, D) a +0 troll leather armour 4 arrows a +1 long sword a +0 chain mail (39, 7, D) a +0 short sword a +0 cloak (39, 42, D) a +0 giant spiked club (unseen) (40, 40, D) a +1 scimitar (unseen) (40, 41, D) a +0 giant spiked club (42, 6, D) a +3 demon whip of venom a +0 plate armour (44, 43, D) a +0 giant club a +0 giant club (44, 45, D) a cursed +0 flail a +0 robe (44, 46, D) a +0 plate armour (45, 25, D) a +3 great mace (45, 26, D) a +3 battleaxe (45, 27, D) a +3 great mace (45, 29, D) a +3 glaive (45, 31, D) a +3 giant spiked club (45, 48, D) 16 bolts (46, 9, D) a +2 war axe of flaming (46, 25, D) a +3 glaive (46, 27, D) a +3 glaive (46, 29, D) a +3 arbalest (46, 31, D) a +1 executioner's axe (47, 25, D) a +3 lajatang (47, 26, D) a +3 arbalest (47, 27, D) a +3 longbow (47, 29, D) a +0 hand crossbow of freezing (47, 30, D) a +3 great mace (47, 31, D) a +3 double sword (47, 33, D) a +0 long sword (48, 13, D) a +0 giant spiked club (unseen) (48, 48, D) an uncursed ring of see invisible (49, 11, D) a +3 whip (49, 17, D) a +0 whip (49, 18, D) a +0 spear a +0 buckler (49, 26, D) a +4 flail of holy wrath (49, 27, D) the +8 mace "Ykoutto" {crush, -Tele +Rage +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. It lets you go berserk. It prevents most forms of teleportation. (49, 28, D) a +3 bardiche (49, 48, D) a +0 plate armour (50, 16, D) a +0 flail (50, 19, D) a +0 halberd (unseen) (50, 47, D) a cursed staff of energy (51, 15, D) a +0 battleaxe (51, 16, D) a +0 hand axe a +0 chain mail a +1 war axe a cursed -2 arbalest 17 bolts a +0 plate armour a cursed +0 hand axe a +0 ring mail (51, 25, D) 50 arrows (51, 26, D) 50 arrows (51, 27, D) 50 arrows (51, 28, D) 50 arrows (51, 47, D) a book of Conjurations (51, 48, D) a cursed staff of conjuration (52, 14, D) a +0 long sword (unseen) (52, 16, D) a +0 mace (unseen) (52, 17, D) a +0 club (52, 48, D) an uncursed ring of stealth (53, 6, D) a +0 longbow (still there?) 3 arrows (still there?) (53, 16, D) a +0 battleaxe (53, 30, D) a +0 arbalest 13 bolts (53, 47, D) a +0 leather armour (54, 29, D) 2 bolts (54, 31, D) a bolt (54, 48, D) an uncursed ring of poison resistance (55, 4, D) an arrow (55, 12, D) the +5 executioner's axe "Umusch" {flame, +Fly Str+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+2). It lets you fly. (55, 13, D) the +9 broad axe "Xapsicak" {speed, rPois rC+ rN+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from cold. It protects you from poison. It protects you from negative energy. (55, 15, D) +9 swamp dragon scales (55, 16, D) a +2 hat (55, 18, D) a +0 hand axe a +0 leather armour (55, 28, D) a bolt (55, 29, D) a +0 arbalest 9 bolts 4 exploding tomahawks (55, 31, D) a +0 arbalest 12 bolts (56, 12, D) a +7 longbow of velocity (56, 13, D) the +5 bardiche of the Globe {chop, Str-2 Int+5} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+5). (56, 15, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (56, 16, D) a +1 cloak (56, 25, D) a cursed +0 arbalest (still there?) a +0 halberd (still there?) (56, 27, D) a bolt (56, 29, D) 2 bolts (56, 31, D) a +0 arbalest a +0 arbalest 46 bolts (57, -2, D) a +0 great mace (unseen) (57, 9, D) a cursed -1 battleaxe (57, 12, D) a +11 scythe of flaming (57, 13, D) the +7 double sword "Vievydit" {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (57, 14, D) 13 gold pieces (57, 15, D) a +8 plate armour of magic resistance (57, 25, D) a bolt (57, 28, D) a bolt (unseen) (57, 29, D) a +0 arbalest 11 bolts (57, 30, D) a +0 great sword (still there?) 2 bolts (still there?) (57, 37, D) a Young Poisoner's Handbook (57, 39, D) a book of Enchantments (57, 40, D) a book of Spatial Translocations (57, 41, D) the Incunabulum of the Helpful Rocks Spells Type Level a - Infusion Charms 1 b - Sandblast Earth 1 c - Swiftness Charms/Air 2 d - Regeneration Charms/Necromancy 3 e - Petrify Transmutation/Earth 4 f - Shatter Earth 9 (57, 43, D) a book of Transfigurations (57, 44, D) a book of Conjurations (57, 45, D) a +2 long sword of holy wrath a +0 shortbow 16 arrows (58, 12, D) the +7 double sword of Karma {protect, +Fly rC- Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It makes you vulnerable to cold. It lets you fly. (58, 13, D) a +11 antimagic demon blade (58, 14, D) 3 gold pieces (58, 15, D) +10 gold dragon scales the +10 plate armour of Joy {rN+ Str+3} It affects your strength (+3). It protects you from negative energy. (58, 16, D) a +3 large shield of poison resistance (58, 19, D) a +0 short sword a +0 chain mail (58, 26, D) a bolt (58, 28, D) a +0 arbalest (unseen) (58, 29, D) a cursed -1 great sword a +0 chain mail (58, 30, D) a +0 arbalest (unseen) (59, 1, D) a +2 robe of positive energy (59, 14, D) 9 gold pieces (59, 27, D) a bolt (59, 28, D) a +1 battleaxe of chopping (unseen) (59, 39, D) Sif Muna's Handbook of Earthen Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Leda's Liquefaction Hexes/Earth 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Iron Shot Conjuration/Earth 6 (59, 40, D) a book of Geomancy (59, 41, D) a book of Spatial Translocations (59, 43, D) a Young Poisoner's Handbook (59, 44, D) the Collected Works on Curses and Lightness Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Airstrike Air 4 c - Summon Mana Viper Hexes/Summoning 5 (59, 45, D) a +0 halberd (60, 13, D) a potion of mutation (60, 14, D) 4 gold pieces (60, 15, D) the ring of the Jester {EV+3 Str+3} [ring of evasion] It affects your evasion (+3). It affects your strength (+3). (60, 16, D) the ring "Idghull" {rF+ Slay+3} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (60, 25, D) a cursed -2 long sword (unseen) (60, 26, D) a +0 flail a +0 robe a +0 giant club a +0 giant spiked club (60, 27, D) a +2 war axe (unseen) (60, 28, D) a +3 great mace (unseen) (61, -3, D) a +0 long sword (unseen) (61, 14, D) 8 gold pieces (61, 15, D) the ring of Ygew {*Slow rF+++ rN+ MR+} [ring of positive energy] It renders you almost immune to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (61, 16, D) the ring "Lant" {rElec rF+ EV+4 Str+2 Dex-2} [ring of evasion] It affects your evasion (+4). It affects your strength (+2). It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. (62, -3, D) a +0 war axe (unseen) (62, 14, D) 12 gold pieces (62, 15, D) the ring of Autotheism {rPois rF+ MR- Str-3 SInv} [ring of strength] It affects your strength (-3). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (62, 16, D) the ring of Peumatayhed {+Fly rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. It lets you fly. (62, 28, D) a bolt (63, -4, D) a +1 scythe of slicing (63, 0, D) a +0 rapier a +0 rapier a +0 leather armour (63, 15, D) the amulet "Tounky" {Regen+ Dex+2} [amulet of regeneration] It affects your dexterity (+2). It increases your rate of regeneration. (63, 16, D) the amulet "Meoduh" {Harm *Drain Str+3 Int+4 Slay+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It causes draining when unequipped. (63, 27, D) a +0 war axe a +0 chain mail a +0 giant spiked club a +0 long sword a +0 ring mail (63, 29, D) a +0 great mace a +0 plate armour (63, 36, D) a +3 ring of protection a +3 ring of dexterity (63, 47, D) the amulet "Qunwak" {Gourm *Slow rElec rN+ Str+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It may slow you when you take damage. (64, 4, D) a +0 lajatang (64, 36, D) the ring "Moghuzxo" {rElec Int+2 Dex+6} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+6). It insulates you from electricity. (64, 39, D) a +2 morningstar of protection a +1 demon whip (64, 46, D) the amulet of Neurosis {Spirit Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). (64, 47, D) the amulet of Weruniex {Gourm rF+ rN+ Int+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. (64, 48, D) the amulet of Linearity {Faith MR+} [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. (65, 2, D) a +0 halberd a +0 chain mail (65, 15, D) a +0 whip (unseen) (65, 36, D) the ring "Yroga" {MR+ Str+3} [ring of protection from magic] It affects your strength (+3). It affects your resistance to hostile enchantments. (65, 37, D) the ring of Pyups {*Slow rF+ rN++ SInv} [ring of see invisible] It protects you from fire. It greatly protects you from negative energy. It lets you see invisible. It may slow you when you take damage. (65, 46, D) the ring of Yply {rElec Str+6 Stlth+} [ring of stealth] It affects your strength (+6). It insulates you from electricity. It makes you more stealthy. (65, 47, D) the amulet of the Endless Expanse {Spirit rC+++ MR+ Str-4 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (66, -3, D) a +0 long sword (66, -1, D) +3 fire dragon scales {Xtahua} (66, 15, D) a +3 whip of venom (66, 25, D) 50 bolts (66, 26, D) 50 bolts (66, 27, D) 50 bolts (66, 28, D) 50 bolts (66, 36, D) the ring "Tusisics" {+Inv rPois EV+6 Str+2 Int+2} [ring of evasion] It affects your evasion (+6). It affects your strength (+2). It affects your intelligence (+2). It protects you from poison. It lets you turn invisible. (66, 37, D) the ring "Tecs" {rF+ AC+6 Str+2 Dex+2 Stlth+} [ring of protection] It affects your AC (+6). It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It makes you more stealthy. (66, 39, D) a +0 long sword (66, 40, D) a +0 long sword (66, 47, D) the amulet "Nusum" {rF++ Regen+ Str+4 Int-3} [amulet of regeneration] It affects your strength (+4). It affects your intelligence (-3). It greatly protects you from fire. It increases your rate of regeneration. (66, 48, D) the amulet of Upeki {Gourm -Tele rElec rF+ rC+ Slay+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (67, -4, D) a ghoul skeleton (67, 36, D) the ring "Diemeak" {rF++ AC+6 Int+6} [ring of protection] It affects your AC (+6). It affects your intelligence (+6). It greatly protects you from fire. (67, 37, D) the ring "Godda" {rElec Dex+6 SInv} [ring of see invisible] It affects your dexterity (+6). It insulates you from electricity. It lets you see invisible. (67, 46, D) the ring of Nile Fip {rF+++ Str-4 Dex+2 Slay+5 Stlth-} [ring of slaying] It affects your strength (-4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It renders you almost immune to fire. It makes you less stealthy. (67, 47, D) a +5 amulet of reflection (67, 48, D) the ring of the Middle {*Corrode +Inv rC+ Dex+7 Stlth-} [ring of loudness] It affects your dexterity (+7). It protects you from cold. It lets you turn invisible. It may corrode you when you take damage. It makes you less stealthy. (68, 1, D) a +0 dire flail a +0 plate armour (68, 10, D) a +5 eudemon blade of holy wrath a +0 large shield (68, 15, D) a +2 antimagic war axe (unseen) (68, 16, D) a +0 mace (68, 17, D) a +0 dagger (unseen) (68, 26, D) a +0 plate armour of magic resistance (68, 27, D) the -1 helmet of the Voivode {rC+++ rCorr Int+5 Dex-4} It affects your intelligence (+5). It affects your dexterity (-4). It renders you almost immune to cold. It protects you from acid and corrosion. (68, 28, D) the cursed +0 robe of the Storm King {rElec} It insulates you from electricity. It has a curse placed upon it. (68, 36, D) the ring "Pixax" {Wiz +Inv rF+++ MR- Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (68, 37, D) the ring "Zaqianikh" {Wiz rC+ rN+ Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. (68, 47, D) the amulet of the Ten Hells {RegenMP Dex+7 Slay-2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-2). (69, -4, D) a +0 great mace a +0 chain mail a +2 whip (69, 6, D) a +0 longbow 52 arrows (69, 10, D) a +1 demon blade of venom a +0 robe (69, 11, D) a +2 whip (69, 36, D) the ring of Elopn {Str+6 Int+4 Dex+2 Slay-3} [ring of strength] It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (69, 37, D) a +5 ring of slaying (70, -5, D) a +0 war axe (still there?) a +1 long sword of flaming (still there?) a +0 cloak (still there?) (70, -3, D) a ghoul skeleton (70, -2, D) a +0 short sword a ghoul skeleton (70, 25, D) a +6 chain mail (70, 26, D) +2 swamp dragon scales (70, 30, D) +2 swamp dragon scales (70, 31, D) a +1 helmet (70, 36, D) the ring "Hiommacy" {+Fly rF+ rN+} [ring of positive energy] It protects you from fire. It protects you from negative energy. It lets you fly. (70, 42, D) a +1 dagger of draining (unseen) (71, -3, D) a +0 war axe a +0 plate armour 2 potions of blood a +0 war axe a +0 chain mail (71, -2, D) a +0 bardiche (still there?) a +0 broad axe (still there?) a +0 chain mail (still there?) (71, 10, D) a +0 mace (71, 25, D) a +1 cloak (71, 29, D) a +5 plate armour (71, 31, D) a +1 centaur barding (71, 33, D) a +0 short sword a +0 leather armour a +0 buckler (71, 38, D) a +0 dagger (unseen) (71, 40, D) a +0 glaive (71, 41, D) a +0 halberd (72, 10, D) a +3 great sword of slicing (unseen) (72, 25, D) +2 gold dragon scales a +1 plate armour of poison resistance a +2 plate armour a +0 shield +2 acid dragon scales (72, 26, D) a +4 ring mail (72, 27, D) +4 ice dragon scales (72, 29, D) a +4 scale mail of fire resistance (72, 30, D) a +1 centaur barding (72, 31, D) +2 acid dragon scales (72, 37, D) a +0 short sword (unseen) (72, 41, D) a +0 long sword a +0 leather armour (74, 6, D) a +0 short sword (unseen) (74, 36, D) a +0 robe (74, 40, D) an uncursed staff of energy (74, 42, D) an uncursed staff of power (75, -8, D) a +2 demon whip of venom (75, -3, D) a +0 rapier a +0 rapier a +0 leather armour (75, 7, D) 2 arrows +0 shadow dragon scales (75, 15, D) a +0 longbow a +0 leather armour 31 arrows (75, 16, D) an arrow (75, 22, D) a +0 great mace a +0 plate armour (75, 40, D) a potion of mutation (75, 41, D) a crystal ball of energy (75, 42, D) a potion of mutation (76, 6, D) a +0 longbow (still there?) a +1 great sword of flaming (still there?)