yrara Level 1 of the Dungeon (0, 0, D:1) 26 stones (3, 9, D:1) a +0 whip (7, 18, D:1) a +0 club (13, 6, D:1) a +0 club (13, 25, D:1) a +0 club (18, -11, D:1) a +0 dagger a +0 club (29, 17, D:1) a stone (30, 17, D:1) a stone (34, -18, D:1) a +0 club (34, -17, D:1) a +0 club (39, 4, D:1) a stone (41, 4, D:1) a +0 short sword (45, 16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, -3, D:2) a +0 robe (4, 11, D:2) a +0 club a +0 dagger a +0 robe (21, -29, D:2) 17 stones (26, -2, D:2) a +0 hunting sling 10 stones (28, -3, D:2) a stone (30, -7, D:2) 19 stones (31, -26, D:2) 14 stones (32, -22, D:2) 15 sling bullets (32, -6, D:2) a stone (32, -3, D:2) 13 stones (33, -6, D:2) 2 stones (33, -5, D:2) a stone (36, -32, D:2) 4 stones a +0 dagger (41, -24, D:2) a cursed +0 leather armour (43, -17, D:2) a +0 spear (44, -24, D:2) 8 stones (45, -17, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 4 stones a +0 dagger (0, 1, D:3) a +0 leather armour (0, 6, D:3) a stone (3, 1, D:3) a +0 leather armour a +2 hand axe of chopping (3, 2, D:3) a +0 robe a +0 dagger (12, -4, D:3) a +0 dagger (13, 2, D:3) 12 gold pieces (14, -5, D:3) a +0 club (20, 3, D:3) 14 stones (23, 2, D:3) a wand of flame (39/48) (23, 8, D:3) a +0 leather armour (26, 4, D:3) a +0 dagger 5 stones (29, 26, D:3) a +0 dagger (34, 31, D:3) a stone (35, 1, D:3) a +0 ring mail (35, 32, D:3) a stone (37, -3, D:3) a +0 club (37, 9, D:3) a +0 club (42, -14, D:3) a +0 leather armour (45, -3, D:3) a +0 spear (46, -5, D:3) a +1 spear of venom (46, -4, D:3) a +0 whip (51, 12, D:3) a +0 spear (51, 13, D:3) a +0 spear (53, 14, D:3) a +0 flail a +0 leather armour (56, 23, D:3) a +1 vampiric dagger (56, 24, D:3) a +0 dagger (56, 26, D:3) a +0 leather armour Level 4 of the Dungeon (7, -36, D:4) 20 stones (9, 15, D:4) 22 stones (18, 4, D:4) a +0 robe (22, -25, D:4) a tomahawk (22, -23, D:4) a tomahawk (24, -28, D:4) a +0 trident (24, -27, D:4) a +0 hand axe a +0 leather armour a +0 club (24, 9, D:4) a +0 trident (27, -6, D:4) a +0 hand axe a +0 leather armour (30, -12, D:4) a +0 falchion a +0 leather armour (30, -2, D:4) the +1 robe "Bickuliw" {rElec MR+ Dex+4} It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (32, -9, D:4) a +0 dagger a +0 robe (43, -29, D:4) a cursed +0 leather armour (49, 12, D:4) a scroll of immolation (50, -22, D:4) 19 stones (68, -2, D:4) a +0 spear Level 5 of the Dungeon (2, -14, D:5) a +0 great sword (3, -36, D:5) a +0 giant club (4, 0, D:5) a +0 hand axe (6, -14, D:5) a -4 ring of dexterity an uncursed staff of conjuration (7, -37, D:5) 17 stones (9, -36, D:5) a stone (10, -36, D:5) a stone (11, -36, D:5) a stone (12, -36, D:5) a stone (12, -35, D:5) 16 stones (12, 5, D:5) 19 stones (13, -36, D:5) a stone (14, -36, D:5) a stone (30, -41, D:5) 19 poisoned needles (37, -15, D:5) a +0 leather armour (41, -43, D:5) a +0 whip a +0 scale mail (41, -42, D:5) a +0 hand axe a +0 whip (46, -14, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (8, -15, D:6) 27 stones (26, -13, D:6) a +0 dagger (26, -11, D:6) a +0 club (26, 14, D:6) a +0 ring mail (26, 22, D:6) a +0 chain mail (28, -13, D:6) a +0 short sword a +0 chain mail (28, -12, D:6) a +0 hand axe a +0 chain mail (49, 20, D:6) a +0 ring mail (51, -10, D:6) a +0 giant club (57, 40, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 26 sling bullets (9, 0, D:7) a +0 flail a cursed -1 spear (12, 45, D:7) a +0 great sword (12, 47, D:7) a potion of lignification (21, 3, D:7) a +0 hunting sling (22, 27, D:7) a +0 shortbow (23, 21, D:7) a +0 war axe (23, 22, D:7) a +0 mace a tomahawk a +0 ring mail (24, 20, D:7) a tomahawk a +0 short sword a +0 leather armour (24, 21, D:7) a +0 whip a tomahawk a +0 dagger a +0 robe (24, 22, D:7) the +1 scimitar of the Eight Continents {flame, -Tele *Rage +Fly Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It lets you fly. It prevents most forms of teleportation. It may make you go berserk in combat. (25, 21, D:7) 2 tomahawks (25, 22, D:7) a +0 giant club (25, 26, D:7) a +0 robe (26, 21, D:7) a +0 dagger a +0 robe (27, 26, D:7) a +0 scale mail (29, 24, D:7) a +0 spear (33, 15, D:7) a +0 rapier (37, 26, D:7) a +0 animal skin (37, 27, D:7) a +0 animal skin (38, 27, D:7) a +0 chain mail a +1 scale mail a +0 glaive (39, 3, D:7) a +0 club (39, 27, D:7) a +1 whip of freezing a +2 robe of fire resistance (39, 28, D:7) a cursed +0 animal skin (40, 28, D:7) a +0 animal skin 18 stones (41, 3, D:7) a +0 dagger a +0 robe (41, 10, D:7) a +0 hand axe (50, 16, D:7) 3 tomahawks (50, 33, D:7) a +1 flail a +0 ring mail a +0 hand axe a +0 ring mail a +0 dagger a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) 26 sling bullets (6, -15, D:8) a +0 war axe (9, -27, D:8) the cursed +3 hand crossbow "Backscratcher" {elec, Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It has a curse placed upon it. (16, -36, D:8) a cursed amulet of inaccuracy (32, -35, D:8) a tomahawk (32, -34, D:8) a tomahawk (32, -33, D:8) a tomahawk (32, -32, D:8) a tomahawk (32, -29, D:8) a +0 flail a +0 scale mail