yrara Level 1 of the Dungeon (0, 13, D:1) a +0 club (5, -4, D:1) a +0 club (9, -12, D:1) 308 sling bullets (12, -3, D:1) (unseen) (18, 12, D:1) 176 bolts (19, 23, D:1) (unseen) (20, 24, D:1) a +0 whip (32, -9, D:1) a +0 dagger (32, 7, D:1) a +0 short sword (38, 2, D:1) a +0 club (42, 7, D:1) a +0 dagger (51, -17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 70 poisoned tomahawks (0, 17, D:2) 132 poisoned needles (3, 39, D:2) a +0 ring mail (7, 9, D:2) a +0 club (8, 26, D:2) 170 stones (14, 19, D:2) a +0 ring mail (15, 10, D:2) a +0 whip (15, 17, D:2) a +0 hand axe (15, 25, D:2) a +0 dagger (17, 7, D:2) a +0 club (20, 56, D:2) a +0 scale mail (21, 52, D:2) a +0 whip (22, 49, D:2) a +0 leather armour (22, 51, D:2) 178 stones (23, 48, D:2) 147 stones (27, 30, D:2) a +0 club (27, 54, D:2) 186 sling bullets (27, 55, D:2) a +0 leather armour (28, 31, D:2) a +0 club (28, 53, D:2) a +0 dagger (28, 54, D:2) 104 stones (29, 53, D:2) a +0 club (30, 9, D:2) 180 stones (30, 55, D:2) a +0 whip (38, 9, D:2) 262 sling bullets Level 3 of the Dungeon (0, 0, D:3) 71 poisoned tomahawks a +0 ring mail (0, 1, D:3) a +0 morningstar (1, 1, D:3) a +0 mace (1, 2, D:3) a +0 ring mail (3, 38, D:3) a cursed +0 club (14, 21, D:3) a +0 helmet (20, 5, D:3) a +0 club (26, -4, D:3) (unseen) (26, 19, D:3) a +0 hunting sling (27, -3, D:3) a +0 short sword (37, 32, D:3) a cursed -1 club (38, 8, D:3) a +0 dagger 3 stones (39, 8, D:3) a +0 dagger (41, 12, D:3) a +0 dagger a +0 blowgun 43 poisoned needles (42, 12, D:3) a +0 trident a +0 chain mail (49, -7, D:3) a +0 club (55, 18, D:3) a +0 trident (55, 31, D:3) a +0 club (63, 37, D:3) 154 stones Level 4 of the Dungeon [Shop] Tonk's Antique Weapon Shoppe a +0 flail (101 gold) a +0 quarterstaff (116 gold) a +0 dagger (58 gold) the +6 quarterstaff "Qotauz Nobo" {flame, rF+} (1484 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It protects you from fire. a +0 hand axe (87 gold) a +0 whip (72 gold) a cursed +0 falchion (58 gold) a +0 dagger (58 gold) the +8 morningstar of Jykuquh {antimagic, rF+ Stlth+} (1954 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It makes you more stealthy. (8, 9, D:4) (unseen) (13, -11, D:4) 260 sling bullets (15, -19, D:4) 113 stones (17, -17, D:4) a +0 war axe a +0 leather armour (18, -18, D:4) a +0 dagger a +0 robe (20, -9, D:4) 156 stones (31, 8, D:4) a +0 dagger (32, -33, D:4) a +0 scale mail (44, -19, D:4) a +0 giant club (51, -12, D:4) a +0 trident (56, -11, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 mace an orc corpse (1, 0, D:5) a +2 short sword of draining a cursed +0 leather armour a +0 club an orc corpse an orc corpse