yrara the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Summonings (61, 8, D) a +1 great sword of slicing (62, 0, D) an uncursed staff of cold (62, 9, D) a +2 arbalest of flaming (63, 0, D) a book of Flames (63, 8, D) an uncursed staff of wizardry (67, 0, D) an uncursed staff of poison (69, 0, D) a phantom mirror (69, 5, D) a polar bear skeleton (69, 11, D) a +0 trident (69, 20, D) a +0 shortbow an uncursed staff of earth 7 arrows a centaur corpse (69, 22, D) an arrow (69, 23, D) 2 arrows (70, 9, D) a sack of spiders (70, 10, D) a +0 trident 5 tomahawks (70, 12, D) a +0 trident (70, 20, D) a +0 trident (70, 21, D) a +0 shortbow 14 arrows (70, 23, D) 2 arrows (71, 8, D) a +1 chain mail of poison resistance (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 13, D) a tomahawk (71, 17, D) a book of Geomancy (71, 22, D) an arrow (71, 26, D) a +0 dagger (71, 27, D) a +1 pair of gloves of strength (72, 9, D) a lamp of fire (72, 16, D) an uncursed staff of cold (72, 17, D) an uncursed ring of ice a +0 hand crossbow of velocity (72, 26, D) a +3 ring mail of cold resistance (72, 27, D) a +0 short sword (73, 1, D) a +6 ring of intelligence a +0 shield a +0 scale mail (73, 16, D) a sack of spiders (73, 17, D) a box of beasts (73, 26, D) a +0 short sword (73, 27, D) Zofudour's Advanced Sorcery Spells Type Level a - Conjure Ball Lightning Conjuration/Air 6 b - Bolt of Fire Conjuration/Fire 6 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 e - Shadow Creatures Summoning 6 f - Statue Form Transmutation/Earth 6 (75, 1, D) a box of beasts