yrara Level 1 of the Dungeon (0, 0, D:1) a cursed -2 ring mail (5, -4, D:1) a +0 chain mail (10, 0, D:1) a cursed -2 dagger (11, 25, D:1) 172 stones (14, 1, D:1) a +0 club a +0 leather armour (18, 21, D:1) a +0 club (25, 38, D:1) a +0 dagger (27, 23, D:1) a +3 amulet of reflection (31, 23, D:1) a +0 robe (36, -2, D:1) a +0 whip (36, 4, D:1) a +0 dagger (39, 34, D:1) 170 bolts (42, 3, D:1) a +0 whip (47, -3, D:1) a +0 leather armour (50, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 15, D:2) 221 sling bullets (7, 7, D:2) a +0 mace a +0 chain mail (11, -28, D:2) 40 poisoned needles (12, 0, D:2) a +0 club (14, -17, D:2) a cursed -2 club (18, -27, D:2) a +0 spear (19, -27, D:2) a +0 spear (20, -27, D:2) a cursed -1 club (23, -40, D:2) a +0 ring mail (27, -37, D:2) a cursed +0 robe (29, 7, D:2) a +3 short sword of holy wrath a +0 hunting sling (43, -4, D:2) a +0 mace (47, 6, D:2) a +0 robe (60, -31, D:2) a +0 plate armour (63, 14, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 2 stones (0, 34, D:3) a +0 mace (10, 7, D:3) a +0 scythe a +0 robe (11, 27, D:3) 53 tomahawks a +0 chain mail (12, 27, D:3) a stone (13, 28, D:3) 261 sling bullets (15, 8, D:3) a +0 short sword (16, 29, D:3) a +0 club (19, 25, D:3) a cursed -3 dagger a +0 blowgun 34 poisoned needles a +0 robe (20, 9, D:3) a +0 flail (24, 31, D:3) a cursed -1 dagger a +0 robe a +0 hand axe (24, 41, D:3) 3 potions of lignification a potion of degeneration (37, 40, D:3) a +0 club (46, 36, D:3) a +0 club (48, 12, D:3) a +0 club a +0 short sword a +0 leather armour a +0 chain mail (48, 13, D:3) a +0 mace a +0 whip a +0 ring mail (50, 17, D:3) a +0 dagger (59, 16, D:3) a cursed +0 club (65, 30, D:3) 87 stones Level 4 of the Dungeon [Shop] Kiath's Weapon Shoppe the +2 hand crossbow "Toannaz" {penet, +Blink Int+2} (516 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It lets you blink. a +1 trident of protection (156 gold) a +2 mace of protection (218 gold) a +1 dagger of speed (182 gold) a +0 falchion of slicing (91 gold) 146 arrows (204 gold) the +9 great mace of the Vestibule of Hell {venom, rPois Str-3 SInv Stlth-} (847 gold) It poisons the flesh of those it strikes. It affects your strength (-3). It protects you from poison. It lets you see invisible. It makes you less stealthy. a +4 antimagic war axe (455 gold) a +0 mace of crushing (91 gold) a +1 shortbow of freezing (173 gold) a +1 short sword of venom (148 gold) (0, 0, D:4) a +0 giant club (5, -3, D:4) a +0 robe (5, 24, D:4) a +0 falchion (10, 30, D:4) a +0 giant club (17, 30, D:4) a +1 hunting sling of velocity (22, -7, D:4) a -1 whip (29, -9, D:4) a +0 hand axe (30, -7, D:4) a +0 dagger a +2 dagger of venom a +0 whip a +0 leather armour (30, 0, D:4) a +0 club a +0 club (31, -7, D:4) a +0 club (33, -6, D:4) a +0 robe a +0 dagger (41, 9, D:4) a +0 club (44, -15, D:4) a +0 buckler (48, -19, D:4) a +1 flail Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (19, -23, D:5) a +0 club a +0 leather armour (19, -22, D:5) a +2 hand axe of chopping a +0 chain mail a +0 club (20, -12, D:5) a +0 ring mail (24, -25, D:5) 342 sling bullets (28, -10, D:5) a +0 hunting sling a +0 dagger (30, 23, D:5) a scroll of noise (33, -6, D:5) a +0 leather armour (33, 12, D:5) 131 stones (34, 19, D:5) 296 sling bullets (35, 4, D:5) 94 poisoned needles Level 6 of the Dungeon [Shop] Reragim's Armour Emporium a +2 plate armour of cold resistance (520 gold) the +3 leather armour of Awnod {rF+ MR+} (475 gold) It protects you from fire. It affects your resistance to hostile enchantments. a +1 chain mail of cold resistance (214 gold) the +8 plate armour of Wymitu {+Blink rC+ Str+2 Int+4} (1255 gold) It affects your strength (+2). It affects your intelligence (+4). It protects you from cold. It lets you blink. the +1 leather armour of Herph {rC+ MR+ Str+6} (509 gold) It affects your strength (+6). It protects you from cold. It affects your resistance to hostile enchantments. a +3 plate armour of cold resistance (585 gold) the +6 chain mail of Vlad {rPois Regen+ rCorr} (666 gold) It protects you from poison. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (1878 gold) It affects your intelligence (+3). It protects you against confusion. a +4 plate armour of magic resistance (650 gold) (0, 0, D:6) 298 sling bullets (2, -13, D:6) a +0 giant club (26, -33, D:6) a +0 whip 116 stones a scroll of noise (26, -4, D:6) a potion of degeneration (29, -18, D:6) a +2 flail of crushing a +0 scale mail (40, -36, D:6) a +0 rapier a cursed +0 leather armour (48, -5, D:6) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe (48, -4, D:6) a cursed -1 morningstar a +0 dagger a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a cursed +0 dagger a +0 robe (2, -16, D:7) a +0 mace (9, -15, D:7) a +0 leather armour a +0 hand axe (9, -14, D:7) a +0 war axe a +0 chain mail (26, -22, D:7) a +0 halberd a +0 chain mail (29, 17, D:7) a +0 ring mail (30, -3, D:7) 192 bolts 115 stones (33, -15, D:7) a +0 short sword a +0 chain mail (33, -13, D:7) a +0 mace a +4 flail of crushing (40, -19, D:7) a +0 club (41, 11, D:7) a +0 chain mail (47, -14, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (4, 3, D:8) a +0 scale mail the +2 robe "Siabyata" {rF+++ Stlth+} It renders you almost immune to fire. It makes you more stealthy. (5, 9, D:8) a +0 halberd of venom a +0 giant spiked club (5, 11, D:8) a +0 giant club (6, 9, D:8) a +0 trident (7, 12, D:8) 38 tomahawks a +0 dagger (10, 9, D:8) 3 stones (10, 10, D:8) a +0 plate armour a +0 hand axe a +0 mace of crushing a +3 leather armour a +0 club a +0 short sword a +0 short sword a +0 leather armour (10, 11, D:8) a +0 plate armour a +0 dire flail of protection a +0 plate armour 142 tomahawks a +0 dire flail (11, 11, D:8) a +0 dagger a +0 spear of venom a +0 giant club (11, 39, D:8) a +0 trident (26, 31, D:8) a +0 fustibalus (29, 13, D:8) a +0 quarterstaff (29, 42, D:8) a +0 long sword a +0 plate armour (33, 14, D:8) a +0 whip (34, 42, D:8) a +0 mace 49 tomahawks a +0 chain mail (36, 11, D:8) a +0 mace a +0 hand axe (36, 12, D:8) a +0 robe a +0 dagger (37, 24, D:8) a +0 dagger (39, 10, D:8) a +0 mace (40, 8, D:8) a +0 robe a +0 great sword (40, 9, D:8) a +0 robe a +0 great sword a +0 dagger a +0 robe a +0 dagger a +0 robe (40, 10, D:8) a +0 robe a +0 dagger (40, 45, D:8) a +0 giant spiked club a +0 giant spiked club (40, 47, D:8) a +0 falchion (42, 13, D:8) a +0 robe a +0 dagger (47, 33, D:8) 44 large rocks (48, 20, D:8) a cursed +2 flail a +0 robe (55, 3, D:8) a +0 club a +0 leather armour Level 1 of the Lair of Beasts (2, -18, Lair:1) a +0 robe (8, -40, Lair:1) 112 stones (11, -36, Lair:1) 87 stones (20, -39, Lair:1) 92 stones (21, -49, Lair:1) a +0 cloak (34, -43, Lair:1) 176 bolts (34, -33, Lair:1) a +0 leather armour (35, -49, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail a potion of degeneration a fan of gales (2/2) (3, -14, Lair:2) a +0 flail a +0 robe (4, -17, Lair:2) a +0 flail a +0 robe (14, -43, Lair:2) a +0 trident (15, -40, Lair:2) a +0 trident (15, -39, Lair:2) a +0 trident (15, -38, Lair:2) a +0 trident (16, -18, Lair:2) a +0 flail (17, -26, Lair:2) 16 gold pieces (18, -34, Lair:2) a +0 leather armour (18, 11, Lair:2) the +8 halberd "Neboicedgh" {flame, rN+ MP+9 Str+3 Int-5 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (-5). It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). 2 potions of lignification (22, -28, Lair:2) a cursed ring of fire (23, -27, Lair:2) a scroll of remove curse (25, -25, Lair:2) 12 gold pieces (26, -20, Lair:2) 41 gold pieces (28, -22, Lair:2) 17 gold pieces (29, -22, Lair:2) 5 gold pieces (43, -21, Lair:2) a +0 whip (44, -33, Lair:2) 309 sling bullets (53, 7, Lair:2) 81 poisoned needles (58, -11, Lair:2) a +0 blowgun