yrara Level 1 of the Dungeon (0, 0, D:1) a +0 club (24, 8, D:1) 171 bolts (38, 18, D:1) 134 stones (48, 5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 2, D:2) a +4 quarterstaff of chaos (7, -5, D:2) a cursed -2 club (7, -2, D:2) a +0 hand axe (9, 5, D:2) a +0 short sword a +0 ring mail (12, 4, D:2) a +0 club (18, 6, D:2) 70 poisoned needles (20, -16, D:2) a +0 whip (21, -16, D:2) a +0 club (23, -24, D:2) a +0 club (34, 27, D:2) 17 curare-tipped needles (61, -5, D:2) 125 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail of protection 81 poisoned tomahawks a +0 leather armour (0, 1, D:3) a +0 dagger a +0 robe (0, 2, D:3) a +0 short sword a +0 ring mail (27, 7, D:3) a +0 club (30, -1, D:3) a cursed -1 club (32, 13, D:3) a +0 short sword (40, 3, D:3) a +0 robe (40, 16, D:3) a +0 hand axe (41, 4, D:3) a +0 cloak (44, 24, D:3) a +0 leather armour a +0 hand axe (47, 35, D:3) a +0 spear (50, 11, D:3) a cursed +0 leather armour a +0 dagger a +0 ring mail a +0 dagger (50, 33, D:3) a +0 trident (57, 25, D:3) a +0 club (60, -1, D:3) a +0 flail (64, 33, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) the +1 hand axe of Poodoeloutz {flame, rN+ MR+ Str-5 Int-3 Dex+5} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your strength (-5). It affects your intelligence (-3). It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. (3, -14, D:4) a +0 short sword a +3 leather armour of fire resistance (6, -13, D:4) a +0 dagger of venom a +0 robe (9, -2, D:4) a +0 leather armour a +0 short sword (12, -4, D:4) a +0 leather armour a +0 leather armour a +0 robe a +0 dagger of draining (13, -3, D:4) a +0 robe a cursed -1 dagger (32, 12, D:4) 145 bolts (33, 5, D:4) a +0 robe (34, -7, D:4) a +0 falchion a +0 leather armour (35, 0, D:4) 187 stones (36, 7, D:4) 176 sling bullets (39, 9, D:4) a +0 short sword (43, -6, D:4) a +2 helmet of intelligence (48, 31, D:4) a +0 trident (54, 25, D:4) a +0 great sword Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (unseen) (2, -1, D:5) 14 gold pieces (unseen) (2, 9, D:5) a +1 dagger of venom a +2 robe of magic recovery (2, 10, D:5) a cursed -3 dagger (3, 9, D:5) a +0 leather armour (7, 22, D:5) 10 gold pieces (7, 36, D:5) an uncursed ring of magical power (9, 9, D:5) 3 scrolls of identify the Ecumenical Temple an ossuary (13, -14, Ossuary) (unseen) (20, -9, Ossuary) a scroll of identify (20, -7, Ossuary) a scroll of amnesia (21, -10, Ossuary) a potion of lignification (21, -9, Ossuary) a scroll of fog (21, -8, Ossuary) a scroll of enchant armour (21, -6, Ossuary) a potion of heal wounds (22, -10, Ossuary) a potion of mutation (22, -9, Ossuary) a scroll of teleportation (22, -8, Ossuary) a potion of haste (22, -6, Ossuary) a scroll of enchant weapon (22, -5, Ossuary) a potion of might (23, -9, Ossuary) 2 scrolls of magic mapping (23, -7, Ossuary) a potion of agility (24, -8, Ossuary) a scroll of identify (30, -14, Ossuary) (unseen) (31, -12, Ossuary) (unseen)