yrara Level 1 of the Dungeon (2, 17, D:1) a +0 club (11, 13, D:1) 158 stones (23, 28, D:1) a +0 chain mail (25, -7, D:1) a cursed +0 dagger (32, 34, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -2 club (2, 9, D:2) a +0 dagger (11, -3, D:2) a +0 mace 380 sling bullets (15, 21, D:2) a +0 robe (17, 6, D:2) 275 sling bullets (18, 25, D:2) a +0 ring mail (21, 4, D:2) a +0 whip (22, 28, D:2) a +0 ring mail (27, 19, D:2) a +0 club (31, -6, D:2) a +0 dagger (33, 26, D:2) a +0 fustibalus (41, -16, D:2) a +0 club (42, -16, D:2) a +0 club (42, -13, D:2) a +0 dagger (43, 15, D:2) 163 stones (45, 23, D:2) a +0 club (48, 23, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, 3, D:3) a +0 leather armour (12, -6, D:3) a +0 flail (15, -11, D:3) a +0 dagger (16, -10, D:3) a +0 club (19, 21, D:3) a +0 flail of holy wrath (21, 10, D:3) a +0 leather armour (22, 10, D:3) a +0 club (23, 3, D:3) a +0 long sword (23, 8, D:3) a +0 dagger a +0 robe (27, 6, D:3) a +0 club (33, -6, D:3) 66 large rocks (34, 0, D:3) a cursed -2 club (39, -12, D:3) a +0 leather armour (46, -8, D:3) a +0 leather armour (46, 4, D:3) a +0 flail a +0 dagger a +0 robe (46, 5, D:3) a +0 short sword a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 war axe of flaming (7, -3, D:4) a +0 hand axe (31, -44, D:4) a +0 leather armour (36, -16, D:4) a +0 dagger a +0 flail a +0 leather armour a +0 whip a +0 scale mail (37, -27, D:4) an uncursed staff of conjuration (42, -37, D:4) a +0 scythe a +0 robe (42, -16, D:4) a +0 dagger a +0 robe (54, -47, D:4) a +0 whip (58, 0, D:4) a +2 dagger of speed a +0 robe (59, -4, D:4) a +0 dagger a +0 dagger a +0 robe a +0 short sword a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 rapier a +0 leather armour (7, 10, D:5) 80 sling bullets (17, -7, D:5) 163 stones (19, -14, D:5) a +0 plate armour (19, 6, D:5) a +0 ring mail (21, -17, D:5) 101 javelins (21, -10, D:5) 166 stones (24, -11, D:5) a +0 leather armour (26, 14, D:5) a +0 scale mail (31, -3, D:5) a +0 whip (31, 6, D:5) a +0 mace (37, 10, D:5) a +0 dagger a +0 robe a +0 dagger (37, 11, D:5) a +0 dagger a +0 robe (39, 1, D:5) a +0 ring mail a +0 trident (39, 3, D:5) a +0 flail (40, 2, D:5) a +0 war axe a +0 robe a +0 dagger (42, -11, D:5) a +0 short sword (42, 2, D:5) a +0 leather armour a +0 whip (42, 3, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Biode's Jewellery Boutique the amulet "Dufrud" {Inacc rN++ Str+3} (243 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It greatly protects you from negative energy. an uncursed amulet of the gourmand (360 gold) an uncursed amulet of rage (480 gold) the amulet "Fatefytu" {Faith *Corrode rN+ Int+3} (622 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It protects you from negative energy. It may corrode you when you take damage. an uncursed ring of magical power (240 gold) an uncursed ring of stealth (210 gold) an uncursed amulet of faith (480 gold) an uncursed amulet of magic regeneration (360 gold) the ring of Makhleb's Fury {+Fly Str+4} (394 gold) [ring of flight] It affects your strength (+4). It lets you fly. an uncursed ring of ice (300 gold) the ring "Guvyebluc" {rElec Str+2 Dex+3} (406 gold) [ring of dexterity] It affects your strength (+2). It affects your dexterity (+3). It insulates you from electricity. (0, 0, D:6) 7 tomahawks of dispersal (0, 1, D:6) 3 tomahawks of dispersal (1, 1, D:6) a tomahawk of dispersal (2, -26, D:6) a +0 club (16, -27, D:6) 151 stones (20, -10, D:6) a +0 shortbow (26, -22, D:6) 45 poisoned needles (37, -24, D:6) 78 poisoned needles (44, -41, D:6) a +0 club a cursed -1 leather armour (56, -27, D:6) a +0 shortbow Level 7 of the Dungeon [Shop] Ricaf's Antique Weapon Boutique a +0 halberd (116 gold) a +3 battleaxe (681 gold) a +1 rapier of holy wrath (411 gold) a +1 war axe of electrocution (455 gold) a +0 great sword (188 gold) a +0 trident (101 gold) the +8 bardiche "Alesej" {flame, Int-4 Dex+2 SInv} (1832 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It affects your dexterity (+2). It lets you see invisible. a +2 great sword of electrocution (817 gold) (0, 0, D:7) a +0 leather armour (3, -8, D:7) a +0 hand axe a +0 robe a +0 short sword a +0 robe a cursed +0 long sword a +0 robe a +0 halberd a +0 robe (4, -14, D:7) a +2 scimitar a +0 robe (5, -32, D:7) 3 gold pieces (7, -22, D:7) a +0 cloak (18, -25, D:7) 21 gold pieces (27, -33, D:7) 13 gold pieces (28, -33, D:7) 14 gold pieces (29, -41, D:7) 16 gold pieces (29, -39, D:7) 20 gold pieces