yrara the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 6 points (36 -> 42) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will rise 0 points (36 -> 36) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 shield the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 42, D) a +0 spear (unseen) (49, 36, D) 4 scrolls of enchant armour (49, 37, D) a +4 demon whip of freezing (50, 36, D) a +1 broad axe of freezing (50, 37, D) a +1 trident of flaming (51, 36, D) a scroll of holy word (51, 37, D) a cursed ring of attention (52, 36, D) Tem Onot's Tome of the Ghastly Voyage Spells Type Level Known a - Apportation Translocation 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Sublimation of Blood Necromancy 2 no d - Lesser Beckoning Translocation 3 no e - Iskenderun's Mystic Blast Conjuration/Translocation 4 no f - Passage of Golubria Translocation 4 no (52, 37, D) the +8 longbow of the Philosopher {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. (53, 36, D) the ring of the Locust {rF+ Int+3 SInv Stlth-} [ring of attention] It affects your intelligence (+3). It protects you from fire. It lets you see invisible. It makes you less stealthy. (54, 36, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (59, 36, D) a +0 dagger (60, 37, D) Sif Muna's Incunabulum of the Rocks Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Leda's Liquefaction Hexes/Earth 4 no c - Lee's Rapid Deconstruction Earth 5 no d - Shatter Earth 9 no (60, 42, D) a +0 dagger a +5 arbalest a +0 robe a +0 dagger a +0 robe a human corpse (60, 44, D) a +5 mace of freezing a cursed +0 robe (61, 0, D) an uncursed staff of wizardry (61, 8, D) a phantom mirror (61, 16, D) a cursed amulet of inaccuracy (61, 26, D) Sezxefex's Thorough Guide to Spellcasting Spells Type Level Known a - Ignition Fire 8 no b - Disjunction Translocation 8 no (61, 37, D) an uncursed staff of wizardry (61, 42, D) an uncursed staff of summoning a +0 robe a +0 war axe (61, 43, D) an uncursed staff of wizardry a +0 robe (62, 2, D) a +0 scythe a +0 robe (62, 3, D) a +0 robe a +4 quarterstaff of chaos (62, 8, D) a +1 trident of venom (62, 9, D) an uncursed staff of air (62, 16, D) a +2 vorpal great sword (62, 26, D) Etye's Tome of Shape Shifting Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sting Transmutation/Poison 1 no c - Passwall Transmutation/Earth 2 no d - Petrify Transmutation/Earth 4 no e - Hydra Form Transmutation 6 no f - Eringya's Noxious Bog Transmutation/Poison 6 no (62, 29, D) a +0 short sword a +0 shortbow 7 arrows a cursed +0 leather armour (62, 31, D) a +0 short sword (62, 37, D) a +3 flail of distortion (63, 0, D) a phial of floods (63, 3, D) a +0 battleaxe a +2 robe of magic resistance (63, 16, D) a +3 leather armour of magic resistance (63, 17, D) a +4 hunting sling of freezing (63, 26, D) the cursed +2 shortbow of Revolt {venom, rC++ rN+ MP+9} It poisons the ammo it fires. It greatly protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (63, 27, D) a +2 scale mail of cold resistance (63, 29, D) a +0 short sword a +2 vorpal shortbow 10 arrows a +0 leather armour (63, 31, D) a +0 short sword a +0 leather armour a shapeshifter corpse (63, 32, D) 3 arrows (63, 33, D) 2 arrows (63, 36, D) the Collected Works on Venomous Flames Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Spider Form Transmutation/Poison 3 no d - Fireball Conjuration/Fire 5 no e - Starburst Conjuration/Fire 6 no (64, 16, D) a book of Callings (64, 17, D) a +2 chain mail of cold resistance (64, 26, D) the +2 robe "Ecvumut" {+Blink rF+ rN++} It protects you from fire. It greatly protects you from negative energy. It lets you blink. If you switch to wearing this armour, your AC will fall 20 points (36 -> 16) (64, 27, D) a +0 short sword (64, 31, D) a +1 quarterstaff of distortion a +0 long sword an elf skeleton (65, 26, D) the +3 ring mail "Bamurac" {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. If you switch to wearing this armour, your AC will fall 14 points (36 -> 22) (67, 0, D) a lamp of fire (68, 0, D) an uncursed staff of air (69, 0, D) the +8 plate armour of the Mind {*Corrode rPois rN+++ Int-4} It affects your intelligence (-4). It protects you from poison. It renders you almost immune to negative energy. It may corrode you when you take damage. If you switch to wearing this armour, your AC will fall 1 point (36 -> 35) (69, 36, D) a crystal ball of energy (70, 8, D) a phantom mirror (70, 9, D) an uncursed staff of air (70, 36, D) a +3 ring of strength a +3 ring of dexterity (70, 37, D) a box of beasts (70, 42, D) a spiny frog corpse a jackal skeleton (71, 16, D) an uncursed staff of death (71, 27, D) a +2 chain mail of fire resistance (71, 29, D) a +4 halberd of venom (71, 31, D) a cursed -1 long sword a +0 leather armour (71, 42, D) a jackal skeleton (72, 8, D) a +0 hunting sling of freezing (72, 9, D) the +5 long sword of Bloody Death {vorpal, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (72, 16, D) a +4 spear of flaming (72, 17, D) a book of Ice (72, 27, D) a +2 ring of strength (72, 29, D) a +0 rapier (72, 31, D) 2 arrows (72, 33, D) an arrow (72, 36, D) a +4 trident of protection (72, 37, D) a +1 arbalest of freezing (73, 1, D) the +5 ring mail "Jeyxtuh" {rN+} It protects you from negative energy. If you switch to wearing this armour, your AC will fall 12 points (36 -> 24) (73, 16, D) a +3 leather armour of poison resistance (73, 17, D) a sack of spiders (73, 26, D) a phial of floods (73, 27, D) a lightning rod (4/4) (73, 29, D) a +0 dagger a +0 shortbow 12 arrows a cursed -1 leather armour (73, 30, D) a +0 short sword a +0 ring mail (73, 31, D) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour (73, 36, D) a +0 vampiric lajatang (73, 37, D) a book of Power (75, 1, D) a +5 great sword of flaming