yrara Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, 2, D:1) a +0 dagger a cursed +0 scale mail (13, -27, D:1) a +0 dagger (13, 4, D:1) a +0 club (15, 7, D:1) 153 sling bullets (31, 1, D:1) a +0 short sword (33, 13, D:1) 272 sling bullets (40, -6, D:1) a +0 scale mail (43, 11, D:1) a +0 club (44, -9, D:1) a +0 club (44, 19, D:1) a cursed -3 club (49, -10, D:1) a cursed -3 dagger (51, -9, D:1) a +0 dagger (51, -8, D:1) a +0 dagger (57, -19, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) 324 sling bullets (3, -5, D:2) 116 stones (4, -2, D:2) a +0 ring mail (14, -5, D:2) 114 poisoned needles (16, 1, D:2) 166 stones (19, -36, D:2) 115 tomahawks (47, -13, D:2) a +0 short sword (50, -17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (8, -11, D:3) a +0 short sword a +0 scale mail 92 tomahawks (8, -10, D:3) a +0 dagger (8, -9, D:3) a +0 mace (9, -11, D:3) a +0 whip (11, -7, D:3) a +0 dagger (26, 4, D:3) a +0 leather armour a +0 flail Level 4 of the Dungeon [Shop] Puucuyh's Magic Scroll Shop a scroll of fog (26 gold) a scroll of fog (26 gold) a scroll of teleportation (39 gold) a scroll of remove curse (39 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of vulnerability (97 gold) a scroll of teleportation (39 gold) (11, -3, D:4) a +0 mace (17, 9, D:4) 105 stones (25, -1, D:4) a cursed -3 giant club (36, 9, D:4) a +0 hunting sling (38, 13, D:4) 165 stones (41, 2, D:4) a +0 robe (53, 37, D:4) 109 stones (56, 16, D:4) 243 sling bullets Level 5 of the Dungeon [Shop] Jouch's Antique Armour Shop a +4 scale mail of fire resistance (930 gold) a +0 robe (21 gold) a +1 scale mail of fire resistance (480 gold) the +1 leather armour of the Commoners {-Tele rF+++ Int+6 Slay-6} (924 gold) It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It renders you almost immune to fire. It prevents most forms of teleportation. a +2 ring mail of cold resistance (630 gold) a +0 leather armour (60 gold) a +0 helmet (135 gold) a +0 leather armour (60 gold) a +2 ring mail of cold resistance (630 gold) a +2 scale mail of poison resistance (540 gold) (0, 0, D:5) 197 stones (1, 26, D:5) a +0 ring mail (6, -24, D:5) a +0 giant club (10, 17, D:5) a +0 robe (10, 29, D:5) a +0 giant club (12, 11, D:5) a +0 dagger (13, 12, D:5) a +0 flail a +2 leather armour of poison resistance a +0 giant club (13, 13, D:5) a +0 hand axe a +0 scale mail (14, 12, D:5) a +0 dagger a +0 robe (14, 13, D:5) a cursed -3 dagger a +0 robe (23, 6, D:5) 117 stones (26, 22, D:5) a +0 flail (26, 26, D:5) a +0 mace (27, 21, D:5) 136 stones (27, 26, D:5) a +0 ring mail (27, 27, D:5) a +0 hand axe a +0 chain mail (28, 21, D:5) 293 sling bullets (28, 22, D:5) a +0 large shield (28, 23, D:5) a cursed -3 war axe (30, -6, D:5) a +0 ring mail (31, 7, D:5) a +0 shortbow (32, -2, D:5) a +0 mace (42, -7, D:5) a +0 rapier (57, 12, D:5) a +0 war axe Level 6 of the Dungeon [Shop] Hemmo's Jewellery Shoppe an uncursed ring of insulation (280 gold) an uncursed ring of flight (245 gold) the ring "Denauxoo" {MP+9 Str+2} (436 gold) [ring of magical power] It affects your strength (+2). It affects your magic capacity (+9). an uncursed ring of poison resistance (280 gold) a +2 ring of slaying (294 gold) a cursed -2 ring of strength (28 gold) the ring of Ucuduh {Ice rElec rN+++ Str-3 Dex-4} (634 gold) [ring of ice] It enhances your ice magic. It affects your strength (-3). It affects your dexterity (-4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. the amulet "Imociczue" {Acrobat rPois Dex+6} (753 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+6). It protects you from poison. an uncursed ring of magical power (280 gold) a +3 ring of strength (219 gold) an uncursed ring of protection from fire (350 gold) (0, 0, D:6) a +0 scale mail (15, 5, D:6) 191 stones (16, -11, D:6) a +0 dagger (16, -10, D:6) a +0 club (32, -21, D:6) a +0 leather armour (44, 25, D:6) 177 stones (48, 21, D:6) an uncursed ring of poison resistance (51, -2, D:6) a potion of lignification (56, 28, D:6) a +0 mace (56, 29, D:6) a cursed -3 falchion a +0 ring mail (56, 30, D:6) a +1 dagger of venom (59, 29, D:6) a +0 dagger a +0 robe (60, 15, D:6) a cursed -3 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 robe (4, -6, D:7) a +0 chain mail (5, -9, D:7) a +0 trident (5, 15, D:7) a +0 dagger a +0 robe (8, 8, D:7) a +0 dagger (10, -6, D:7) a +0 leather armour a +0 short sword (10, -5, D:7) a +0 chain mail a +0 whip of draining (11, -6, D:7) a +0 flail (11, -5, D:7) a +0 robe a +0 dagger (12, -5, D:7) a +0 short sword a +0 whip (13, -14, D:7) a +0 chain mail (18, -14, D:7) 118 stones (20, -12, D:7) a +0 quarterstaff (23, -3, D:7) 185 stones (26, 20, D:7) 229 stones (28, 23, D:7) a +0 chain mail (30, 0, D:7) a +0 club (32, 1, D:7) a +0 dagger 111 stones (32, 2, D:7) a +0 club a +0 leather armour (35, 3, D:7) a +0 mace (37, 5, D:7) a +0 short sword a +0 chain mail (37, 6, D:7) a +0 falchion a +0 ring mail (38, 4, D:7) a +0 hand axe a +0 leather armour (40, -1, D:7) a scroll of noise (48, 7, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) an uncursed ring of ice a +2 ring of dexterity (13, -1, D:8) a +0 scale mail (19, 3, D:8) a +0 whip a +0 blowgun 8 curare-tipped needles (20, 3, D:8) a +0 short sword a +0 blowgun 21 poisoned needles (20, 4, D:8) a +0 whip (21, 3, D:8) a +0 whip (30, -13, D:8) a +0 shortbow (35, -1, D:8) a +0 hand axe (36, -16, D:8) a +0 trident (36, -8, D:8) 168 stones (40, 32, D:8) a +0 shortbow (41, 13, D:8) a +3 dagger of chaos a +0 robe (41, 15, D:8) a +0 long sword (42, -9, D:8) a +0 club (49, 6, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant spiked club (3, -28, D:9) a +0 giant club a +0 giant club (7, -22, D:9) a +0 giant club a +0 giant spiked club (9, -26, D:9) 93 stones (9, -6, D:9) 137 stones (12, -43, D:9) a cursed -2 shortbow (13, -40, D:9) a +0 ring mail (17, -44, D:9) a sack of spiders (20, -19, D:9) a +0 short sword a +0 whip a cursed +0 leather armour (20, -18, D:9) a +0 hand axe (21, -21, D:9) a +0 flail a +0 leather armour (28, -38, D:9) a +0 quarterstaff (32, -52, D:9) a +0 robe a +0 dagger (32, -51, D:9) a +0 ring mail a +0 mace (33, -51, D:9) a +0 robe a cursed -3 dagger (40, -6, D:9) a +0 robe (46, -50, D:9) a +0 ring mail (55, -5, D:9) a +1 short sword of holy wrath (57, -45, D:9) an uncursed ring of see invisible (57, -44, D:9) a +0 whip (58, -46, D:9) a +0 halberd (66, -40, D:9) a +2 falchion of flaming Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 blowgun a +2 dagger of venom 15 curare-tipped needles (11, -34, Lair:1) a +0 scale mail (22, 12, Lair:1) a +0 trident (24, -29, Lair:1) a +0 whip (42, -32, Lair:1) a +0 chain mail (52, -39, Lair:1) a +0 cloak Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 whip (18, 3, Lair:2) a +0 flail (20, -7, Lair:2) 68 tomahawks (32, -1, Lair:2) a +0 long sword (34, 10, Lair:2) 124 stones Level 3 of the Lair of Beasts (0, 39, Lair:3) a +0 plate armour (9, 14, Lair:3) a potion of degeneration (31, -7, Lair:3) a +0 club (33, 44, Lair:3) a +0 ring mail (44, 33, Lair:3) 86 bolts (44, 38, Lair:3) a cursed ring of attention Level 4 of the Lair of Beasts (5, -28, Lair:4) 180 stones (14, 13, Lair:4) a +0 blowgun (43, -33, Lair:4) 79 poisoned needles (46, 10, Lair:4) a +0 long sword (50, -31, Lair:4) 128 stones (51, 10, Lair:4) a +0 mace (59, -16, Lair:4) 115 bolts Level 5 of the Lair of Beasts (0, 0, Lair:5) a potion of degeneration (5, 12, Lair:5) a +1 halberd of chopping 129 javelins a +0 scale mail (9, 28, Lair:5) a +0 robe (14, 8, Lair:5) 199 stones (26, 13, Lair:5) a cursed -3 bardiche (27, 40, Lair:5) 47 poisoned needles (29, 46, Lair:5) a +0 falchion Level 6 of the Lair of Beasts [Shop] Totemmie's Antique Weapon Boutique a +1 falchion of holy wrath (458 gold) a +2 demon blade of pain (1831 gold) the +5 rapier of the Ring {antimagic, *Corrode Str+3 Dex+6} (2120 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (+6). It may corrode you when you take damage. a +5 vampiric executioner's axe (2109 gold) the +2 quarterstaff "Jazuzig" {freeze, *Corrode +Blink rPois Int+8} (1724 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It protects you from poison. It lets you blink. It may corrode you when you take damage. a cursed +0 giant club (3 gold) a +1 double sword of protection (925 gold) the +3 falchion of Ropilut {flame, Int+2} (1169 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (0, 0, Lair:6) 21 gold pieces (18, -3, Lair:6) a +0 pair of boots (21, -21, Lair:6) 13 gold pieces (21, -18, Lair:6) 20 gold pieces (21, -17, Lair:6) 30 gold pieces (26, 2, Lair:6) 4 gold pieces (30, -3, Lair:6) 8 gold pieces (36, -4, Lair:6) 17 gold pieces (37, -5, Lair:6) 21 gold pieces (37, -4, Lair:6) 37 gold pieces (38, -6, Lair:6) 8 gold pieces (38, -4, Lair:6) 42 gold pieces (40, -39, Lair:6) a +1 morningstar