yrara the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (48, 18, D) a +3 spear of freezing a +0 ring mail an elf corpse (49, 0, D) the Reference Book on Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Freezing Cloud Ice/Air 6 (49, 1, D) an uncursed amulet of magic regeneration (49, 9, D) a hell hound corpse (49, 15, D) a +3 glaive of protection an elf corpse (49, 16, D) a +0 dagger a +0 shortbow 129 arrows a +0 leather armour (49, 18, D) a +0 dagger (49, 24, D) the +5 lajatang of Wauzoggi {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (49, 36, D) a +1 leather armour of fire resistance (50, 0, D) a lightning rod (4/4) (50, 1, D) a +0 mace of crushing (50, 12, D) a +2 long sword of holy wrath (50, 13, D) a +0 long sword (50, 15, D) a +5 glaive of chopping a +0 shortbow 98 arrows a +0 leather armour (50, 16, D) a +1 rapier of holy wrath a +1 rapier of holy wrath a +0 leather armour an elf corpse (50, 18, D) a cursed -3 long sword (50, 24, D) a cursed ring of attention (50, 25, D) a lightning rod (4/4) (50, 36, D) a +2 mace of holy wrath (50, 37, D) an uncursed staff of conjuration (51, 0, D) an uncursed amulet of magic regeneration (51, 1, D) an uncursed staff of poison (51, 12, D) a +0 long sword (51, 13, D) the +10 flail of Axod {pain, +Inv +Fly rPois Str-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It protects you from poison. It lets you turn invisible. It lets you fly. (51, 15, D) a cursed -3 long sword an elf corpse (51, 16, D) the +5 dagger "Qiam Hon" {protect, Str-4 Dex+10 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-4). It affects your dexterity (+10). It lets you see invisible. a +0 ring mail a +0 longbow 300 arrows a +0 leather armour a +0 rapier a scroll of brand weapon an elf corpse (51, 17, D) a +0 long sword an elf corpse (51, 18, D) a +0 short sword (unseen) (51, 24, D) a +1 hunting sling of freezing (51, 25, D) a +2 shield of resistance (51, 36, D) a +0 great sword of holy wrath (51, 37, D) a +2 glaive of protection (52, 0, D) a +2 buckler of reflection (52, 1, D) a +2 ring mail of positive energy (52, 12, D) a book of Power (52, 13, D) a book of Party Tricks (52, 24, D) the +11 arbalest "Poolief" {penet, +Fly rPois rF- Int+10} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+10). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (52, 25, D) a book of Power (52, 29, D) a +4 war axe of electrocution a +2 flail of draining (52, 36, D) a +0 scimitar of electrocution (52, 37, D) a +1 shield of fire resistance (53, 0, D) a Grand Grimoire (53, 1, D) a +4 blowgun (53, 12, D) a fan of gales (53, 24, D) a Necronomicon (53, 25, D) an uncursed ring of fire (53, 36, D) a +0 shield a +0 scale mail (54, 0, D) an uncursed staff of conjuration (54, 12, D) a +0 dagger (54, 13, D) a phial of floods (54, 24, D) an uncursed ring of fire (54, 25, D) a phial of floods (54, 29, D) a +0 scimitar of flaming (54, 30, D) a cursed -1 short sword an elf corpse (54, 36, D) a phantom mirror (55, 0, D) the ring "Xaicoj" {Str+7 Stlth-} [ring of attention] It affects your strength (+7). It makes you less stealthy. (55, 1, D) Sif Muna's Grimoire of Poisonous Earth Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (55, 12, D) a cursed +2 giant club (55, 13, D) the +8 plate armour of Fun {+Blink +Fly rElec rC-} It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. It lets you blink. (55, 27, D) a +2 vampiric glaive (56, 28, D) a +0 long sword an elf corpse (56, 29, D) a +0 dagger a +0 chain mail (56, 30, D) a +0 scimitar a +0 short sword a +0 longbow 166 arrows a +0 leather armour (59, 36, D) an uncursed staff of summoning (60, 36, D) a +1 morningstar of freezing (60, 37, D) a +2 robe of positive energy (60, 40, D) a +0 giant spiked club a +0 long sword a +0 chain mail an ogre skeleton (60, 41, D) a +0 troll leather armour (unseen) (61, 0, D) a +1 ring mail of poison resistance (61, 8, D) a +3 plate armour of poison resistance (61, 11, D) an adder corpse (skeletalised by now) (61, 16, D) a +3 scale mail of fire resistance (61, 22, D) a jackal corpse (skeletalised by now) (61, 26, D) a book of Spatial Translocations (61, 37, D) a +3 chain mail of poison resistance (61, 40, D) a +2 dire flail a +0 plate armour a +0 giant club (62, 0, D) an uncursed staff of air (62, 1, D) a book of Burglary (62, 16, D) an uncursed staff of fire (62, 17, D) a +2 robe of positive energy (62, 22, D) a river rat corpse (skeletalised by now) (62, 26, D) a +1 hand axe of flaming (62, 27, D) a +0 scimitar (62, 30, D) a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 31, D) a +2 plate armour of cold resistance (62, 37, D) a +2 leather armour of magic resistance (62, 40, D) a cursed -1 war axe a +0 arbalest of freezing a +0 chain mail a +0 giant club a +0 giant spiked club an orc skeleton (62, 41, D) a troll skeleton (63, 0, D) a +4 mace of protection (63, 8, D) a box of beasts (63, 11, D) a ball python corpse (skeletalised by now) (63, 12, D) a water moccasin corpse (skeletalised by now) (63, 16, D) a cursed ring of poison resistance (63, 17, D) an uncursed staff of fire (63, 20, D) an iguana corpse (skeletalised by now) (63, 26, D) a +0 dagger (63, 27, D) a +0 fustibalus of freezing (63, 30, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +0 war axe a +0 robe a +0 mace a +0 leather armour a +0 falchion an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 37, D) a +0 dagger of venom (64, 16, D) a lamp of fire (64, 17, D) a +2 ring mail of positive energy (64, 21, D) a wolf corpse (skeletalised by now) (64, 26, D) a +3 halberd of venom (64, 30, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (66, 0, D) a +1 glaive of pain a +2 leather armour of fire resistance (67, 0, D) a lightning rod (4/4) (67, 3, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (68, 0, D) a +0 rapier (68, 3, D) a +4 long sword of draining (69, 0, D) a book of Battle (69, 17, D) a +1 glaive of freezing (69, 41, D) a +0 spear (70, 8, D) a +2 falchion of slicing (70, 9, D) a book of the Dragon (70, 11, D) an adder corpse (skeletalised by now) (71, 11, D) an adder corpse (skeletalised by now) (71, 16, D) a +2 scimitar of distortion (71, 17, D) a +3 demon trident of draining (71, 26, D) a +0 trident (71, 27, D) a +5 ring of dexterity (71, 36, D) a +3 dagger of venom (71, 41, D) a +0 spear of venom (unseen) (71, 42, D) a +0 spear (still there?) a +0 quarterstaff (still there?) (72, 8, D) a book of Air (72, 9, D) an uncursed staff of poison (72, 16, D) the +6 falchion of the Exiled Deaths {freeze, +Rage rF++ MR+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. (72, 17, D) the +7 hunting sling of the Wraith {venom, rF+ rN+ Str+3 Int+3} It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. (72, 26, D) an uncursed staff of conjuration (72, 27, D) an uncursed staff of earth (72, 30, D) the +6 long sword of the Illusory Wishes {drain, MP-9 Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It affects your magic capacity (-9). 3 throwing nets a merfolk corpse (skeletalised by now) (72, 36, D) an uncursed staff of fire (72, 37, D) a cursed -3 ring of intelligence (73, 16, D) an uncursed staff of wizardry (73, 17, D) the +1 robe "Pedotoh" {rElec rCorr Int-5 SInv} It affects your intelligence (-5). It insulates you from electricity. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (73, 26, D) a phial of floods (73, 30, D) a +0 trident (73, 36, D) +0 acid dragon scales (74, 30, D) a +0 trident a throwing net {!f} (75, 30, D) a +0 trident a throwing net {!f}