yrara the Dungeon (0, 14, D) a +0 whip a +2 robe of the Archmagi (0, 16, D) a +0 spear (1, 4, D) 2 scrolls of vulnerability (1, 17, D) a +0 halberd (2, 4, D) 10 stones an uncursed staff of energy (2, 6, D) a +2 mace a +0 scale mail a +0 flail (4, 14, D) a +3 chain mail (5, 3, D) a +2 hand axe (5, 4, D) a +2 dagger (5, 14, D) a +2 quarterstaff of protection (5, 15, D) a +1 trident of piercing (6, 3, D) a +2 falchion (6, 4, D) a +2 quarterstaff (6, 8, D) a +0 club (6, 14, D) a +0 long sword of holy wrath (6, 15, D) a +3 hand axe of freezing (7, 4, D) a +2 trident (7, 15, D) a +2 dagger of electrocution (15, 23, D) a +1 flail of crushing (17, 19, D) a +4 scale mail (17, 22, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (17, 23, D) a +4 quarterstaff of speed (18, 20, D) a +5 ring mail (18, 21, D) a +2 rapier of distortion (18, 22, D) a +2 scimitar of flaming (18, 23, D) a +2 war axe of freezing (21, 16, D) a +0 war axe (unseen) (21, 17, D) a wolf corpse (22, 16, D) a hell hog corpse (22, 17, D) a cursed -3 whip (unseen) (23, 17, D) a hell hog corpse (24, 12, D) a +0 trident (25, 17, D) an adder corpse