yrara Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 1, D:1) a +0 mace (1, 6, D:1) a +0 club (5, 0, D:1) 12 stones (16, 4, D:1) a +0 dagger (23, 14, D:1) a cursed +0 ring mail (25, 12, D:1) a +0 ring mail (26, 10, D:1) 26 bolts (28, -11, D:1) a +0 club (29, 12, D:1) 11 bolts (31, 20, D:1) a +0 robe (33, -6, D:1) a +0 mace (33, 14, D:1) a +0 whip (36, 7, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 2, D:2) a +0 club (13, 1, D:2) a +0 club (24, 35, D:2) a +0 club (25, 2, D:2) a +0 short sword (34, 4, D:2) a +0 ring mail (36, 26, D:2) a +0 whip (42, 8, D:2) a stone (43, 10, D:2) a +0 short sword a stone (49, 46, D:2) a +0 ring mail (57, 32, D:2) a +0 club Level 3 of the Dungeon (6, -4, D:3) a +3 flail of draining a +0 leather armour a +0 club a cursed +0 scale mail a +0 mace (6, -3, D:3) a potion of lignification a potion of mutation a +1 flail of crushing (6, -2, D:3) a +0 war axe a cursed +0 flail a +0 leather armour (8, -18, D:3) a cursed -2 club (27, -25, D:3) a +0 short sword (29, -24, D:3) 4 stones (32, -22, D:3) a stone (35, -40, D:3) a +0 falchion (35, -7, D:3) a +0 mace (41, -37, D:3) a +0 club Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 ring mail of Otuyryen {Dex+3} (1930 gold) It affects your dexterity (+3). It has a curse placed upon it. the +7 dagger of Rucruc {flame, rN+ Str+5} (6030 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from negative energy. the +11 short sword of Foul Odors {flame, Dex+2} (7160 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). the ring of Scepticism {Wiz rF+ MR+ Str+4 Dex-5} (4750 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your dexterity (-5). It protects you from fire. It affects your resistance to hostile enchantments. (0, 0, D:4) a +0 dagger a +0 ring mail (0, 5, D:4) 19 bolts (4, 16, D:4) a +0 club a +0 club a cursed -2 club (4, 17, D:4) a +0 dagger a +0 club (5, 18, D:4) a +0 dagger (6, 19, D:4) a +0 club (7, 19, D:4) a +0 falchion a +0 animal skin a cursed +0 helmet a +0 club a +0 dagger a +0 dagger (9, 15, D:4) a +2 whip of flaming a +2 robe (17, 2, D:4) a +0 robe (23, -2, D:4) a +0 mace (25, 6, D:4) a +0 dagger a +0 robe (26, 5, D:4) a +0 mace (34, 9, D:4) a +0 robe a +0 scythe (35, 24, D:4) 13 stones Level 5 of the Dungeon [Shop] Baever Zamo's Distillery a potion of curing (33 gold) a potion of curing (33 gold) a potion of flight (33 gold) a potion of haste (110 gold) 2 potions of curing (66 gold) a potion of mutation (88 gold) a potion of curing (33 gold) a potion of curing (33 gold) (0, 0, D:5) 20 stones (0, 7, D:5) a +0 chain mail the +5 chain mail of Zymo {Str+7 Dex-5} It affects your strength (+7). It affects your dexterity (-5). a +0 scale mail a +0 rapier (1, 7, D:5) a +0 dagger a +0 robe (8, 42, D:5) a +0 quarterstaff (9, 1, D:5) a potion of mutation 13 bolts (23, 13, D:5) a +0 giant club (25, 37, D:5) a +0 chain mail (26, 42, D:5) a potion of agility (30, 47, D:5) the +2 ring mail "Pautz" {+Blink rElec rCorr} It insulates you from electricity. It lets you blink. It provides partial protection from all sources of acid and corrosion. Level 6 of the Dungeon (0, 0, D:6) a +0 flail (1, -1, D:6) a +0 mace a +0 falchion (1, 0, D:6) a +0 dagger (7, 21, D:6) a +0 robe (8, 5, D:6) a +0 dagger a +0 robe (11, 5, D:6) a +0 dagger a +0 leather armour (11, 6, D:6) a +0 club (12, 6, D:6) a +0 club (13, 17, D:6) a +0 chain mail (33, 24, D:6) a +0 spear (39, 27, D:6) a +0 robe a +0 dagger (42, 19, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) 18 stones (3, -4, D:7) a +0 dagger a +0 robe (3, -3, D:7) a +0 chain mail (4, -3, D:7) a +0 flail a +0 hand axe a +0 ring mail (8, -31, D:7) a +0 rapier (9, -19, D:7) a +0 war axe (9, 6, D:7) 12 stones (12, -36, D:7) a +0 dagger (12, -14, D:7) 22 stones (20, 2, D:7) a +0 mace (23, 1, D:7) a +0 scimitar (25, 2, D:7) a +0 robe a +0 dagger (26, -34, D:7) a +0 dagger a cursed +0 robe (26, 3, D:7) a +0 mace (48, -4, D:7) a cursed +0 giant club Level 8 of the Dungeon [Shop] Ippubral's Armour Emporium the cursed +1 chain mail of the Midnight Sun {rCorr MP+9 Dex-5} (357 gold) It affects your dexterity (-5). It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. the +7 Kryia's mail coat {PotionHeal*2 rC+} (780 gold) It protects you from cold. a +0 buckler of protection (149 gold) the +1 ring mail "Tehub" {+Fly rPois Str+3 Dex-4} (262 gold) It affects your strength (+3). It affects your dexterity (-4). It protects you from poison. It lets you fly. a +2 scale mail of fire resistance (273 gold) a +2 leather armour of positive energy (208 gold) a +1 ring mail of poison resistance (169 gold) a +2 robe of magic resistance (230 gold) the +8 plate armour of Oskor {rC+ MR+ Regen+ SInv} (1128 gold) It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It increases your rate of regeneration. a +2 pair of boots of stealth (279 gold) a +1 cloak of invisibility (214 gold) (0, 0, D:8) a cursed -2 hunting sling a +0 quarterstaff 18 sling bullets a +0 leather armour (2, -34, D:8) a +0 giant spiked club a +0 dire flail (2, -1, D:8) a sling bullet (5, -2, D:8) 2 sling bullets (10, -9, D:8) a +0 club (11, -35, D:8) 18 sling bullets (12, 2, D:8) a +0 scimitar of flaming a +2 robe of magic resistance (13, -21, D:8) a +0 leather armour (14, -9, D:8) 25 stones (16, -32, D:8) a potion of mutation (25, -15, D:8) a +0 spear (25, 8, D:8) a +0 hand axe a +0 ring mail (27, 8, D:8) a +0 dagger a +0 robe (27, 9, D:8) a +0 hand axe (28, -6, D:8) a +0 ring mail a +0 dagger a +0 robe (28, 8, D:8) a +0 whip a +0 ring mail a +0 dagger a +0 flail a +0 ring mail (29, -5, D:8) a +0 short sword (30, 8, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (38, 8, D:8) a +0 scale mail (41, 5, D:8) a +0 club (42, 2, D:8) a +0 blowgun (44, 2, D:8) a +4 dagger 5 stones (44, 3, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) 27 stones (1, -38, D:9) a +0 pair of boots (9, 0, D:9) a +0 robe a +0 giant spiked club (10, 9, D:9) a +0 scale mail (14, -37, D:9) a +0 falchion 2 tomahawks (17, -38, D:9) a +0 club a +0 flail a +0 chain mail (19, -19, D:9) a +0 shortbow a +0 flail a +0 falchion (23, -32, D:9) a scroll of noise (43, 8, D:9) 18 stones (49, -12, D:9) a stone (49, 4, D:9) the +11 hunting sling of Havoc {freeze, +Inv rN+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from negative energy. It lets you turn invisible. (50, -8, D:9) a +0 whip (51, -7, D:9) a +0 dagger (54, -5, D:9) a stone (55, -5, D:9) a stone (55, -2, D:9) a poisoned needle (55, -1, D:9) a cursed +0 dagger a +0 short sword 2 stones (55, 0, D:9) a +0 blowgun 17 poisoned needles (56, 0, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) 10 poisoned needles (0, 3, D:10) 12 sling bullets (5, 3, D:10) a +0 short sword a +0 leather armour (9, 17, D:10) a +0 leather armour (15, -6, D:10) a +0 leather armour (18, 5, D:10) 19 gold pieces (20, 6, D:10) 9 gold pieces (20, 7, D:10) 13 gold pieces (21, 4, D:10) 6 gold pieces (21, 5, D:10) 11 gold pieces (22, 0, D:10) a scroll of immolation (22, 4, D:10) 14 gold pieces (26, -6, D:10) 6 gold pieces (unseen) (26, -5, D:10) a +0 club a +0 leather armour a +0 hand axe a +0 plate armour (27, -9, D:10) a tomahawk (27, -8, D:10) 2 tomahawks (27, -7, D:10) 28 gold pieces a +0 club a +0 falchion a +0 leather armour a +0 hand axe a tomahawk a +0 short sword (27, -6, D:10) 7 gold pieces a +0 dagger a +0 robe (30, -7, D:10) 3 gold pieces (40, 8, D:10) 18 gold pieces (45, 9, D:10) 18 gold pieces (49, 17, D:10) 18 gold pieces (54, -2, D:10) 20 bolts (56, 25, D:10) 22 gold pieces Level 11 of the Dungeon (0, 0, D:11) 9 gold pieces (25, -15, D:11) 9 gold pieces (26, -42, D:11) 9 gold pieces (34, -46, D:11) 22 arrows