yrara Level 1 of the Dungeon (0, 0, D:1) (unseen) (2, 4, D:1) a +0 robe (4, -22, D:1) a +0 hand axe (9, -15, D:1) 62 large rocks (unseen) (9, -8, D:1) a +0 leather armour (10, -10, D:1) a +0 club (unseen) (14, -11, D:1) a +0 short sword (14, -9, D:1) a +0 short sword (22, 16, D:1) 195 bolts (24, -1, D:1) a +0 hand axe (29, 2, D:1) a +0 falchion (unseen) (31, -11, D:1) a +0 dagger (31, 1, D:1) a +0 leather armour (33, 2, D:1) a +0 club (37, 6, D:1) a +0 short sword (44, 4, D:1) a +0 mace (55, 1, D:1) a potion of degeneration Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 8, D:2) a +0 leather armour (2, -6, D:2) a +0 club (5, 25, D:2) a +0 club (unseen) (6, 20, D:2) a +0 spear a +0 animal skin (7, 25, D:2) (unseen) (9, 18, D:2) a +0 dagger (unseen) (10, -2, D:2) a +0 dagger (20, 22, D:2) a +0 club (20, 23, D:2) a +0 club (29, 14, D:2) a +0 chain mail (29, 28, D:2) a cursed -2 halberd (29, 29, D:2) a +0 whip (33, 3, D:2) a +0 club (unseen) (40, -2, D:2) a +0 dagger of holy wrath 4 stones (41, -2, D:2) a cursed -1 short sword (unseen) (43, 23, D:2) a +0 club (still there?) a stone (still there?) (46, 24, D:2) a +0 club a stone Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 10, D:3) a +0 leather armour a +0 falchion (6, 10, D:3) a +0 flail (10, 19, D:3) a +0 dagger (11, 0, D:3) a +0 dagger (11, 15, D:3) a +0 club (11, 23, D:3) a +0 hunting sling (12, 15, D:3) a +0 falchion (16, 14, D:3) 187 stones (18, -16, D:3) a +0 large shield (18, -8, D:3) a +0 robe a +0 club a potion of degeneration (21, -22, D:3) a +0 ring mail a +0 falchion (21, 19, D:3) 215 bolts (25, -21, D:3) a +0 dagger (25, 21, D:3) a +0 short sword (26, -20, D:3) a cursed -3 trident 94 poisoned tomahawks a +0 leather armour (29, -2, D:3) a +0 helmet (35, -21, D:3) a +1 ring mail of poison resistance 263 sling bullets a +2 dagger of venom a +0 hunting sling (35, -19, D:3) a +0 mace (37, -14, D:3) an uncursed ring of teleportation (38, -14, D:3) a +0 giant club (42, 8, D:3) 125 stones (48, 3, D:3) a +0 giant spiked club (51, 21, D:3) a +0 mace (52, -1, D:3) a +0 club (52, 19, D:3) a +3 quarterstaff of chaos (55, 2, D:3) 54 stones Level 4 of the Dungeon (10, -11, D:4) a +0 trident (33, -38, D:4) a +0 ring mail (48, -6, D:4) 94 stones (49, -16, D:4) a +0 war axe (51, 11, D:4) a +0 hunting sling (57, -29, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (6, 38, D:5) (unseen) (11, 20, D:5) a +0 spear (11, 25, D:5) a +0 giant club a +1 dagger of protection a +0 chain mail (13, 19, D:5) a +0 spear (19, 17, D:5) 180 stones (20, 38, D:5) a +0 rapier (24, 26, D:5) a +0 dagger (26, 28, D:5) a +0 chain mail (28, 14, D:5) 51 needles of confusion (33, 6, D:5) a +0 giant spiked club (41, 26, D:5) a +0 falchion (42, 37, D:5) 112 bolts (48, 15, D:5) a +1 scale mail (57, 33, D:5) a +0 ring mail (59, 25, D:5) a +0 giant spiked club (62, 11, D:5) a +0 long sword (62, 14, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) 211 sling bullets (0, 2, D:6) 144 sling bullets (1, 21, D:6) a +0 halberd a +0 plate armour (2, 0, D:6) 139 stones (2, 7, D:6) a +0 dagger a +0 robe (2, 21, D:6) a +0 dagger (4, 8, D:6) a +1 antimagic hand axe (5, -2, D:6) (unseen) (9, 11, D:6) a +0 robe (22, 33, D:6) 211 sling bullets Level 7 of the Dungeon [Shop] Laprimed's Armour Boutique the +4 ring mail of the Devil's Team {rElec rC+} (765 gold) It protects you from cold. It insulates you from electricity. a +1 ring mail of magic resistance (272 gold) a +1 plate armour of magic resistance (595 gold) a +1 ring mail of magic resistance (272 gold) a +0 chain mail of cold resistance (195 gold) +2 storm dragon scales (1564 gold) the cursed +0 leather armour of Pantheism {*Drain rN++} (185 gold) It greatly protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. the +1 cloak "Goce" {Regen+ MP+9} (601 gold) It affects your magic capacity (+9). It increases your rate of regeneration. a +0 chain mail of fire resistance (195 gold) (0, 0, D:7) 92 stones (2, -34, D:7) a +0 whip (7, -36, D:7) a +0 pair of boots a +0 plate armour a +0 cloak a +0 pair of gloves (10, -23, D:7) a +0 mace (10, -22, D:7) a +1 dagger of venom a +0 scale mail (10, -21, D:7) a +1 long sword of flaming a +0 robe (20, -26, D:7) a +2 short sword a +0 robe (21, -28, D:7) a +0 robe (21, -13, D:7) a +0 robe (22, -39, D:7) a +0 dagger a +0 robe (23, -28, D:7) a +5 spear a +0 robe (23, -27, D:7) a cursed +0 halberd a +0 robe (24, -39, D:7) a +0 dagger a +0 robe (32, -27, D:7) a +0 robe (36, -16, D:7) a +0 whip of venom (39, -13, D:7) a +0 robe a +0 dagger (40, -10, D:7) a +0 plate armour a +0 long sword (40, -4, D:7) a +0 robe a +0 dagger (40, -3, D:7) a +0 robe a +0 dagger (41, -35, D:7) a +0 dagger of flaming a +2 robe of the Archmagi (43, -34, D:7) a +0 trident a +0 plate armour (43, -33, D:7) a +0 flail (44, -33, D:7) a +0 giant club (49, -13, D:7) the +9 dagger "Gadoyqas" {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. a +0 shortbow (50, -32, D:7) (unseen) (52, -45, D:7) a cursed -1 quarterstaff (52, -29, D:7) a +0 hand axe (52, -28, D:7) a +0 flail (54, -29, D:7) a +0 robe a +0 dagger (54, -28, D:7) a +0 scale mail a +0 short sword a +0 club (56, -30, D:7) a +0 mace (57, -27, D:7) a +0 dagger a +0 robe (60, -27, D:7) 167 stones Level 8 of the Dungeon (0, 0, D:8) 84 stones (11, -25, D:8) a +0 robe (18, -7, D:8) a cursed +0 cloak (29, -24, D:8) 115 stones (30, -3, D:8) a cursed -1 ring mail a +2 whip of pain (31, -3, D:8) a +0 short sword (32, -4, D:8) a +0 hand axe a cursed +0 leather armour 3 stones (32, -3, D:8) a +0 club a +0 long sword (33, -15, D:8) a +0 ring mail a +0 trident (33, -3, D:8) a +0 dagger a +4 falchion of holy wrath 3 stones (34, -1, D:8) a +0 ring mail a +0 club (34, 1, D:8) a +0 robe a +0 dagger of electrocution (35, -23, D:8) a +0 scale mail (35, 1, D:8) a +3 flail (36, -22, D:8) a +0 trident a +0 leather armour (36, -5, D:8) a +1 scimitar of flaming a +0 robe (36, -1, D:8) a +0 plate armour a +0 mace (36, 3, D:8) a +0 animal skin (37, 1, D:8) a +0 robe a +0 dagger (38, 0, D:8) a +0 animal skin (41, 1, D:8) a +2 robe a +0 whip of freezing (41, 2, D:8) a +0 animal skin (42, 1, D:8) a +0 robe a cursed +1 dagger a +0 animal skin (43, 1, D:8) a +0 shortbow (44, -1, D:8) a +0 robe a +2 spear (44, 0, D:8) a +0 robe a +3 trident the Ecumenical Temple (11, 16, Temple) (unseen) Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 trident 115 stones (2, -5, Lair:1) the +6 trident of Wisdom {speed, rC+ Str+4 Int+2 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+4). It protects you from cold. (3, -1, Lair:1) 162 stones (15, 22, Lair:1) a +0 scale mail (24, -7, Lair:1) 163 bolts (34, -19, Lair:1) a +0 ring mail (48, 20, Lair:1) a +0 club (51, -19, Lair:1) 98 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dagger a +0 robe (9, 22, Lair:2) 139 stones (12, -9, Lair:2) 163 stones (22, -19, Lair:2) 164 bolts (39, -20, Lair:2) 45 poisoned needles (46, 17, Lair:2) (unseen) (57, 20, Lair:2) 86 javelins of penetration {=f} (58, 0, Lair:2) a +0 hand axe (61, 1, Lair:2) a +0 scimitar Level 3 of the Lair of Beasts [Shop] Alue's Weapon Emporium the +10 dagger of the Abyss {drain, SInv} (842 gold) A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. the +7 hand crossbow of the Saving Bear {velocity, rPois rC++ Int-2 Stlth-} (822 gold) Any bolt fired from it inflicts extra damage. It affects your intelligence (-2). It greatly protects you from cold. It protects you from poison. It makes you less stealthy. a +1 whip of flaming (149 gold) the +0 sword of Power (1040 gold) the +5 hand crossbow of Armageddon {flame, rElec MR+ Int+2} (716 gold) It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. 242 sling bullets (314 gold) 126 arrows (163 gold) 134 stones (174 gold) 130 arrows (169 gold) the cursed +3 glaive "Uchedgh" {flame, rPois rF+ rC- Int+4} (562 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. a +3 falchion of protection (267 gold) a +5 arbalest of flaming (456 gold) (0, 0, Lair:3) a +0 trident (11, -15, Lair:3) a +0 ring mail (28, -21, Lair:3) (unseen) (53, -8, Lair:3) an uncursed staff of death (54, -16, Lair:3) 296 sling bullets (55, -23, Lair:3) (unseen) (68, -30, Lair:3) a +0 blowgun a +0 dagger of venom 9 curare-tipped needles Level 4 of the Lair of Beasts (0, 0, Lair:4) 15 gold pieces (3, -19, Lair:4) a +0 leather armour (15, -17, Lair:4) 181 bolts (15, 12, Lair:4) a book of Cantrips (18, 16, Lair:4) 110 poisoned needles (22, -3, Lair:4) (unseen) (26, -24, Lair:4) a +0 great mace (26, -4, Lair:4) a potion of haste (unseen) (26, -2, Lair:4) a ration (27, -3, Lair:4) a potion of invisibility (unseen) (31, -27, Lair:4) a +0 ring mail (36, 21, Lair:4) 16 gold pieces (42, 9, Lair:4) (unseen) (50, -25, Lair:4) a +0 ring mail 168 stones