yrara the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. a +0 war axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 6, D) an uncursed staff of power (49, 36, D) a +0 flail (49, 37, D) a +2 scimitar of slicing (49, 39, D) a +0 glaive a red draconian skeleton (50, 25, D) the Reference Book on the Dusty Compass Spells Type Level a - Portal Projectile Translocation 3 b - Petrify Transmutation/Earth 4 c - Summon Forest Summoning/Translocation 5 d - Tornado Translocation/Air 8 (50, 36, D) an uncursed staff of conjuration (50, 37, D) a phial of floods (50, 39, D) a +1 glaive of chopping a green draconian skeleton (50, 40, D) a +0 flail (51, 25, D) an uncursed ring of magical power (51, 36, D) the +2 hand axe "Sarcophage" {chop, Fragile +Inv rC+ Str+9, pickup} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+9). It protects you from cold. It lets you turn invisible. It will be destroyed if unequipped. (51, 39, D) a +0 trident (51, 40, D) a +0 dire flail +0 shadow dragon scales a green draconian skeleton a shadow dragon skeleton (52, 25, D) an uncursed amulet of regeneration (52, 36, D) a fan of gales (2/2) (52, 37, D) a +0 short sword (52, 40, D) a +0 war axe a white draconian skeleton (52, 41, D) a +0 hand axe (52, 42, D) a +2 battleaxe of electrocution (53, 25, D) a +0 leather armour of magic resistance (53, 36, D) a book of Callings (53, 37, D) a +1 robe of cold resistance (53, 40, D) a +0 long sword (54, 25, D) a book of Party Tricks (54, 36, D) a book of Battle (55, 29, D) a +0 trident (59, 36, D) a lightning rod (4/4) (59, 37, D) an uncursed staff of earth (59, 41, D) a cursed +4 scimitar the cursed +1 robe "Juabliel" {Dex+5, pickup} It affects your dexterity (+5). It has a curse placed upon it. (60, 29, D) a +0 long sword an elf corpse (skeletalised by now) (60, 36, D) a +0 robe (61, 0, D) a +5 long sword of holy wrath (61, 8, D) a +1 robe of cold resistance (61, 16, D) an uncursed staff of air (61, 42, D) an uncursed ring of see invisible {pickup} a +0 dagger a +0 robe a cursed +3 hand axe a +0 robe the ring of Xoidiery {Str+2 Dex+2, pickup} [ring of strength] It affects your strength (+2). It affects your dexterity (+2). the +4 flail "Teifiaxy" {crush, Str+4 Int-3 Dex+6, pickup} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+4). It affects your intelligence (-3). It affects your dexterity (+6). a +0 chain mail (62, 0, D) a +3 eveningstar of protection (62, 8, D) a +1 long sword of protection (62, 16, D) a book of Minor Magic (62, 17, D) a +2 ring mail of poison resistance (62, 21, D) a +0 dagger a +0 shortbow 153 arrows a +0 leather armour an elf corpse (skeletalised by now) (62, 26, D) a +0 longbow a +0 short sword 175 arrows a +0 leather armour a +0 buckler of protection (62, 31, D) a +0 short sword an elf corpse (skeletalised by now) (62, 36, D) a +2 war axe (62, 42, D) a +0 dagger a +2 robe of fire resistance a +4 ring of dexterity {pickup} a necrophage corpse (skeletalised by now) (62, 43, D) a +0 robe (63, 0, D) a fan of gales (2/2) (63, 17, D) a +0 scimitar (63, 19, D) a +0 leather armour (63, 27, D) a +0 short sword (63, 36, D) the ring of the Unstoppable Tales {rElec rN+ AC+1 Int+2 Stlth+, pickup} [ring of protection] It affects your AC (+1). It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (64, 16, D) a +0 long sword (64, 17, D) a +0 rapier a +0 scale mail a +6 hunting sling of flaming (64, 21, D) a cursed -3 long sword an elf corpse (skeletalised by now) (64, 26, D) a book of Conjurations (64, 27, D) an uncursed staff of poison (64, 30, D) a +1 mace of crushing (65, 21, D) a +0 long sword (65, 26, D) a book of the Tempests (66, 28, D) a +0 dagger an elf corpse (skeletalised by now) (68, 0, D) a +2 spear of venom (69, 36, D) a book of Cantrips (70, 8, D) an uncursed staff of cold (70, 36, D) a fan of gales (2/2) (70, 37, D) a sack of spiders {pickup} (70, 41, D) a +0 rapier a +0 robe a +0 buckler of reflection (71, 8, D) a +0 long sword (71, 16, D) a +0 scimitar (71, 17, D) the +4 quarterstaff of Dithmenos's Wrath {pain, Int+4 Dex+5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (+5). It lets you see invisible. (71, 26, D) an uncursed staff of poison (71, 27, D) a +0 flail (71, 36, D) a cursed staff of summoning (71, 37, D) a sack of spiders {pickup} (71, 39, D) a +0 spear (71, 41, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (72, 8, D) a fan of gales (2/2) (72, 9, D) a +0 shortbow a +0 short sword 130 arrows a +0 leather armour (72, 16, D) a +0 spear (72, 21, D) a +0 double sword of protection (72, 37, D) a +3 quarterstaff of draining (72, 41, D) a wolf corpse (skeletalised by now) (73, 1, D) the +5 rapier "Demonbane" {pierce, +Inv rPois Str-2} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (-2). It protects you from poison. It lets you turn invisible. (73, 16, D) a fan of gales (2/2) (73, 17, D) a +2 rapier of protection (73, 22, D) a +2 whip of holy wrath a +0 robe (73, 31, D) a +1 trident of protection a black draconian corpse (skeletalised by now) (73, 36, D) a phial of floods (73, 37, D) 4 scrolls of enchant weapon {pickup} (74, 31, D) a +0 long sword a +0 battleaxe (75, 1, D) an uncursed staff of summoning (75, 30, D) a +1 great sword of slicing (75, 31, D) a +0 mace a +0 mace