yrara Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (5, -7, D:1) a +0 falchion (6, -7, D:1) a +0 club (6, 12, D:1) a +0 hunting sling (17, -12, D:1) 98 poisoned needles (21, -10, D:1) a +0 club (22, -3, D:1) a +0 dagger (23, -8, D:1) a +0 whip (26, -9, D:1) a +0 dagger of electrocution (33, -2, D:1) a +0 club (35, -8, D:1) 113 stones (37, 3, D:1) 164 stones Level 2 of the Dungeon (16, -19, D:2) a +0 dagger a stone (16, 1, D:2) a +0 club (23, 0, D:2) a +0 war axe (24, -8, D:2) a cursed -2 mace (25, -9, D:2) a +1 dagger of holy wrath (28, 16, D:2) a +0 club (29, 12, D:2) a +0 club (32, -12, D:2) a +0 trident a +0 leather armour (34, 14, D:2) 285 sling bullets (43, -3, D:2) a +0 dagger (47, 19, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 club (0, 1, D:3) a +0 mace a +0 leather armour (1, 1, D:3) a +0 war axe a +0 ring mail (2, 1, D:3) a +0 leather armour (5, 28, D:3) a +0 mace a +0 leather armour a +0 war axe a +0 ring mail a +0 club (6, 37, D:3) a +0 cloak (7, -14, D:3) 112 stones (9, 0, D:3) a +0 whip (12, 14, D:3) a +0 hand axe a +0 leather armour (20, -12, D:3) a +0 spear (21, 11, D:3) a +0 club (27, 13, D:3) a +0 mace (29, 7, D:3) a +2 dagger of chaos a +0 hunting sling 276 sling bullets a +0 scale mail (30, 23, D:3) a +0 dagger (38, 7, D:3) a +0 short sword 111 stones a +0 ring mail (45, 18, D:3) 3 stones (46, 17, D:3) a +1 whip of freezing a +0 leather armour (47, 5, D:3) 191 stones (48, 26, D:3) a +0 rapier (49, -17, D:3) (unseen) Level 4 of the Dungeon (0, 0, D:4) a +0 animal skin (6, -35, D:4) a +0 mace (10, -47, D:4) (unseen) (15, -7, D:4) 80 poisoned needles (18, -34, D:4) a +0 giant club (21, -6, D:4) a +1 whip of flaming a +2 robe of magic recovery (21, -5, D:4) a +0 animal skin a +0 animal skin (38, 5, D:4) a +0 leather armour (45, 1, D:4) a +0 dagger (46, 0, D:4) a +0 dagger a +0 chain mail a +0 short sword 89 poisoned tomahawks a +0 leather armour (46, 1, D:4) a +0 club (46, 2, D:4) a +0 trident a +0 leather armour (50, -48, D:4) 2 potions of lignification the +6 staff of Battle {slice, MP+12} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your magic capacity (+12). (52, -46, D:4) a cursed -2 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, 27, D:5) (unseen) (7, 52, D:5) a +0 shortbow (8, -1, D:5) a +0 flail a +0 robe (14, 30, D:5) a -4 ring of intelligence (16, 41, D:5) a +2 dagger of protection a +0 robe (16, 42, D:5) a +0 dagger a stone (17, 42, D:5) 5 stones (18, 18, D:5) a +0 hand axe (27, 5, D:5) a cursed +0 medium shield (29, 32, D:5) a +0 hand axe (43, 20, D:5) an uncursed ring of magical power (52, 17, D:5) a +0 dagger (53, 42, D:5) a +0 giant club (54, 19, D:5) a +0 leather armour (55, 39, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) 9 gold pieces a +0 dagger a +0 leather armour a +0 dagger a +0 robe (0, 1, D:6) 5 gold pieces (13, 1, D:6) a +0 spear (13, 23, D:6) a +0 ring mail (28, 8, D:6) a +0 dagger a +0 robe (29, 8, D:6) a +0 flail a +0 leather armour (30, 5, D:6) a +0 mace of protection (30, 7, D:6) a +0 mace (31, 5, D:6) a +0 flail 69 poisoned tomahawks (33, 25, D:6) a +0 war axe (42, 11, D:6) a +0 giant club the Ecumenical Temple (26, 3, Temple) (unseen)