yrara Level 1 of the Dungeon (1, 1, D:1) (unseen) (12, -13, D:1) a +0 dagger a +0 short sword a +0 dagger a +0 short sword (13, 9, D:1) a +0 club (27, 9, D:1) a +0 club (34, 2, D:1) a +0 hunting sling (36, -17, D:1) a +0 whip (41, -17, D:1) 159 bolts Level 2 of the Dungeon (0, 11, D:2) a +0 dagger (2, 15, D:2) 166 stones (20, 18, D:2) a cursed +0 club (24, -16, D:2) a +1 scale mail (25, -12, D:2) a +0 club (34, 7, D:2) a +0 whip (34, 8, D:2) a +0 spear (36, -24, D:2) a +0 club (37, -24, D:2) a +0 dagger (38, -2, D:2) a +0 vampiric dagger 151 stones a +0 dagger a +0 hunting sling (38, -1, D:2) a +0 short sword (39, -1, D:2) a +0 dagger (42, 1, D:2) a +0 leather armour (48, -11, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 49 poisoned tomahawks (6, 29, D:3) a +0 hand axe (10, -6, D:3) a +0 trident (13, 21, D:3) a +1 dire flail of holy wrath a +2 ring mail of cold resistance (20, -11, D:3) a +0 short sword (20, 38, D:3) 133 bolts (21, -2, D:3) a +0 robe (23, 34, D:3) 118 stones (25, -10, D:3) an uncursed ring of see invisible (27, -1, D:3) a +0 club (29, -3, D:3) a +0 falchion (30, 30, D:3) a +0 club (31, 41, D:3) 54 poisoned needles (36, 34, D:3) a +0 club (36, 41, D:3) a +0 club (38, 37, D:3) 143 stones (41, 34, D:3) a +0 flail a cursed -1 flail (43, 33, D:3) a +0 trident a +0 leather armour (44, 7, D:3) a ration (unseen) (46, 7, D:3) a ration (48, 25, D:3) a +0 club (54, 17, D:3) 132 stones (54, 19, D:3) a +0 dagger a +0 blowgun 32 poisoned needles Level 4 of the Dungeon [Shop] Vyesh's Gadget Emporium a wand of paralysis (12) (156 gold) a wand of polymorph (9) (48 gold) a lamp of fire (480 gold) a lightning rod (4/4) (480 gold) a lightning rod (4/4) (480 gold) a wand of paralysis (12) (156 gold) a fan of gales (2/2) (360 gold) a box of beasts (240 gold) a box of beasts (240 gold) a lightning rod (4/4) (480 gold) (0, 0, D:4) a +0 ring mail (8, -45, D:4) 120 poisoned needles (16, -16, D:4) a +0 robe (18, -41, D:4) a +0 animal skin (18, -40, D:4) a +2 whip of freezing a +0 robe (29, -41, D:4) 72 stones (31, -20, D:4) a +0 short sword a +0 ring mail a +0 hand axe a +0 dagger (31, -19, D:4) a +0 dagger a +0 robe (40, -4, D:4) a +0 falchion (41, -30, D:4) 201 stones Level 5 of the Dungeon [Shop] Pikof's Jewellery Shop a +3 ring of strength (107 gold) an uncursed amulet of faith (416 gold) an uncursed amulet of the acrobat (416 gold) the ring of Sunlight {Fire rPois Int-4 Dex+2} (351 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (-4). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. the ring "Tagoq" {Fire Dex+3} (432 gold) [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. a +7 ring of intelligence (503 gold) an uncursed amulet of faith (416 gold) an uncursed ring of resist corrosion (325 gold) a +6 ring of dexterity (377 gold) the ring of Ulut {Fire rElec MR- Int+2} (442 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the ring of Cong {rF+ AC+4} (640 gold) [ring of protection] It affects your AC (+4). It protects you from fire. (0, 0, D:5) a +0 whip (5, 3, D:5) a +0 trident (6, 2, D:5) a +0 club a +0 leather armour (35, 12, D:5) 115 stones (42, 2, D:5) a +0 robe of magic recovery (57, -19, D:5) 126 stones Level 6 of the Dungeon (0, 0, D:6) a cursed -1 spear (6, -15, D:6) a +0 robe (8, -13, D:6) a +0 ring mail (8, -12, D:6) a +0 ring mail (8, -11, D:6) a +0 dagger a +0 robe (8, 1, D:6) a +0 scale mail (9, -1, D:6) a +0 hand axe (15, -30, D:6) 114 stones (31, -27, D:6) a +0 ring mail a +0 whip (31, -26, D:6) a +0 leather armour a +0 club (31, -12, D:6) a +0 buckler (32, -27, D:6) a +0 club (32, -26, D:6) a +0 robe a +0 dagger (39, -34, D:6) a +0 robe a +0 halberd (39, -17, D:6) a +1 short sword of draining a +0 chain mail (40, -17, D:6) a +0 dagger a +0 leather armour (40, -16, D:6) a +1 flail of protection a +0 war axe a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 178 stones (9, 6, D:7) a cursed +0 whip (10, 4, D:7) a +0 giant club (10, 6, D:7) a +0 trident (21, 0, D:7) 67 stones (21, 8, D:7) a +5 trident of freezing a +1 robe of fire resistance (21, 9, D:7) a +0 halberd a +0 robe (21, 23, D:7) a +0 giant club (22, 8, D:7) a +1 dagger a +0 robe a +0 robe a +3 hand axe of freezing a +0 robe (34, -1, D:7) the +2 robe "Amew" {Str+6 Int+8 Dex-2} It affects your strength (+6). It affects your intelligence (+8). It affects your dexterity (-2). a +0 plate armour (34, 0, D:7) a +0 war axe a +2 flail of draining (34, 15, D:7) a cursed +5 falchion a +0 robe a cursed +5 spear a +0 robe (35, 14, D:7) a +2 great sword a +0 robe (36, 14, D:7) a +0 flail a +0 robe (41, -12, D:7) 128 stones (44, 10, D:7) a +0 scale mail (44, 23, D:7) 181 stones Level 8 of the Dungeon [Shop] Olassorph's Antique Weapon Boutique a +5 glaive of venom (1009 gold) a +2 morningstar of holy wrath (556 gold) a +2 falchion of holy wrath (504 gold) a +1 quarterstaff of protection (342 gold) a +4 vampiric lajatang (1943 gold) a +0 mace of holy wrath (214 gold) the +6 long sword of Ubaraip {flame, *Rage rN+++ Str-4 Dex+5} (1864 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your strength (-4). It affects your dexterity (+5). It renders you almost immune to negative energy. It may make you go berserk in combat. a +1 war axe of draining (385 gold) the +8 trident "Etoh" {pierce, rElec rPois Str+2 Dex-5} (1655 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+2). It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. the cursed +3 whip of Nightmares {drain, Int+2} (803 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. the +6 Hendrick's axe {distort, *noise, frenzy, Dex+6} (3480 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+6). a +0 quarterstaff of distortion (348 gold) the +5 morningstar "Ecorch" {freeze, rC+} (1339 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It protects you from cold. (0, 0, D:8) a +0 scale mail (23, 15, D:8) a +0 quarterstaff (24, 0, D:8) a +0 club a +0 club a cursed -2 rapier a +0 whip (24, 1, D:8) a +0 club a +0 leather armour a +0 whip a +0 halberd (24, 2, D:8) a +0 short sword (25, 28, D:8) a +0 rapier (35, 6, D:8) a +3 dagger of chaos a +0 robe (35, 21, D:8) an uncursed staff of death (36, -4, D:8) a +1 whip of electrocution a +0 robe (51, 31, D:8) (unseen) (54, 6, D:8) (unseen) Level 9 of the Dungeon (0, 0, D:9) 21 gold pieces (2, 18, D:9) 23 gold pieces (19, 8, D:9) 6 gold pieces a +0 spear a +0 robe (20, 7, D:9) a cursed +1 flail of freezing a +0 robe of fire resistance (20, 8, D:9) 8 gold pieces a cursed +3 spear a +0 robe (20, 11, D:9) 7 gold pieces (31, -5, D:9) 155 stones (37, -17, D:9) 9 gold pieces the Ecumenical Temple