yrara Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 11, D:1) a +0 dagger a +0 falchion (9, 13, D:1) a +0 robe (17, -24, D:1) a cursed -1 club (21, -1, D:1) 224 bolts (28, -7, D:1) 127 stones (29, 11, D:1) a +0 club (35, 14, D:1) 193 sling bullets (35, 15, D:1) 176 stones (39, -34, D:1) a +0 hunting sling (39, 7, D:1) a +0 leather armour (48, 2, D:1) a +0 dagger (48, 3, D:1) a +0 club (49, -23, D:1) a +0 dagger (50, -23, D:1) a +0 club (56, -37, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe a +0 scale mail of magic resistance (11, -3, D:2) a +0 rapier (30, -10, D:2) a cursed -2 club (41, -19, D:2) 355 sling bullets Level 3 of the Dungeon (5, 3, D:3) a +0 hand axe (8, 41, D:3) a +0 leather armour (12, 25, D:3) a +0 club a +0 club (15, -2, D:3) a +0 ring mail (16, 24, D:3) a +0 club a +0 hand axe a +0 ring mail (16, 25, D:3) a +0 dagger a +0 hand axe of chopping a +0 leather armour a +0 short sword (23, 35, D:3) a +0 trident (37, -5, D:3) a +0 ring mail (37, 22, D:3) a +0 club (39, 36, D:3) a +0 club (40, 40, D:3) 123 stones (41, 42, D:3) 230 sling bullets (43, -4, D:3) 166 bolts (43, 37, D:3) a +0 club (44, 40, D:3) a +0 pair of boots (45, 21, D:3) a +0 scale mail (51, 17, D:3) 200 stones (53, 35, D:3) 267 sling bullets (56, 28, D:3) a +0 club Level 4 of the Dungeon [Shop] Byeleuca's Antique Weapon Boutique a +0 hand axe (69 gold) a +0 long sword (80 gold) a +0 hand axe (69 gold) a +0 quarterstaff (92 gold) a +0 whip (57 gold) the +8 whip of the Shining Light {freeze, *Drain rF+++ Dex-3 Stlth+} (1748 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (-3). It renders you almost immune to fire. It causes draining when unequipped. It makes you more stealthy. a +0 mace (69 gold) the +2 morningstar of Pealegh {holy, Int-2 Dex+5 Stlth+} (733 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-2). It affects your dexterity (+5). It makes you more stealthy. a +0 hand crossbow (80 gold) a +0 club (23 gold) (0, 0, D:4) 111 stones (4, -9, D:4) 33 needles of confusion (16, 14, D:4) a +0 leather armour (24, 16, D:4) a +0 ring mail (32, -12, D:4) 75 stones (32, 23, D:4) (unseen) (40, 33, D:4) a +0 flail (40, 39, D:4) a +0 scale mail a +0 dagger (41, 39, D:4) a +0 chain mail a +0 flail (45, 10, D:4) a +0 leather armour (47, 12, D:4) 109 stones Level 5 of the Dungeon [Shop] Opnotoif's Antique Weapon Emporium the +5 flail "Searofi" {crush, rN+ MR+ SInv} (1228 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 hunting sling (36 gold) a +0 hunting sling (36 gold) a +2 dagger of draining (374 gold) a +2 war axe of chopping (412 gold) a +0 hand crossbow of freezing (199 gold) a +0 glaive (156 gold) a +0 hunting sling (36 gold) a +0 club (24 gold) a +0 hand crossbow (84 gold) the +1 whip "Nabudwaz" {elec, rF+ rN+ Int+4 Stlth+} (940 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It makes you more stealthy. a +0 great mace (156 gold) (0, 0, D:5) a +0 flail a +0 whip a +0 whip (1, 10, D:5) a +0 dagger a +0 robe (2, 5, D:5) 113 bolts (3, 11, D:5) a +0 club a +0 leather armour (4, 17, D:5) a +0 dagger a +0 robe (5, 1, D:5) 145 stones (7, 15, D:5) a +2 dagger of chaos a +2 hunting sling of velocity 190 sling bullets a +0 scale mail (8, 33, D:5) a +0 scythe a +0 robe (18, -3, D:5) a +0 leather armour a +0 rapier (21, 21, D:5) a +0 robe (23, -6, D:5) 98 poisoned needles (24, 16, D:5) a +0 battleaxe (27, 13, D:5) a +0 robe a +0 dagger (31, 29, D:5) a cursed -3 whip a +0 leather armour (32, 28, D:5) a +0 dagger a +0 chain mail a +0 club (55, 28, D:5) a cursed -1 short sword (63, 39, D:5) a +0 robe (65, -8, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 84 poisoned tomahawks a +0 dagger (13, -1, D:6) a +0 scale mail (16, -3, D:6) a +1 scale mail (19, 5, D:6) a +0 leather armour a +0 hand axe a +0 robe a +0 dagger (20, 6, D:6) a +2 short sword of venom a +0 robe a +0 dagger of venom (20, 7, D:6) a +0 dagger (22, -6, D:6) a +0 war axe (23, -5, D:6) a +0 mace (24, -5, D:6) a +0 chain mail a +1 hand axe of chopping (26, -15, D:6) a cursed +0 leather armour (32, -5, D:6) a +4 ring mail of poison resistance (40, -27, D:6) a +0 chain mail Level 7 of the Dungeon [Shop] Weliol's Antique Weapon Shoppe the +12 glaive of Prune {chop, lignify} (1534 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. a +1 long sword of draining (266 gold) a cursed +0 club (2 gold) a cursed -2 hand axe (2 gold) a +0 club (20 gold) a +0 flail (70 gold) a +2 mace of holy wrath (348 gold) a +0 quarterstaff (80 gold) a +0 flail (70 gold) a +0 hand crossbow (70 gold) a +0 quarterstaff (80 gold) (0, 0, D:7) a +0 giant club (8, 21, D:7) a +0 hand axe a +0 animal skin (14, 20, D:7) a +0 dagger (15, 20, D:7) a +2 mace of protection a +0 ring mail (15, 21, D:7) a cursed -3 halberd a +0 plate armour a cursed -1 dagger a +0 robe (16, 20, D:7) a +0 whip a +0 leather armour (18, -4, D:7) a +0 shortbow (18, 19, D:7) a +2 dagger of venom a +0 robe (21, -3, D:7) a +0 club (25, 6, D:7) a +0 short sword (25, 14, D:7) a +0 robe a +0 dagger (26, 13, D:7) 43 poisoned tomahawks a +0 dagger of holy wrath (26, 14, D:7) a +0 flail (41, -3, D:7) an uncursed ring of poison resistance Level 8 of the Dungeon [Shop] Nojotitu's Armour Shop a +0 robe (10 gold) a +0 helmet (67 gold) a cursed +0 pair of gloves (52 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +3 chain mail of magic resistance (397 gold) a +0 medium shield (67 gold) a +0 large shield (67 gold) a +2 robe of magic recovery (265 gold) [Shop] Fuwkoowki's Jewellery Shoppe an uncursed amulet of the acrobat (480 gold) an uncursed ring of magical power (345 gold) a +3 ring of strength (124 gold) the ring of Ohapal {Ice rN+ Str+3} (562 gold) [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. the ring of the City {Fire rPois Str-5 SInv} (373 gold) [ring of fire] It enhances your fire magic. It affects your strength (-5). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. an uncursed ring of positive energy (300 gold) an uncursed amulet of the acrobat (480 gold) the cursed amulet "Hikupn" {Inacc rPois MR+} (199 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a cursed ring of magical power (300 gold) (1, 26, D:8) (unseen) (4, 8, D:8) a +0 shortbow (4, 9, D:8) a +1 trident of flaming (9, -29, D:8) a scroll of noise 4 potions of lignification a scroll of immolation (12, 8, D:8) a +0 trident a +1 war axe (15, -16, D:8) a +0 great sword a +0 ring mail (15, 22, D:8) a +0 robe a cursed -3 dagger (16, 21, D:8) a +1 leather armour of fire resistance a +2 vampiric short sword a +0 scale mail a +0 whip (27, -12, D:8) a +0 hand crossbow (32, 2, D:8) a +0 dagger a +0 dagger a +0 robe (34, 14, D:8) a +2 trident of protection a +0 ring mail (34, 15, D:8) a +0 dagger a +0 leather armour (35, 1, D:8) a +0 club a +0 ring mail (35, 11, D:8) 3 stones (35, 15, D:8) a +0 leather armour (36, -23, D:8) a +0 short sword (36, 10, D:8) a +0 falchion (36, 11, D:8) a +0 dagger of venom a +0 mace a +0 blowgun 11 poisoned needles a +0 short sword a +0 rapier a +0 club (36, 13, D:8) a +0 mace a +0 dagger a +0 robe (37, -2, D:8) a +0 leather armour a +0 whip (37, 11, D:8) a +0 club a +0 club a +2 dagger of protection a +0 mace a +0 short sword a +0 mace 11 stones (37, 12, D:8) a +0 rapier (37, 13, D:8) a +0 dagger 3 stones a +0 hand crossbow 94 bolts (38, -2, D:8) a +0 leather armour a +0 war axe (41, 15, D:8) a +0 giant spiked club a +0 giant spiked club (42, 16, D:8) a +0 whip (46, -1, D:8) a +0 dagger (49, -7, D:8) 155 stones (49, 0, D:8) 10 gold pieces (58, 20, D:8) 173 bolts the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 22 gold pieces (6, 27, Lair:1) 16 gold pieces (11, -1, Lair:1) 22 gold pieces (20, 31, Lair:1) 18 gold pieces (21, 32, Lair:1) 10 gold pieces (27, 12, Lair:1) a +0 buckler (32, 2, Lair:1) a +0 mace (39, -16, Lair:1) 14 gold pieces (39, -2, Lair:1) a +0 trident (43, -7, Lair:1) 155 sling bullets (44, 9, Lair:1) a +0 scale mail (46, 12, Lair:1) a +0 dagger (49, 8, Lair:1) 224 sling bullets