yrara Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 club a +1 vampiric dagger (2, -21, D:1) a cursed +0 club 160 stones (3, -6, D:1) a cursed -1 club (3, -5, D:1) a +0 dagger (3, -3, D:1) a +0 club a +0 club a +0 dagger (8, -19, D:1) 162 stones (15, 0, D:1) a +0 dagger (20, -16, D:1) a +0 club (23, -34, D:1) a +0 leather armour (27, -1, D:1) a +0 club (30, -12, D:1) a +0 ring mail (unseen) (31, -34, D:1) a +0 dagger (32, -8, D:1) 195 stones (unseen) (40, -38, D:1) 102 stones (47, -7, D:1) 183 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, 46, D:2) a +0 dagger (15, 4, D:2) a +0 club (unseen) (16, 41, D:2) a cursed -3 club (unseen) (19, 10, D:2) a +0 short sword (20, 1, D:2) a +0 club (21, 20, D:2) 125 stones (22, 13, D:2) 134 stones (22, 19, D:2) a +0 war axe of electrocution (22, 54, D:2) a +0 hand axe (23, 48, D:2) a +0 trident a cursed +0 animal skin (25, 43, D:2) a +0 ring mail (unseen) (25, 47, D:2) 3 stones (unseen) (26, 32, D:2) a +0 club (27, 11, D:2) a +0 short sword of freezing (27, 45, D:2) a +0 hunting sling 86 stones (31, 10, D:2) 67 poisoned needles (31, 51, D:2) a cursed +0 club (34, 47, D:2) a +0 flail a +0 scale mail (36, 1, D:2) a +0 club (40, 54, D:2) a +0 dagger (42, 31, D:2) a +2 dagger of electrocution (48, 11, D:2) (unseen) (53, 4, D:2) a +0 club (53, 45, D:2) a cursed ring of fire 3 potions of lignification 2 scrolls of immolation a +1 hat (55, 52, D:2) a +0 ring mail (61, 1, D:2) a +0 club (63, 52, D:2) a +0 whip (64, 2, D:2) a +0 dagger (71, 0, D:2) a +0 falchion a stone (71, 4, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (5, -3, D:3) 96 stones (7, 0, D:3) a +0 robe (8, -46, D:3) 101 stones (8, -44, D:3) a +0 scale mail (12, -6, D:3) 110 bolts (22, -5, D:3) a +0 robe (23, -15, D:3) a +0 hunting sling 130 stones (23, -14, D:3) a +0 club (44, -34, D:3) 191 bolts (45, -41, D:3) 181 stones (45, -22, D:3) a +0 club (50, -7, D:3) a +0 leather armour (55, -46, D:3) a +0 dagger a +0 animal skin (56, -20, D:3) a +0 short sword 83 poisoned tomahawks (57, -19, D:3) a +0 whip a cursed +0 ring mail (58, -20, D:3) a +0 flail 3 stones a +0 falchion (58, -19, D:3) a +0 scale mail a +0 hand axe (60, -18, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) (unseen) (0, 1, D:4) a +0 hand axe a +0 animal skin (3, -2, D:4) (unseen) (14, -5, D:4) 114 bolts (unseen) (16, -5, D:4) 146 stones (22, -24, D:4) (unseen) (24, -35, D:4) a +0 short sword (25, 6, D:4) a +0 giant club (26, -37, D:4) a scroll of immolation (29, -27, D:4) a +0 buckler (31, -39, D:4) a +0 dire flail of protection a +0 chain mail (33, 3, D:4) a +0 mace a +0 mace a +0 club a +0 leather armour a +0 whip a +0 leather armour (36, -23, D:4) a +0 medium shield Level 5 of the Dungeon (9, -32, D:5) a +2 leather armour of positive energy (13, -40, D:5) 30 needles of confusion (15, 7, D:5) a +0 giant spiked club (18, -11, D:5) a +0 robe (21, -36, D:5) a +0 quarterstaff (23, 6, D:5) a +0 short sword (23, 7, D:5) a cursed -1 hand axe (47, -5, D:5) (unseen) Level 6 of the Dungeon [Shop] Sogooph's Weapon Emporium the +9 halberd "Demonslayer" {vamp, Int-3 Dex+7 Stlth+} (959 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It affects your dexterity (+7). It makes you more stealthy. a +0 club (13 gold) a +0 war axe (45 gold) a +4 lajatang (481 gold) a +6 whip of venom (455 gold) a +0 whip (32 gold) the +10 sword of Jihad {holy, *Rage rN+ EV+3} (1370 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. 164 stones (213 gold) a +0 club (13 gold) 61 stones (79 gold) a +0 spear (39 gold) a +0 arbalest (58 gold) (0, 0, D:6) 117 bolts (3, -7, D:6) a +0 ring mail (4, -19, D:6) (unseen) (8, -1, D:6) 139 stones (12, 23, D:6) 70 javelins (15, 5, D:6) a +0 rapier (16, 7, D:6) a +0 rapier 4 stones (17, 7, D:6) a +0 dagger (18, -13, D:6) a +0 robe a +0 dagger (18, 5, D:6) 3 stones (18, 6, D:6) a +0 dagger (19, -17, D:6) a cursed -3 whip a +0 giant club (20, 0, D:6) a cursed +0 dagger (20, 27, D:6) a +0 flail (21, -17, D:6) a +0 robe a +0 dagger (31, -4, D:6) (unseen) (32, 20, D:6) 129 sling bullets (34, -7, D:6) a +0 leather armour (36, 2, D:6) a +0 ring mail (37, -9, D:6) a +1 plate armour (39, 25, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Cuocum's Antique Armour Boutique a +1 ring mail of magic resistance (576 gold) +0 swamp dragon scales (1800 gold) a +2 robe of magic recovery (637 gold) a +1 scale mail of cold resistance (576 gold) a +1 ring mail of fire resistance (576 gold) a +0 robe of positive energy (169 gold) the cursed +1 scale mail of the Centipede {*Drain rF+ rCorr Str+2} (871 gold) It affects your strength (+2). It protects you from fire. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. the -6 buckler of Daac {Int+3 Slay+3} (14 gold) It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). the +2 leather armour "Dollakh" {rCorr} (885 gold) It provides partial protection from all sources of acid and corrosion. a +0 ring mail of magic resistance (396 gold) the +2 fire dragon scales "Quvoje Xusy" {rF++ rC- SInv} (2923 gold) It greatly protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (0, 0, D:7) a +0 hand axe a +0 animal skin (2, 22, D:7) a +0 chain mail (15, 20, D:7) a +0 robe (19, -15, D:7) a +0 club (19, 16, D:7) a +0 short sword (20, -16, D:7) a +0 flail (21, -15, D:7) a cursed -2 war axe a +0 leather armour (21, 0, D:7) a +0 long sword (23, 15, D:7) a +0 giant spiked club (25, -5, D:7) 168 stones (30, 5, D:7) 214 stones (32, -15, D:7) a +0 shortbow (32, 0, D:7) 174 stones (32, 22, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (32, 24, D:7) a +0 dagger (33, 22, D:7) a +0 flail (33, 23, D:7) a cursed -2 flail a +0 scale mail (33, 24, D:7) a +0 whip (39, -13, D:7) a +0 ring mail (40, 6, D:7) a +0 shortbow (45, 18, D:7) a +0 halberd a +0 plate armour (45, 25, D:7) 130 stones (50, 14, D:7) 180 bolts (54, 37, D:7) a +0 glaive (62, 1, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 battleaxe a +0 robe (0, 1, D:8) a +1 long sword a +0 robe (0, 3, D:8) a +0 giant spiked club a +0 giant club (1, 0, D:8) a cursed +0 great sword a +0 robe (2, 1, D:8) a cursed +0 scimitar a +0 robe (3, 6, D:8) a +0 robe (5, -9, D:8) a +0 blowgun 35 poisoned needles (5, -8, D:8) a +3 short sword of venom a +0 blowgun 41 poisoned needles (6, -9, D:8) a cursed -2 short sword 4 stones (6, -8, D:8) a +0 club (29, -29, D:8) a +0 leather armour (51, -27, D:8) a +0 giant club (57, 9, D:8) (unseen) Level 9 of the Dungeon [Shop] Alueg's Antique Weapon Shop the +5 great sword "Tyam" {elec, MR+ Str+2 Dex-2} (1398 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your dexterity (-2). It affects your resistance to hostile enchantments. the +10 falchion "Vuzetus" {pain, +Inv} (1859 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. the +5 glaive "Bifodoss" {freeze, rPois rC+ Dex+2 Stlth+} (1573 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+2). It protects you from cold. It protects you from poison. It makes you more stealthy. a +2 broad axe of freezing (499 gold) the +5 long sword "Muadusch" {freeze, rElec Int+2} (1287 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your intelligence (+2). It insulates you from electricity. a +1 antimagic scimitar (494 gold) the +6 trident of Tenacity {protect, *Noise +Fly rN+++ MR- Str+3} (1635 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you fly. It may make noises in combat. a +0 dagger of speed (208 gold) the +3 sling "Punk" {acid, rCorr} (813 gold) It provides partial protection from all sources of acid and corrosion. a +0 antimagic demon trident (1222 gold) a +1 battleaxe of freezing (486 gold) a +4 flail of draining (735 gold) a +6 rapier of venom (956 gold) a +3 blowgun (507 gold) (1, -11, D:9) a +0 buckler (3, -19, D:9) 99 stones (9, -27, D:9) a +0 long sword (9, 15, D:9) (unseen) (13, 20, D:9) the cursed -1 butterfly sword {speed, MR+ *Curse} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It curses itself when equipped. It has a curse placed upon it. (unseen) (14, 20, D:9) a scroll of brand weapon (unseen) (15, -14, D:9) 189 stones (15, 9, D:9) a +0 halberd (15, 10, D:9) a +0 spear (15, 20, D:9) 23 gold pieces (16, 8, D:9) a +0 club a +0 whip a cursed -3 mace a +0 club a +0 falchion 5 stones (17, 10, D:9) a +0 flail (20, -6, D:9) a +0 leather armour a +0 dagger a +0 chain mail a +0 glaive a cursed +0 club (26, 8, D:9) 7 gold pieces (27, -8, D:9) a +0 hand axe (28, -9, D:9) a +1 hand axe of freezing a +0 chain mail (28, -8, D:9) a +0 trident a +0 leather armour (28, 10, D:9) a +0 falchion (31, 10, D:9) 149 stones (35, -12, D:9) a +0 scale mail a +0 dagger (35, -11, D:9) a +1 trident of piercing (39, 5, D:9) a +0 helmet (42, 7, D:9) 167 stones (42, 8, D:9) a +0 falchion (47, -6, D:9) an uncursed staff of conjuration (47, 11, D:9) a +0 short sword a +0 robe a cursed +0 battleaxe a +0 robe a cursed +2 mace (47, 12, D:9) a +0 robe a +4 hand axe (48, 12, D:9) a cursed -1 whip a +0 short sword (49, 11, D:9) 2 stones a +0 short sword (49, 12, D:9) a +0 dagger (54, -22, D:9) a +1 demon trident of draining (59, 5, D:9) a +0 giant club a +0 giant club the Ecumenical Temple (0, 11, Temple) (unseen) Level 1 of the Lair of Beasts (0, 0, Lair:1) 9 gold pieces (12, 27, Lair:1) 11 gold pieces (25, 33, Lair:1) 151 stones (unseen) (27, 12, Lair:1) a cursed -3 flail (unseen) (28, 16, Lair:1) 8 gold pieces (32, 0, Lair:1) a +0 scale mail (unseen) (32, 9, Lair:1) 7 gold pieces (33, 8, Lair:1) 5 gold pieces (unseen) (38, 12, Lair:1) a +0 chain mail (unseen) (39, 4, Lair:1) a scroll of remove curse (unseen) (39, 10, Lair:1) an uncursed staff of death (unseen) (40, 5, Lair:1) 28 gold pieces (41, 8, Lair:1) 10 gold pieces (47, 34, Lair:1) 20 gold pieces (47, 40, Lair:1) 13 gold pieces (48, 11, Lair:1) a scroll of summoning (unseen) (48, 13, Lair:1) 22 gold pieces (59, 21, Lair:1) 23 gold pieces a Gauntlet (0, 0, Gauntlet) (unseen) (0, 10, Gauntlet) (unseen) (1, 10, Gauntlet) a scroll of fear (unseen) (2, 10, Gauntlet) the ring "Owonafe" {rPois MR+ rCorr} [ring of resist corrosion] It protects you from poison. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (unseen) (12, 2, Gauntlet) a +2 chain mail of fire resistance (unseen) (13, 18, Gauntlet) the +1 pair of gloves of Lugam {rC+ MR- MP+9 Stlth+} It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (unseen) (14, 2, Gauntlet) (unseen) (14, 8, Gauntlet) (unseen) (14, 18, Gauntlet) (unseen) (15, 18, Gauntlet) a ration (unseen) (16, 2, Gauntlet) a scroll of summoning (unseen) (26, 18, Gauntlet) a lightning rod (4/4) (unseen) (27, 18, Gauntlet) a +0 club (unseen) (28, 18, Gauntlet) (unseen) (30, 18, Gauntlet) the ring of Pobrirgh {+Blink rElec rPois rF- rN+} [ring of positive energy] It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you blink. (unseen)