yrara Level 1 of the Dungeon (0, 0, D:1) 21 sling bullets (7, 7, D:1) 20 stones (10, 7, D:1) a +0 club (25, 13, D:1) a +0 club (25, 14, D:1) a +0 club a +0 club (26, 7, D:1) a +0 dagger (38, 35, D:1) a +0 short sword (38, 40, D:1) a +0 leather armour (46, 24, D:1) a +0 club (47, 5, D:1) a cursed +0 club (52, 16, D:1) a +0 leather armour (52, 25, D:1) 12 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -14, D:2) a +0 club (4, -5, D:2) a +0 ring mail (13, -13, D:2) a +0 ring mail (17, 1, D:2) 28 stones (19, 1, D:2) a +0 club (24, 31, D:2) a +0 club (25, 7, D:2) 10 stones (32, 5, D:2) a +0 club (32, 10, D:2) a +0 short sword (34, 4, D:2) a +0 club (41, -10, D:2) a +0 mace (44, -3, D:2) 4 stones (47, 23, D:2) a +0 robe (48, -6, D:2) a cursed -1 club Level 3 of the Dungeon (2, 34, D:3) a +0 dagger (2, 38, D:3) a stone (3, 39, D:3) a stone (7, 9, D:3) a stone (10, 22, D:3) 22 stones (12, 9, D:3) a +0 club (12, 45, D:3) 25 stones (16, -7, D:3) a +0 long sword (22, 41, D:3) a +0 dagger (22, 45, D:3) a cursed +0 robe (24, 47, D:3) a +0 buckler (41, -3, D:3) a +0 club (44, 16, D:3) a +0 spear (47, 34, D:3) a +0 club (50, 43, D:3) 28 stones (59, 15, D:3) a +0 dagger (61, -1, D:3) a stone (61, 2, D:3) a +0 whip a stone a +0 mace a cursed +0 leather armour a cursed -2 hand axe a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 7 tomahawks (0, 1, D:4) a +0 trident (13, -24, D:4) a +0 giant club (13, -13, D:4) 2 potions of mutation 2 potions of degeneration (14, -2, D:4) 3 tomahawks (17, 6, D:4) a cursed -1 dagger a +0 robe a +0 whip (18, 5, D:4) a +0 club (18, 6, D:4) a +0 club a +0 chain mail (19, -32, D:4) the +2 whip "Nare" {flame, -Tele *Drain MR+ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It causes draining when unequipped. a +0 war axe (20, -16, D:4) a +0 dagger (30, -5, D:4) a cursed -2 flail (34, -5, D:4) a +0 hand axe 22 stones (36, -5, D:4) 2 stones (39, -8, D:4) a +0 flail a cursed +0 war axe (39, -7, D:4) a +0 mace (40, -38, D:4) 41 stones (40, -10, D:4) a +0 club (62, 15, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (8, -24, D:5) 28 stones (11, -26, D:5) 13 sling bullets (12, 8, D:5) the +0 ring mail of the Buccaneer {rC+ Str-3 Int+7 SInv} It affects your strength (-3). It affects your intelligence (+7). It protects you from cold. It lets you see invisible. (13, 5, D:5) a +0 giant spiked club (19, -14, D:5) a +0 dagger a +0 robe a +0 club a +0 leather armour (20, -13, D:5) a +0 club (22, -4, D:5) 18 sling bullets (28, 3, D:5) a +0 quarterstaff (30, 4, D:5) a +0 dagger (44, 2, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 27 stones (1, 10, D:6) a +0 giant club (6, 5, D:6) a +0 mace (12, 17, D:6) a +2 ring mail of cold resistance (18, -28, D:6) a potion of degeneration (23, 19, D:6) a +0 spear (25, -17, D:6) a +0 robe a cursed +3 great sword (26, -16, D:6) a +0 robe a +0 hand axe a cursed +1 mace a cursed +0 robe (28, 3, D:6) a +0 scale mail (30, -26, D:6) a +0 giant spiked club (32, 2, D:6) a +0 hunting sling (34, 0, D:6) 14 stones (56, -6, D:6) 5 gold pieces a +0 dagger a +0 chain mail a scroll of teleportation (57, -8, D:6) a tomahawk (57, -7, D:6) 3 tomahawks (57, -6, D:6) 20 gold pieces (still there?) 3 gold pieces (still there?) (58, -21, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (61, 16, D:6) 13 gold pieces (65, 23, D:6) 11 gold pieces the Ecumenical Temple