yrara Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 9, D:1) 159 stones (9, 20, D:1) a +0 falchion 2 stones (21, 21, D:1) a +0 whip (30, 21, D:1) a +0 dagger (34, 22, D:1) a +0 club (36, 18, D:1) a +0 robe (38, -13, D:1) a +0 club (40, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (7, -9, D:2) a +0 leather armour (8, 9, D:2) 178 stones (8, 18, D:2) a +2 robe of the Archmagi (12, 14, D:2) a +0 club (13, 26, D:2) a +0 spear (26, 27, D:2) a +0 leather armour (34, -8, D:2) 101 stones (36, 12, D:2) a +0 falchion (37, 22, D:2) 145 stones (38, 12, D:2) a +0 hand axe (38, 24, D:2) a +0 falchion a +0 club (40, 0, D:2) 175 sling bullets (40, 18, D:2) a potion of degeneration (42, 0, D:2) a +0 hand axe (47, 21, D:2) a +0 dagger (48, -21, D:2) a +2 quarterstaff of chaos a +0 cloak (50, -22, D:2) a +0 mace Level 3 of the Dungeon (12, 4, D:3) 94 poisoned needles (13, 10, D:3) a +0 club (14, -5, D:3) a +0 scale mail (18, 38, D:3) (unseen) (19, 14, D:3) a +0 war axe (20, -8, D:3) a +0 dagger (28, 15, D:3) a +0 trident (32, 14, D:3) a +0 dagger (36, 2, D:3) a +0 hand axe a +0 scale mail a +0 whip a +0 leather armour a +0 flail 91 poisoned tomahawks (42, -21, D:3) a +0 whip (49, 20, D:3) a +0 flail (50, 19, D:3) a +0 falchion (50, 20, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (2, 2, D:4) the cursed +3 quarterstaff "Danen" {crush, Dex+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+4). It has a curse placed upon it. an uncursed ring of attention (11, -1, D:4) a +0 giant spiked club (16, -2, D:4) 226 sling bullets (18, -1, D:4) a +0 flail (22, -4, D:4) a +0 leather armour (33, 8, D:4) (unseen) (38, -24, D:4) a +0 dagger Level 5 of the Dungeon (8, 12, D:5) 177 stones (9, 20, D:5) a +4 vampiric rapier a +0 leather armour (17, -14, D:5) the amulet "Foeffoaz" {Inacc Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+2). (20, -12, D:5) a +0 scale mail (26, 9, D:5) a +0 dire flail (27, 9, D:5) a +0 ring mail (30, -12, D:5) 93 poisoned needles (31, 0, D:5) a +0 chain mail (40, 0, D:5) a potion of degeneration (42, 1, D:5) a +0 chain mail (42, 7, D:5) a cursed -1 giant club (42, 8, D:5) a +0 ring mail (42, 12, D:5) a +2 flail of protection (42, 16, D:5) 108 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (9, 2, D:6) a +0 plate armour a +0 scale mail (9, 19, D:6) (unseen) (10, 8, D:6) a +0 dagger (21, 11, D:6) a +0 rapier a +0 falchion (21, 12, D:6) a +0 dagger (25, 20, D:6) Sif Muna's Incunabulum of Stones Spells Type Level a - Sandblast Earth 1 (25, 39, D:6) 83 stones (37, 47, D:6) a +0 falchion (48, 49, D:6) a cursed +0 ring mail (51, 16, D:6) a +0 falchion (56, 8, D:6) 185 stones (57, 5, D:6) a +0 whip a cursed +0 leather armour (57, 6, D:6) a +0 ring mail (58, 6, D:6) a +0 club (62, 14, D:6) a +0 dagger (64, 32, D:6) 130 stones Level 7 of the Dungeon (0, 0, D:7) 109 stones (0, 34, D:7) 368 sling bullets (15, -19, D:7) 144 stones (18, -19, D:7) a +0 hand axe a +0 animal skin (26, 3, D:7) a +0 scimitar (40, -17, D:7) 141 stones Level 8 of the Dungeon [Shop] Qounubo's Antique Weapon Shop the +0 flail of Qazlal's Delight {crush, rElec rPois Dex+5 Stlth-} (1007 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. It makes you less stealthy. a +1 long sword of electrocution (486 gold) a +1 vampiric scimitar (589 gold) the +6 whip "Nuony" {flame, Fragile +Fly rPois rC++} (1850 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from cold. It protects you from poison. It lets you fly. It will be destroyed if unequipped. the +9 halberd of Wyurofa {venom, *Rage Dex+4} (1956 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). It may make you go berserk in combat. the +7 mace of the Wizarding Blowfly {flame, +Inv rN+} (1816 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It protects you from negative energy. It lets you turn invisible. a +3 war axe of freezing (722 gold) a +1 quarterstaff of draining (440 gold) the +7 flail of the Spheres {venom, -Tele Str+4 Int+3} (1887 gold) It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+3). It prevents most forms of teleportation. (1, -35, D:8) a +0 short sword (2, -38, D:8) a +0 robe (5, -1, D:8) (unseen) (11, -17, D:8) the +3 hand axe of Kuen {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). a +0 war axe (17, -3, D:8) a +1 long sword of slicing (32, -23, D:8) (unseen) (45, -15, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) 122 stones (13, 3, D:9) a +0 shortbow (14, 8, D:9) a +0 spear (14, 10, D:9) a +0 spear a +0 scale mail a +0 buckler (16, 16, D:9) a +2 long sword a +0 robe a +4 mace a +0 robe of magic recovery (17, 16, D:9) a +0 halberd a +0 robe (18, -24, D:9) a +0 vampiric glaive a +0 animal skin (18, 6, D:9) (unseen) (18, 16, D:9) a +0 dagger a +0 robe a +0 flail a +0 plate armour (19, 15, D:9) a +0 mace a +0 scale mail a +0 battleaxe a +0 plate armour a +0 scimitar a +0 chain mail a +0 hand axe a +0 ring mail (19, 16, D:9) a +0 whip a +0 ring mail a +0 dagger a +0 robe a cursed -1 halberd a +0 chain mail (19, 17, D:9) a +0 flail a +0 dagger a +0 robe (20, 17, D:9) a +0 flail a +0 hand axe (30, -10, D:9) a potion of degeneration (36, -1, D:9) a +0 scythe (38, 7, D:9) a +0 hunting sling (39, -33, D:9) a +0 robe a cursed +2 hand axe (40, -36, D:9) a +0 robe a +4 scimitar (40, -34, D:9) a +0 robe a cursed +0 mace (40, -33, D:9) a +0 robe a +2 spear a +0 robe a cursed +0 morningstar (49, 2, D:9) a +3 scimitar of flaming a +0 robe (51, -27, D:9) (unseen) (54, -29, D:9) a +0 club (66, 10, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon [Shop] Riukissa's Magic Scroll Shop a scroll of identify (28 gold) a scroll of magic mapping (49 gold) a scroll of amnesia (49 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) (0, 0, D:10) a +0 shortbow (1, 33, D:10) 41 large rocks (2, 15, D:10) 117 stones (18, -4, D:10) 166 sling bullets (20, 22, D:10) a +0 giant spiked club a +0 dire flail (22, 35, D:10) a +0 shortbow a +0 giant spiked club (24, -2, D:10) a +0 leather armour (24, 22, D:10) a +0 cloak (28, 19, D:10) 57 large rocks (32, 29, D:10) (unseen) (40, 2, D:10) 2 potions of degeneration (41, 2, D:10) a +0 leather armour (41, 3, D:10) a +0 leather armour (49, 35, D:10) a +0 whip (51, 34, D:10) a +0 flail (51, 35, D:10) a +0 whip a +0 robe (52, 35, D:10) a +0 spear (54, 17, D:10) a +0 ring mail a +0 hand axe (55, 15, D:10) a cursed +0 leather armour a +0 club (56, 14, D:10) a +0 whip Level 11 of the Dungeon (0, 0, D:11) 6 gold pieces (0, 17, D:11) 177 stones (4, 27, D:11) a +0 giant club (5, 20, D:11) 51 large rocks (6, 21, D:11) a +0 flail (10, 23, D:11) 108 stones (10, 32, D:11) 133 poisoned tomahawks (17, 20, D:11) 84 poisoned tomahawks (17, 33, D:11) a +0 leather armour (18, 11, D:11) 24 gold pieces (18, 27, D:11) a +0 robe (19, 19, D:11) 102 poisoned needles (20, 33, D:11) a +0 chain mail (27, 4, D:11) a +0 mace a +0 club 169 stones a +0 chain mail (28, 3, D:11) a +0 dagger a +0 leather armour (29, 4, D:11) a +0 antimagic dagger (30, 5, D:11) a +0 flail a +0 robe the Ecumenical Temple (12, 12, Temple) (unseen) (20, 10, Temple) the +3 hunting sling of Sharkskin {freeze, rPois Stlth+} It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It protects you from poison. It makes you more stealthy. Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (6, -11, Lair:1) 130 stones (25, -28, Lair:1) 173 stones (31, -34, Lair:1) an uncursed staff of earth (34, 11, Lair:1) a -5 ring of strength (36, -14, Lair:1) (unseen) (40, -26, Lair:1) 106 stones (41, -21, Lair:1) 433 sling bullets Level 2 of the Lair of Beasts [Shop] Ohuezorch's Jewellery Emporium a cursed amulet of inaccuracy (24 gold) the ring "Zafa" {rCorr Str+3} (459 gold) [ring of resist corrosion] It affects your strength (+3). It provides partial protection from all sources of acid and corrosion. an uncursed amulet of rage (384 gold) an uncursed ring of resist corrosion (300 gold) an uncursed amulet of faith (384 gold) the cursed ring of Conversion {Fire MR+} (355 gold) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. the ring "Xota Kaf" {rElec MP+9 SInv} (494 gold) [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. a +2 ring of strength (49 gold) the ring of the Hero {+Fly MR+ MP+9 Str-5} (456 gold) [ring of flight] It affects your strength (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. an uncursed ring of flight (204 gold) an uncursed ring of magical power (276 gold) an uncursed ring of wizardry (276 gold) (0, 0, Lair:2) 3 scrolls of immolation the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (3, -29, Lair:2) 94 stones (7, -34, Lair:2) a +2 trident of piercing a +0 scale mail a +0 medium shield (9, -11, Lair:2) +0 acid dragon scales (16, -34, Lair:2) 75 stones (23, -36, Lair:2) 177 stones (24, -12, Lair:2) (unseen) (25, -33, Lair:2) 97 stones (26, -44, Lair:2) a +0 cloak (26, -4, Lair:2) 54 stones (29, -2, Lair:2) 142 stones (34, -38, Lair:2) a +0 robe (52, -4, Lair:2) a +3 demon trident 103 javelins of penetration {=f} a +0 chain mail (55, -3, Lair:2) a +0 short sword Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 mace (0, 32, Lair:3) a +0 club (7, 34, Lair:3) a +0 ring mail (13, 47, Lair:3) a +0 robe (16, 5, Lair:3) an uncursed staff of conjuration (17, 33, Lair:3) 176 stones (29, -3, Lair:3) a scroll of immolation (33, 24, Lair:3) a +0 large shield (42, 44, Lair:3) 36 stones (45, -7, Lair:3) +0 pearl dragon scales (56, 28, Lair:3) 186 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 18 gold pieces (21, 11, Lair:4) 11 gold pieces (27, 39, Lair:4) 23 gold pieces (29, 0, Lair:4) 17 gold pieces (32, 39, Lair:4) the +9 dagger of the Shining Light {pierce, Str+2} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+2). (46, 24, Lair:4) 16 gold pieces